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fun & creative idea! i was a bit confused initially about the order of the pieces, since it's a bit unconventional, but i think that's meant to be part of the puzzle right? managed to get all the bells and i enjoyed it :)) i'm curious how you did the chess ai, did you implement it yourself? regardless, great work!!

Yeah sorry about that! I didn't want to make a complete copy of chess but now that you mention it, it feels awkward having an unorthodox pattern as the setup doesn't it? And to answer your chess ai question, I did do it all myself but I didn't use any sort of complicated pathfinding formula. I just calculated each possible move the enemy can do and then gave priority to the pieces that can capture a player piece. Amongst those pieces I gave priority based on the piece value. The piece values mimic the value of real chess. Pawn = 1 Knight = 3 Bishop = 3 Rook = 5 Queen = 8 and I gave King 9. Though the king isn't a lose factor so his value should be a lot lower lol. Anyways, thanks for your nice comment!

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no i think it's neat! its like a custom chess variant, i think it was just a bit hard to identify which custom piece mapped to what chess pieces but i think it's cool, it's difficult to be cleverer with the game design to signal that sort of stuff with such short time ya know. i really liked the game tho, and it's neat to see a fellow puzzle game maker!

and yea that makes sense, i figured out you could use the king as bait because of that lol