Very charming. So polite of the "thing" to just not come in if I leave the door completly open.
Spielsieb
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Very charming game. Love the soundtrack and the visuals and it's a fun concept. The only thing missing is more depth: currently there isn't really a lot of strategy to it:
1. Put matching stuff together
2. If there's no match put in new tray
3. If there is no empty tray put in tray with least food items and pray for bomb
And then randomness slaps you
If you could find a way to add some actual decision-making it would go a long way to make this into a great little game :)
Hey, I think it's an interesting idea to take the zombie survival/crafting archetype and see how you it could work in a text-only setting. For me personally I don't like to read too much text in a game - so this isn't the game for me. I still gave it a shot though. I think going out to gather ressources works great in this kind of game. You only filter out the relevant information and adding more areas and events to those areas is a simple way to add more content.
What didn't really work for me is the crafting. Finding and remembering the right commands made it something of a choir to navigate through the menus. I think it would help to either use an engine that allows for a kind of crafting UI or at least just checking boxes/clicking on words/buttons or alternativly to really simplify the process.
I wish you good luck with your project!
Great game - really a well polished experience although I wish I could control the rock rotation a little bit better :( . It really shows how much you can get done with a team with 3 hours each. Very nice. A bit sad that you went over 3 hours, else this would have very good chances to get 1st place I guess.
Tell me about it... My game had a spelling error in one of the levels where it said "obious" instead of obvious... so I opened it up, corrected it, build, zipped and exported again and when I checked the next day... it said "obivous" - because checking things is hard and reuploads are so much fun.
You could add the hint to the game-page-description. That doesn't count to the 3 hours in this jam and rocknightstudios usually reads that on stream.
Thanks for your feedback. Yeah I think that is one of the first things to do for the post-jam-version. There is an annoying sound that plays when an object gets turned into a ghost but that sound is so annoying that I turned the volume way down and since a rising ghost isn't a threat till way later and you can't usually see it rise it's not really useful anyway. I thought about making the level way darker and putting a smoke fountain with light pointing up at the position where the ghost is going ro rise since I did something like that in a previous game but that was 2D and I didn't think I could do that in 3D within the time I had left :)
Thanks again - glad you liked my game :)
This is really cool - I just love the sound- and art-design of this game. Simple but very expressive. The game design is great and theme.fitting as well. Only part I didn't like was the balancing - the arena is so small that I constantly got hit by something right after I scanned without revealing anything because the enemies get to you so fast. I need an easy mode with a bigger arena - maybe I am just bad at this game...
Great job anyway!
Interesting idea - kinda reminds me off the Reigns-games where everything you gain is always just a trade-off. Fits the theme in an existential way I guess. Sometimes I couldn't quite read the numbers on the right correctly - or create some sort of visual warning if one number is almost at game-over-level.
Great job!
Edit: it didn't really matter in this game since you don't really push x and z but in general z and y shouldn't be used as controls since they're switched on quite a lot of keyboards :)
That was really nice. Took me quite some time to get through too but wasn't frustrating at all. The floating mechanic fits the theme very well. I kinda wish there was a clever way to apply the shrinking - maybe enemies shooting at you through a narrow hallway or some puzzles related to weight? Difficult.
I really like the artwork for the doors and statues as well.
Overall a well polished game for the 3 hours of dev time :)
I kinda like that bug where you can keep driving when the fuel is empty but the camera stops moving. The fortune cookie says: "Even if you lose sight of your goals you might find new motivation (fuel) if you keep moving on"
I really like the aesthetics and the slow pace. I think just adding enemies would have made it kind of generic - maybe you can find another way to make it more engaging then just "stuff that smashes your face in".
Good job!
I really like the overall mood of the game. Kinda depressing, kinda fun in a dark humor kinda way. I clicked my way through most of the paths I think.
I am trying to remember the name of these "godgames" on mobile where you have to create the world by combining different elements - this game could be that but in reverse. Could be funny...
Although that would kinda ruin the dark theme.
Good job anyway!
I liked it. Gameplay, visuals and music together form a pretty relaxing experience. The island has a good size for finding the food. At first I was running around which drained my health quickly - then I noticed I can take my time looking around since health drains slower while standing - that's fitting.
Overall pretty nice and well polished :)
Thanks for the feedback. I kinda wanted to surprise the player with the ghosts and tried to hint at them in the first level which contained boxes. Nobody who playtested actually followed the instructions and watched the boxes fall which would have lead to them finding the ghosts though. I guess that hint didn't work. Maybe I'll add another hint in the level after that or something.
I like the concept too - it's like flipping a clicker game on it's head. Instead of clicking frantically you lazily stroll over your keyboard. I'd read a visual story told with that mechanic. Maybe you could push it even further by having a kind of wait time between key presses or a visual help if the key isn't found after some time. It's very pretty too :)