The Concept is great and it's fun...Loved the BG music .
rated your game buddy , it would meant a lot if you rate us too :)
| Criteria | Rank | Score* | Raw Score |
| Sound | #2 | 3.129 | 3.129 |
| Overall | #4 | 3.024 | 3.024 |
| Gameplay | #8 | 2.903 | 2.903 |
| Theme | #8 | 3.065 | 3.065 |
| Aesthetics | #10 | 3.000 | 3.000 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
The Concept is great and it's fun...Loved the BG music .
rated your game buddy , it would meant a lot if you rate us too :)
Nice concept. Keeps you on edge. The more the dice faces appear, the more your brain slows down.
I really enjoyed the music and the gameplay. Don’t forget to rate our game pleaseee!
At first i didn't get what's the challenge, but once it ramps up i understood and the game got into a nice groove of scanning the dice and clicking the right amount. I really enjoyed the gameplay loop, its very nicely polished and impressive for 3 day game jam.
Most importantly the main action of shooting the dice was really satisfying and well done.
One of the best in the jam so far. Good job!
Nice gameplay you done amazing bro... We rated your game don't forget rate us!
I played it, but it's obvious that the game needs much more time to be developed. I thought the game design was too simple? Nevertheless, well done!
Hi! I don't think this is a creative interpretation of the theme. Are dice rolled in the game? - No. It doesn't really matter that 3 > 1. It's just skins.
The game does indeed have a leaderboard.
hi, thanks for playing! dice are in fact rolled and featured prominently in the game (see pic below) and they are rolled (both the wanted dice and the dice row) and the aim is to shoot when they match! would love for you to elaborate or explain your feedback of dice not being featured as, to me, it seems pretty unfair

I'm saying that the game relates to the topic only superficially, formally. Replacing the dice with fruit wouldn't change the outcome. Whatever the skin, it can be randomly selected from a set.
The dice have their own values, but this doesn't affect gameplay. For example, if you roll a 3, you deal 3 damage to the enemy. Or if you roll a freeze, the enemy misses a turn. The dice have this specific feature, but it's not utilized. That's why I think that the game relates to the topic only superficially, formally.
P.S. If the fruit in my imaginary example had powers, it would be closer in meaning to a dice game.
At first it didn't seem that difficult, but it turned out to be a game that requires skill while also managing to be simple. Also how to play section is very well done.
I think this is a solid entry, especially for something where the full scope of the game needs to be designed inside of a three day time constraint.
Interactions are focused and clean, if a bit simple, but there's room to grow it in a more sophisticated direction later. I'm not sure a more developed version of this game would have the appeal and depth to do well on Steam, but it's an excellent game jam entry.
I got a little confused about wanted patterns. I intuitively thought that two wanted dice meant I needed to match that pattern, but it actually meant I needed to shoot either or separately. I think that could have been communicated more clearly somehow because I thought it was a bug and then looked it up later to find the rule.
I'm giving this one my highest rating so far because it's so simple, clean, and focused.
This was so cool like I really enjoyed it, i thought it was easy at first then suddenly there were two wanted dice on the list, it was amazing
I had no idea the world needed and olde-timey saloon shooter click game, but it did! You did an outstanding job with the sound effects and visual UI in this game, and the difficulty ramped up quickly and cleanly too!
Seems easy at first and then gets tricky, very siemple but really fun!
It's simple and fun, and the difficulty level increases just enough to feel good.
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