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A jam submission

Odd-Eye ReelsView game page

Odd-Eyed Slot Machine Pathfinder
Submitted by PulleyBun (@PulleyBun) — 1 day, 15 hours before the deadline
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Odd-Eye Reels's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.3004.300
Visuals#14.8004.800
Audio#14.0004.000
Overall#24.2404.240
How would you rate the game considering all other categories + development time?#24.4004.400
How well does the game fit the themes?#103.7003.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2h 59m 53s

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Comments

(+1)

Took some time to know that each eye is rolled separately. Fun game!

Submitted(+1)

Took me a moment to figure out the connection between left/right eye and left/right mouse. I am stupid. Once I understood it I really enjoyes it. This has a lot of potential to build upon that movement/slot machine system but even as the MVP I can totally see myself trying for a new highscore tommorrow :)  Can' t really find anything to mew or bark at - it just works. :)


Very polished experience over all!

Submitted(+1)

cool gameplay

Submitted(+1)

Amazing game, love this idea - took a while to get my head around and experiment, but this is extremely cute and weirdly stressful when the wall is approaching and you’re desperately spinning for the right colour to move forward. Really enjoyed!

Submitted(+1)

very fun and awesome visuals and sound but it doesnt work with non-qwerty keyboard layouts :( i know unity has an option to use the physical location of a button instead of the letter it outputs, idk if thats a thing in gamemaker. if not, arrow keys work for everyone

still, rated it 5/5 on everything, love this game!

Developer

Ohhhhhhhhhh I haven't thought of non-qwerty layouts! Thank you so much for pointing that out. I'll keep that in mind from now on!

Submitted(+1)

btw i just realized that arrowkeys dont actually work for everyone since there are keyboards that dont have them soo ig the best way is either find a way to use physical location or make a way to rebind keys. i feel like it'd be fair to not include the time for a rebind menu in the dev time since it doesn't really change the game, just makes it playable for more people

(+1)

Cool idea, and really polished and impressive for 3 hours! Takes a while to wrap my brain around it, max score was 23