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Birdwards

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A member registered Sep 10, 2016 · View creator page →

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Thanks everyone for the responses (and feel free to respond if you haven't yet)! I've penciled in the stream for this Sunday, July 5, at 3 PM EDT. Thank you all for your generous offers as well; I'll get back to each of you individually about those.

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Hi everyone! I'm a streamer who specializes in playing game jam entries.

Up to this point, I've only streamed digital games, but I've always been intrigued by the idea of doing a stream for a tabletop jam. I just found out about this jam today, and given that this jam is filled with single-player TTRPGs (which I didn't even know existed), playable with materials I already have at home, in a system that emphasizes making a record of the events that occur in-game... it seems absolutely perfect for a stream!

However, given my lack of experience with the W&A system, I want to make sure I know what I'm getting into before I stream it. So, I have a couple questions for all you designers:

- Is it a fool's errand to try to play multiple W&A games in one sitting? I understand that these games are often emotionally draining by design, but I'll try to be prepared for that. I'm more concerned about the average time it takes to play a full session- my streams are usually 3-4 hours long, so I want to make sure I have time to fit at least a few games in there.

 - Is there any reason you can think of that you or another designer might not want their game to be streamed? If piracy is a concern, I won't show the rulebooks on stream, so people can't just screenshot them instead of paying. If spoilers are a concern... there's not much I could do about that (though I understand that the details of the plot are largely improvised by the player, so I'm guessing spoilers aren't really a thing). In either case, I always want to be respectful to designers, so if the community thinks that a stream would be a bad idea, I won't do it.

On the other hand, if you definitely do want your game to be streamed, let me know! I had the idea of using a 1920x1080 backdrop to represent the setting of whatever game I'm playing at the time, so if you happen to have a specific image you'd like me to use, feel free to give me a link. Otherwise, I can just grab an appropriate stock image.

Thanks for your time!

https://birdwards.itch.io/temple-scramble

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Sorry to hear that! I haven't seen a problem like that before with Godot games. What's the exact wording of the error message? I can look into whether other Godot games have experienced the same problem and what the cause was.

As the designer of this cartridge, I'm so happy somebody picked it! I do a game jam stream every Sunday, so I'm definitely playing this one on stream (on May 3rd so it's after the submission deadline). I like to give first impressions on stream, so I'll hold off on playing it until then, but I just wanted to say thank you and AAAAAAAAAAAAAAAAAAA!!!