Que bom que você gostou, estamos trabalhando em uma versão mais completa justamente com chefões, relíquias e uma forja para juntar e criar dados! =)
Fique de olho que em breve vamos lançar!
Magfor2
Creator of
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Okay, every time I see a die with a mustache and a pistol I can’t help but smile. The graphics are nice, and the gameplay is good too (it could just use a little more polish). What bothered me a bit was the weak connection to the theme. I know there’s a die rolling on the side, but it’s not very intuitive to know what it actually does — it feels more like a skin over a procedural mechanic the game would already have. That said, it’s still a good job! I hope you’ll rate our game too.
Man, I’m so glad you enjoyed it… a few bugs still slipped through. Health wasn’t supposed to auto-recover between rooms, and sometimes the tutorial button ends up covering the hint. But we’ll be making a post-jam version fixing these bugs and adding more features. Thank you so much for the support and for taking the time to play our game!
Unfortunately, that was a bug. The health was supposed to carry over between rooms, which is why it would make sense to choose between gaining an extra die or healing.
We’ll be making a post-jam version fixing all these issues and adding more features.
Thank you so much for playing and for your excellent feedback!
I liked the atmosphere — the lighting really gives off a horror vibe and the music is scary… I think the shooting sound could be a bit more consistent with the rest of the game. Also, you mixed several art styles, vector with pixel art, and more consistency here would improve the experience. On top of that, I couldn’t find the dice mechanic in the game.
That said, I still had fun shooting at some random zombies. Good luck! Don’t forget to rate our game too!
I liked the music and I think the art has potential, but it needs some refinement. I couldn’t really find the dice mechanic in the game. Another issue I noticed was with collision — sometimes I was hitting 'nothing' even when dodging objects.
That said, it gave me a wave of nostalgia since it reminded me a lot of a game called SkiFree that I used to play during school breaks on the computers.
Congrats on delivering a game in just 72 hours. Don’t forget to rate our game too!
Man, I think the game speed is a bit too slow. I like this genre, but I don’t feel the dice mechanic fit very well — it seemed to slow the game down even more, interrupting the action. These games usually stand out for being frantic, with projectiles flying everywhere.
I did enjoy the music, although the shooting sound got a little irritating — with a sound that repeats so much, I’d prefer something softer.
I think the scoring idea works really well with the theme, it really reminded me of old arcade cabinet games.
Either way, great job delivering a game in just 72 hours! Feel free to check out and rate our game too!
It wasn’t your mistake at all. 😅 I uploaded the tutorial with less than a minute left before the deadline, and only afterward I realized it was covering the game hints. Sorry about that! Thank you so much for your feedback, truly. 💜 We’ll work on a post-jam version fixing this and expanding the game.
You were spot on with your review! I actually tried creating new dice, but each extra die required a lot of polishing time. I also had to cut a deck management screen. Your feedback was right on point and truly valuable. Thank you so much for playing! ❤️ I’ll definitely take all of this into account for a post-jam version.
Wow, thank you so much for your kind words! 🥰 It’s amazing to hear that the experience kept you hooked and that you noticed the effort we put into balancing the mechanics. We’re so happy that even the cursed dice were part of the fun (even when they betrayed you 😅). We’ll definitely take your feedback about the UI and extra sound effects to heart — it really helps us improve! 💜 Thank you from the bottom of our hearts for spending your time with our game, that’s the greatest reward we could ever receive.




