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Thank you for the answer. I will not use the tool on the short term, but wanted to have a look as I am pretty obsessed with Dungeon Crawling and "specialized" game engines.

It's great to know what you're thinking and how you intend to use the tool. Keep exploring and don't hesitate to ask if you have any more questions!

Yeah, as I work making UI implementations in Unity, UI customization was one of my first thoughts. Every developer has his/her own inside world. I am very impressed and happy with the idea of making workarounds using different rooms/pages (interestig system), that brings possibilities to make some "unintended" features.

Resolution: The internal resolution of the tool, within the game's scope, was defined to optimize the functioning of the dungeons generated by the Design Scene and the movement effects when walking through the scenario. Furthermore, maintaining a smaller standard ensures good framing across many different screen resolutions

I didn't notice that players can do that. So said background is also customizable?

Keep up the good work! I hope you get more feedback and sales soon.

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Thank you for the detailed feedback! It's really great to hear your perspective coming from UI implementation in Unity. Your point about UI customization being a primary thought resonates, and I appreciate you recognizing the potential of the room/page system for creative workarounds and 'unintended' features – that's exactly the kind of flexibility I aim for.

Regarding your question about the background, yes, the background displayed in the game view at resolutions larger than the main game area is customizable (in this case, it's just a background image). From the perspective of the game area, you can set different background images or colors for each room/page to further enhance the visual atmosphere. This can affect some parts of the interface. However, for interface elements that use images, once an image is defined, it applies to the entire project. But you have the flexibility to enable or disable links/buttons as needed on each screen. However, preserving the tool's accessibility remains a constant consideration in my development process.

Thank you very much for your encouragement and your wishes for more feedback and sales. It's comments like yours motivate me to keep improving and expanding the tool. Don't hesitate to share any other thoughts as you continue to explore!

PS: Dungeon crawler is life 💪