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Manuel Rincón

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A member registered May 28, 2019 · View creator page →

Creator of

Recent community posts

Incredible, really interesting!
Remember to rest or even delay the launch if necessary for your wellbeing.

Take care :)

Thank you for the answer. I will not use the tool on the short term, but wanted to have a look as I am pretty obsessed with Dungeon Crawling and "specialized" game engines.

It's great to know what you're thinking and how you intend to use the tool. Keep exploring and don't hesitate to ask if you have any more questions!

Yeah, as I work making UI implementations in Unity, UI customization was one of my first thoughts. Every developer has his/her own inside world. I am very impressed and happy with the idea of making workarounds using different rooms/pages (interestig system), that brings possibilities to make some "unintended" features.

Resolution: The internal resolution of the tool, within the game's scope, was defined to optimize the functioning of the dungeons generated by the Design Scene and the movement effects when walking through the scenario. Furthermore, maintaining a smaller standard ensures good framing across many different screen resolutions

I didn't notice that players can do that. So said background is also customizable?

Keep up the good work! I hope you get more feedback and sales soon.

One last thing, make sure you tag your tool as game engine. It will make it easier to be found by other people!

Super interesting tool! I see myself using it in a future for a hobby project or a game jam, but I think it also suits perfect for a more complex project.
Also, I wonder how buttons work. How can you edit them? I see you can change the background, but I wonder how you can manipulate the hover states and so (if possible). Only 4 buttons per menu, right?

Last question, the Resolution will stay like that, right?  No problem with it, just wondering.

Awesome work!

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Hi, your work is amazing, and I am thinking about purchasing your open world tracks  because I am interested in the dark ambients.

Thanks for the amazing work!

Cool entry, I wish I participated this year, but found no spare time.

Simple yet fun! Agility is OP!

Super cool!
Once I finish my current project, I would like to aim for something matching this vibe.

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Those are some amazing news pal!

The open source part of it seems interesting. In which language is this engine built?


PD: Even though I do not know you, I am genuinely glad you are back and okay

Awesome work! 

Check the timestams of the video, those seem to be a little displaced.

If you just want to practice level design or you just shine for your art skills, this engine will benefit you for small projects and game jams. Also, awesome community.

https://cg8516.itch.io/easyfpseditor-ce

Done!

Super duper cool!

Super cool!
Super recomended, specially for making retro textures. 

I recommend having a look at LOSPEC's palettes to use with this program.

I use this tool to make texutres or pixelize spritesheets of 3D renders.

Super groovy and funky! And chill at the same time.
Somewhat, this made me think about Pilotwings64.

Congrats for the good work, man!

Thanks for playing!

Hope you had fun :)

Thanks for playing :)

I had so much fun making this game

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Super duper cool stuff. I used Murmurs of the deep in my last game:


I discovered I actually enjoy making horror, so I feel like looking forward using more of your cool material soon.

Thanks for the awesome ambients!


https://manurgamedev.itch.io/phantom-lens

Those are supposed to be kept. What happens exactly?

Super cool, but I would like to bind the "turn" movement to Q/E, as other dungeon crawlers.

Super awesome work, I left a review on steam!

Super duper incredible! Awesome work.

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This and the fantasy pack are really good stuff!

Let's use this as a comment section

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Any ideas for me to pursue with this project?

Post here any suggestion for the template if you didn't see it in the LIMITATIONS section of the page. Any suggestion similar to one of the already mentioned in the page will be deleted. 

I got scared by an enemy, then I hit the pause button and I got scared again.
Both visuals and audio where amazing. I did't get lost and the enemies felt so good to kill.

Thanks for the music, it helped me to not be scared at all.

Short, but great writting and great atmosphere. Also the visuals where super good and cohesive. I wanted to know more about the world and the characters.

Super cool!

I really like the concept of being a prey. But I didn't find any way to proceed after finding the machete. Whenever the tiger finds me, it was game over.

I tried to find more ammo or any other way. But could't

But I've must say that the atmosphere was awesomely made. And the tiger was scary.

  • Super well executed game with very consistent artsyle. Well thatt was scary. The asylum was very well made and totally believable. The creatures were simple but scary enough, and the flashlight mechanic was smart.
  • The enemies felt so pushing when I wasn't fast enough, and that was great. It made them look much more dangerous.
  • The tutorials and interations where super clean and gave me the feeling of a big scale game. Those felt super polished.

  • My biggest complain was with the resource management:
    I would say, also, there were plenty of resources, specially for flashlight. I wasn't sure if I had to economize the batery until I started finding batteries everywhere. One of the most scary thing was inspecting the corners of a room using the flashlight, expecting something to appear and go after you. I would be a more stressful moment if I felt like using too much in the flashlight (and so, wasting it), but I've never been below 5000 battery life.
  • On the other hand, I thought it would be the same for ammo, and I totally wasted it in areas that was absolutely pointless, and then I was wishing I saved them for a better ocasion, but mistakes were made, and that impotence is awesome for this kind of games. So really well done with that. Same with health. Awesome job with those
  • Also, I'm kind of a slow reader, the custscenes's duration were too short. But there is no way to control that. I suggest to give a try to the visual novel mode of the engine, while using other images. But I understand that time was the one one who lead to that decision.

I said many things, but I feel satisfied whith what I've just played. The game was greatly executed.

Good job!

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Thanks for playing, were you able to finish it?

Hey, I keep listening to your new uploads.
I love your style, and the songs have such a great quality. People making Silent Hill-like games would love this stuff.
Keep up and good luck!

Super awesome and polished!

Se vuelve super caótico a partir de la mitad y me encanta. ¡Muy chulo!

Hello, which is the license of this pack. Is free for commertial use? Can be used in game jams?

Super duper awesome! I'll stay tuned for new uploads

Super beautiful! Amazing job!

Super cool level design, I loved the way back to the beggining, like it was a Wario Land game.

Thanks for the generous checkpoints! I had a great time with this

This could be a great rage game. Its pretty and fun... and hard as hell. I'll keep trying!

Also, this totally feels like a NES game. Cool entry!

You did well. Specially because it is a Jam and people wants to have the quickest experience to keep voting more game.
If it was a full release with more quests and upgrades it would make sense as a Roguelite-platformer or something.

Really really good, amazing job! 5/5

Thanks for playing. The last puzzle was 8-3 haha.

Yeah, maybe I should give 7-4 another name.  It was kinda of "leaving the castle" level before the last secuence.