Hello! 😊
It's great that you found the tool interesting and are already thinking about how to use it in your future projects! I'm very happy to know that you see potential for both smaller projects and something more complex.
Regarding your questions:
Buttons: You correctly noticed the limitation of 4 fixed buttons per menu in this first version. This initial choice aims to simplify understanding and navigation. However, the ease of interconnection between pages allows for expanding the available options. For example, if you have 4 options in a dialogue and need more, it's possible to create another screen exactly the same with additional options, with a link on the first screen leading to this second screen. This structure allows you to work around the initial limitation of buttons per menu, offering flexibility in the interface design. The idea is that the direction buttons and the action buttons complement each other in the interface.
Yes, there's a small automatic visual effect when the mouse hovers over the buttons. At the moment, it's not yet possible to change the image for different states (like 'hover'), as I prioritized not making this part too complex in this first version. As you noticed, a single image serves both for the buttons and the direction interface, something that ACSG differentiates internally. However, adding more customization options for the button states is something I have in mind for future updates!
Resolution: The internal resolution of the tool, within the game's scope, was defined to optimize the functioning of the dungeons generated by the Design Scene and the movement effects when walking through the scenario. Furthermore, maintaining a smaller standard ensures good framing across many different screen resolutions.
However, it's important to know that the player will have the freedom to change the resolution when running the game! This option will be up to the player. When changing the resolution, the game screen will maintain the original resolution in the center, but the background will extend using a full-screen background image with the resolution chosen by the player.
Thank you very much for your feedback, your questions, and your support! It's great to know what you're thinking and how you intend to use the tool. Keep exploring and don't hesitate to ask if you have any more questions! 😊