Please rate my game 🙏
Play game
Six or Nothing's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #16 | 2.560 | 2.560 |
| Theme | #16 | 2.800 | 2.800 |
| Overall | #20 | 2.550 | 2.550 |
| Aesthetics | #24 | 2.640 | 2.640 |
| Gameplay | #49 | 2.200 | 2.200 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you posted a link to your game on twitter paste it here so we can retweet it!
https://x.com/JNunes44398/status/1972484289045614806
Comments
I really Liked the art style , it cool and gameplay was also good and rated it.
Hope so you will also check our game out.
I didn't like it. In blackjack, the player has more influence on the outcome than here. I see what you added, a nice focus effect, but you forgot about the functionality. The points and health are small, and I can't glance at them when I need to. The percentages aren't informative. There's no leaderboard, as far as I understand.
This game definiteky fits the theme,
P.S please try and rate my game
Simple yet so entertaining! the risk to roll three dices and change the sides! or see the computer lose everything when is about to beat you! I got 103 points but luckily i defeated the computer so Im happy with that Maaaaybe i would suggest to try some other color for the background just to highlight the dices even more.
Not quite sure how the rng works with all the phisics here but there indeed was a lot of ones lol
The dices rolling and sounds as falling with the music are really satisfactory, nice job!
This game manages to wring a lot of tension out of a simple concept! The aesthetics are great - one of my favorite visual designs of the jam. I also got the feeling that 1s were more probable for me than the enemy, but I wonder how much of that is an illusion. I didn't keep count, and of course the player is going to remember their own busts more than their opponents' (not to mention it gives me an easy excuse for only landing one hit in each of the three full games I played 😏). I'd be interested in seeing if there actually is a difference. It seems hard to make a physics-based roll perfectly fair! In either case, I suspect the biggest advantage the enemy has is actually the fact that they go second, since it's easier to gauge risk when you have the final move (for instance, if the enemy has a higher score before the final roll, they know it's safe to skip because the player can't respond). This is not necessarily a bad thing when only one player is human - being the underdog can make victory all the sweeter.
Wonderful comment, you really understood my idea, man. I noticed that after I let the dice be rolled from a higher height, the game's difficulty increased. I think a post-jam update would be to add some kind of "Dice Roll Strength," which would give the player more control. Yes, I also get very frustrated with the AI that keeps jumping, but I configured it to do that myself; it really is smarter than me. That said, I wanted to implement 1v1 multiplayer with a weekly ranking. I think it's an idea with a future. I hope we play this version together. Thanks for the comment, friend.
Sound and art is great keep it up. Rated your game and waiting for your rating in our game...
The game is simple and well made, and it was easy for me to understand how to play. Well done!
I really liked the game, quality is good, nice graphics. Don't forget to rate my game too)
Very simple game with a very cool presentation. Since it launches in full screen and there are no in-game instructions when I first played I wasn’t sure what was going on. I may suggest to avoid launching in full screen.
This game really catches off guard people like me who are afraid of heights lol. At first, I thought it was just a distant wall, but when the dice fell my legs went weak. That said, I really liked the graphics. I rated your game — if you can, please rate ours too.
A bit unclear on whos throwing the dice, and its not really explain what i need to click to proceed so i kept accidentally passing my turn, cool concept
It already felt like a classic game. To make a good score some luck is needed, but you also can choose how risky you play. Nice experience with a nice look
Nice music choice. Also love the art. Did you increase the probability of 1? I just couldn't manage to win; luck wasn't on my side.







Leave a comment
Log in with itch.io to leave a comment.