100% Agree!
This is some great advice that unfortunatelly will be ignored exactly by the people who usually do it.
It's really hard to make something interesting that takes some degree of gameplay development when many people just play for 30 seconds and rate.
Unskippable Cutscene
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A little puzzle platformer just for you! https://itch.io/jam/jamsepticeye/rate/3935375
Played a lot of games in this jam. This one caught me by surprise.
The story is compelling, and very emotionally driven. The minigames are short and cute, and each one serves its purpose of simbolizing everything we could be doing while we're here very well.
There are a lot of little details for a game made in such a short amount of time, and the artstyle and music glue everything together seamlessly!
Thank you for the experience!! Great job!
Unfortunately the game bugged right before i was able to finish the last fight with death.
However,
I can't avoid 5 staring this one still, because you guys nailed every single metric!
The theme around the 5 stages of grief, turned into a beautifully styled and voice-acted roguelike turn-based combat made this a truly unique experience that i really enjoyed and will remember!
Really great job achieving this in a such a short amount of time, BRAVO!!
Thank you! I can see what you mean.
The mechanics are versatile enough to work outside of the jam’s theme. That said, the dice weren’t just visual flavor; they directly drive the scoring system, since everything depends on how they roll. That’s where the connection to the theme came for me. (even though i might have not communicated well enough).
Thank you for taking the time to play and share your thoughts!
My concept for the theme was building the score system around rolling a die, with the number directly multiplying gains and losses.
I realize now that the theme connection may not have been as clear to players as it was in my head, but I really appreciate your feedback and am glad i’m glad you enjoyed the snappy feel and the sounds!


