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Magfor2

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A member registered Aug 24, 2024 · View creator page →

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Que bom que você gostou, estamos trabalhando em uma versão mais completa justamente com chefões, relíquias e uma forja para juntar e criar dados! =)

Fique de olho que em breve vamos lançar!

I really need to nerf those dice… increase their mana cost to 3 lol

Okay, every time I see a die with a mustache and a pistol I can’t help but smile. The graphics are nice, and the gameplay is good too (it could just use a little more polish). What bothered me a bit was the weak connection to the theme. I know there’s a die rolling on the side, but it’s not very intuitive to know what it actually does — it feels more like a skin over a procedural mechanic the game would already have. That said, it’s still a good job! I hope you’ll rate our game too.

Man, I’m so glad you enjoyed it… a few bugs still slipped through. Health wasn’t supposed to auto-recover between rooms, and sometimes the tutorial button ends up covering the hint. But we’ll be making a post-jam version fixing these bugs and adding more features. Thank you so much for the support and for taking the time to play our game!

Good graphics, good sound… it could have connected a bit better with the theme, but I can see where it fits. Good luck! Don’t forget to rate our game too.

Unfortunately, that was a bug. The health was supposed to carry over between rooms, which is why it would make sense to choose between gaining an extra die or healing.

We’ll be making a post-jam version fixing all these issues and adding more features.

Thank you so much for playing and for your excellent feedback!

I liked the atmosphere — the lighting really gives off a horror vibe and the music is scary… I think the shooting sound could be a bit more consistent with the rest of the game. Also, you mixed several art styles, vector with pixel art, and more consistency here would improve the experience. On top of that, I couldn’t find the dice mechanic in the game.

That said, I still had fun shooting at some random zombies. Good luck! Don’t forget to rate our game too!

I’ll be here to test the post-jam version. And I totally empathize with you about how hard it is to make a game in 72h — it’s insane. Good luck!

I liked the music and I think the art has potential, but it needs some refinement. I couldn’t really find the dice mechanic in the game. Another issue I noticed was with collision — sometimes I was hitting 'nothing' even when dodging objects.

That said, it gave me a wave of nostalgia since it reminded me a lot of a game called SkiFree that I used to play during school breaks on the computers.

Congrats on delivering a game in just 72 hours. Don’t forget to rate our game too!

Man, I think the game speed is a bit too slow. I like this genre, but I don’t feel the dice mechanic fit very well — it seemed to slow the game down even more, interrupting the action. These games usually stand out for being frantic, with projectiles flying everywhere.

I did enjoy the music, although the shooting sound got a little irritating — with a sound that repeats so much, I’d prefer something softer.

I think the scoring idea works really well with the theme, it really reminded me of old arcade cabinet games.

Either way, great job delivering a game in just 72 hours! Feel free to check out and rate our game too!

I like the color palette and the idea of choosing the ship. However, the core mechanic needs a bit more polish. I think it would be worth picking a pixelated font to better match the rest of the game. Overall, a nice jam entry. Don’t forget to rate our game too!

Ducks, cats, and spaceships always make a fun combo lol, but I didn’t fully understand the mechanics. Create a more polished version of the game and I’ll definitely want to play it again. Don’t forget to rate our game too!

This is a pretty common mechanic for the theme, but that doesn’t take away from the merit of how well you executed it — the game is polished and fun. What I always miss in these kinds of games is a way to see the other faces of the die. Great job! Don’t forget to rate our game too!

Overall, I liked the idea… maybe the dice could define the type of projectile or the number of projectiles fired. I know 72h is really short to make a full game, but perhaps you can refine your idea in a post-jam version. Don’t forget to rate our game too!

I found the game’s art really beautiful, especially the HUDs. The music is also very pleasant. However, I didn’t 100% understand the dice mechanics in the game — maybe I’m just dumb lol. Great job! Don’t forget to rate our game too!

I'm not very good at this kind of game, but I had fun playing it. Maybe with more refined models it could work even better. Good job! Don’t forget to rate our game too.

I found the game interesting, I like puzzle games — too bad they’re often undervalued. The issues I ran into are the same already mentioned here, mainly not being able to see all the sides of the die. That said, it’s a fun game. Don’t forget to rate our game too!

It wasn’t supposed to restore health between rooms… the health you finish a fight with is the health you should start the next one with. However, this ended up ‘bugged’ and will be fixed in the next version.

The potion will be the choice to recover your health between rooms instead of gaining a die.

This is definitely the biggest record so far. Didn’t the dice start falling off the screen? lol After the Jam we’ll release a more complete version of the game.

There was a point when I stopped trying to score and my fun became juggling and trying to keep as many dice in the air as possible lol. Don’t forget to rate our game too.

This game really catches off guard people like me who are afraid of heights lol. At first, I thought it was just a distant wall, but when the dice fell my legs went weak. That said, I really liked the graphics. I rated your game — if you can, please rate ours too.

This game denies love… that makes me sad… that said, nice graphics. Don’t forget to rate our game too

o glad it turned out fun! I really wanted to add other mechanics like dice fusion and deck management, but time is just too short in a JAM. We’ll definitely improve this in a post-jam version.

I wish I had time to implement other mechanics like dice fusion and deck management. But that will definitely happen in a post-jam version. Thanks for playing! =)

Sorry a thousand times for the tutorial button… a slip in the last seconds before submitting the game. We’ll fix that in a post-jam version.

Thank you so much for playing! I love the graphics in your games, they’re so cute I just want to squeeze them! 

It wasn’t your mistake at all. 😅 I uploaded the tutorial with less than a minute left before the deadline, and only afterward I realized it was covering the game hints. Sorry about that! Thank you so much for your feedback, truly. 💜 We’ll work on a post-jam version fixing this and expanding the game.

Good job. I’d love to see a more polished and complete version. Don’t forget to rate our game too!

Good job. I’d love to see a more polished and complete version. Don’t forget to rate our game too!

You were spot on with your review! I actually tried creating new dice, but each extra die required a lot of polishing time. I also had to cut a deck management screen. Your feedback was right on point and truly valuable. Thank you so much for playing! ❤️ I’ll definitely take all of this into account for a post-jam version.

Smash, smash, smash slimes… fun! Don’t forget to rate our game too!

Good job. Don’t forget to rate our game too!

Good concept, but hard to control. Don’t forget to rate our game too!

Wow, thank you so much for your kind words! 🥰 It’s amazing to hear that the experience kept you hooked and that you noticed the effort we put into balancing the mechanics. We’re so happy that even the cursed dice were part of the fun (even when they betrayed you 😅). We’ll definitely take your feedback about the UI and extra sound effects to heart — it really helps us improve! 💜 Thank you from the bottom of our hearts for spending your time with our game, that’s the greatest reward we could ever receive.

Nothing is more rewarding for a developer than knowing someone spent their time having fun with their game. Thank you for playing

I managed to reach room 90… there were so many dice they started jumping off the screen. I’ll have to add a deck management feature in the post-jam version. =) Thank you for playing!

Every Dungeon Master has dealt at some point with an NPC getting out of control! Thanks!

Grotesque goblin hand is our specialty! =) Thanks!

I felt sorry for stabbing so many blades into the poor slime. =) Fun!