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A jam submission

MarbleFallView game page

Keep the marble falling for as long as you can!
Submitted by Birdwards (@_Birdwards) — 10 hours, 8 minutes before the deadline
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MarbleFall's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.4624.462
How much do you enjoy the game overall?#14.3084.308
Overall#14.2824.282
Audio#53.6153.615
Visuals#64.0774.077
How well does the game fit the themes?#114.5384.538
Did you make it in 3 hours (put 5 by default)#154.6924.692

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours, 1 minute, 16 seconds

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Comments

Submitted

Simple and quite captivating! This would work so well with a phone(if you haven't implemented that already). I also love how every iteration of the levels feels unique owing to how many parts there are. The music also did not seem to loop at all which was nice!

I enjoyed it a lot but also felt that the ball could use more weight. Not only do I think that this would stop the ball from shooting to the sides at a nudge but also compliment the shapes extremely well. I can already see myself having fun carefully balancing my way through the sawtooth pattern before getting fried at the top.

Another change that I think would really help the game is making the colors of the grids more defined. I would often try to move those platforms on the lower end of their zones to accidentally move the ones below them too often. At first it was because I thought I had to click on the shapes but though figuring out that it was the grids made it easier, it was still sometimes difficult to differentiate them quickly.

Otherwise, solid submission!

Submitted

What an awesome concept!

I think that if you find a cool background and balance the difficulty, It should be ready to be on a mobile app store. 

Congratulations, I think you got an awesome game!

Submitted

I can see this one in my phone right now! Nice and simple graphic, good use of color, a neat challenge. I'd suggest to get ride of the horizontal lazer on the walls, it's kind annoying to hit them, idk, It felt unfair sometimes! But overall, you could release this right now! 

Congratulations! Excellent job!

Submitted

very nice art and gameplay ...good use of the theme

Submitted

Very beautiful art and music! I loved the mechanics aswell!

Developer(+1)

I can't take credit for the music, but I'm glad to hear you liked the game. Thank you!

Submitted

I always knew square brackets were suspicious but I didn't think they'd be this devious once they lie down and really think about what they could do to us if we were a ball trying to

a) fall down while 

b) not flying against a freaking laser grid on the left and right

Really great game - very polished. Enjoyed it a lot!

My only criticism here is that the square brackets and the "saws" (triangle-line) are really difficult to deal with on the small map but maybe I am just bad at the game :(

Developer (2 edits) (+1)

Haha, I actually called the square bracket (the one with the point in the center) the "evil block" while I was working on it. I think it'd be a little easier to deal with if the marble didn't go flying off to the side so easily. If I did any more work on this game, I think the first thing I'd do is experiment with the mass of the marble and perhaps a speed limit on how fast the rows can move, to make the game less punishing. Thanks for the feedback!

Submitted

That is a neat idea for gameplay. the graphics are great too, really techno ispired and with that soundtrack it just works :)

I found objects where the ball can be sat still to be impossible to get out of, without dying.

But a really dope game for the development time!

Developer

Thank you! Yeah, I agree that the places where the ball can rest are a bit too hard (see my response to Spielsieb above).

Submitted

I want it on my phone

Developer

Thanks- I was considering fleshing this one out into a mobile game, so this is very encouraging to hear!

Submitted

I want it on my phone