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Manuel Rincón

204
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A member registered May 28, 2019 · View creator page →

Creator of

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Thanks for giving for free the amount of hours and iterations it may took to make this items. I find kinda hilarous the "Item_Powerup_Special_2". That sword-wing-spear or "spwird"

Cool! Which engine or framework did you use to achieve this "windowed" result?

I tottally agree with the run lenght advice! I tryed to balance the fact of the game letting you get use to the gameplay and the game becoming an absolute caos. I could patch it, but it can be unfair for the people posting their highscores, so I'll wait until the jam ends.

Thanks for playing and well played!

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I really want to understand what's going on! haha. The tool is interesting, and allows lots of customization, but I don't undestand what that customization is for.


If you write some hints on the main page, I'll give it one more try.

Beautiful both the game and it's mechanics

I wasn't able to finish it, but I enjoyed matching colors. It would be great ro restore health between areas, or retry since the last checkpoint.

10/10!

Cool! The game is very complete and juicy! Almost everything felt so good in this game!


Because I see a lot of effort, I want to share some critism.

I didn't understand the point of Blue/Red bullets. I know there is an alarm sound that remembers to swap, but I couldn't see the difference between using one or the other. Also, the upgrades menu became a bit broken, so I couldn't click on other tower upgrades but the blue one (and I only had two). Also, it is hard to see the enemies that come from the background. 

I see a lot of effort and love behind this game. If it is a prototype of somethinh bigger, go for it!

Cool entry! I played until the game turned into chaos. I missed some upgrades, but I was overall fun

In web games, it gets fixed turning on hardware acceleration, buy I don't know about Safari.

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I TOTALLY UNDERSTOOD THIS GAME!

I was missing something until I saw the scent tower and the laser. I don't know how this game could go further, but I would love to see it. 

My favorite game of the Jam so far. This idle kinda mechanich that ends automating... Just very cool. I've reached 50.000 points and I would love to have reasons to keep playing, because I enjoyed it a lot.

My only "But" is for the camera size: many times I clicked outside the screen when trying to aim to the aliens.

Cool entry! 5 stars all!

Thanks, I had a really great time!

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The game is gorgeus! Beautiful levels, and the combat is simple and fun. I had a good time whit it!

 The archers where very interesting enemies. Yet, the bosses where both very hard and unforgiving. A whole cheese for one hit is too much. I wasn't able to beat the game :(

Is there any way to CHEESE the boss? haha.


PD: I would love to find some cheese in boxes or during the level to recover. 

Cool game and artstyle! The fishing part was a bit confusing, but I found interesting the exporation in space.

PD:your game is Starfish, mine Starfist haha

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Well, it is a little buggy. But I managed to complete it.

Keep going!

PD: The intro screen surprised me haha

I'll remember to rate the game when the submission period ends

The flappy bird controls combined with aiming suprised me. Maybe you could explore that mechanic a bit more.
The rocket event made the game so much dynamic and the asteroids where satisfying to destroy.

Cool game!

Cool entry!  The audio(specially the ring sfx) was amazing

I didn't understand what accuracy stands for, but I engoyed the game.

Hypnotic & chaotic. Loved it!

It's a nice first a jam game. I would recommend to have a look at the difficulty scaling (refering to the spawn rate).

 The spawn rate begins too slow, and keeps slow for 1,5 mins. And  then it scales too fast when the game have just become challenging.

Keep going!

I agree, the more enemies on screen, the more fast you beat the level. It was harder on the v1.0 when you only had 1 health.


Thanks for playing!

Thanks for all the usefull info. I'll totally check out all the license info. No problem on giving credit.

Hi RMS!
The tracks sound amazing, and I am interested in using them in game Jams or even a commercial project.

You say it is Free and Royalty Free, but the cover has the "non-commercial" icon.

I prefer to ask: Which license does this pack have?

He tenido que instalarme el RTP (runtime package) de RPG Maker XP para jugarlo:

Dejo el link a la pagina oficial de RPG Maker aquí:  https://www.rpgmakerweb.com/run-time-package

PD: Me hizo reir

Great! Thanks for the quick answer!

Cool Music Pack!
Can I use it for commercial projects

There is not a download link. What happened?

That's a super awesome (and hilariously dumb, in the right way) idea (the army one).
Thanks for the cool feedback!

Simple gameplay with deep mechanics. Awesome entry!

Super cool and fun game! Great overwhelming atmosphere.

I found my own strategies in the game. Lots of depth in a few features. I liked the "stun" time when reloading. It added lots of strategy.

Good job!

Very well executed! Tricking the farmer was fun!

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That's right. A bunch of pngs with some in-engine graphic technique (or not) can end saving you if you lack of time or art skills (or both).

If you find the right tune and feedbacks for the action, the results tend to come up in a hilarious or "sofisticatelly weird" way.

Thanks for your kind words!

Yeah, I was enjoying so much what it was coming up that I spent a few more hours polishing. I don't care if I get discualified.
Thanks for the nice feedback!

Awesome!

Thanks!
I wanted to make something "hilarious" with a bunch of png images.
Glad you liked. Thanks for playing !

Cute art. Simple gameplay well executed!
I have another rabbit game. But it is not meant to be as charming as this hahaha.

Cool entry!

Super Duper Awesome!
Super cool introduction and super cool atmosphere.
Simple gameplay, but I kept up thanks to the rithm and aesthetics.

My favorite of the Jam.
Super cool work!

PD: How did you manage the policemen position alternation on the beat?

Cool and atmospheric game. Quite hard, could not finish it.

But it is a great "Less is more" example. Good job!

Agree!

I liked the camuflage mechanic

Cute art

Congrats for your COMPLETE game!!
I loved to see how this has evolved :D

Super awesome! Also a leaderboard (not daily) and the option to swap between both would leave the game finished. 
Sorry if I am  very stubborn. I really liked the game

Amazing work, it looks lovely!