Those are some amazing news pal!
The open source part of it seems interesting. In which language is this engine built?
PD: Even though I do not know you, I am genuinely glad you are back and okay
Thanks!
I'm using C++ (sorry rust cultists), but it's written more like C with just a few of the nice bits of C++ that have no added runtime cost.
So there's some operator/function overloading, constant expressions, and a few basic classes with constructors/destructors, but there's no virtual functions, rtti, etc...
I picked C++ because it has the best support on all the platforms I'm targeting, and it gives me the option of easily using C or C++ libraries/sdk's.