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I think this is a solid entry, especially for something where the full scope of the game needs to be designed inside of a three day time constraint. 

Interactions are focused and clean, if a bit simple, but there's room to grow it in a more sophisticated direction later. I'm not sure a more developed version of this game would have the appeal and depth to do well on Steam, but it's an excellent game jam entry.

I got a little confused about wanted patterns. I intuitively thought that two wanted dice meant I needed to match that pattern, but it actually meant I needed to shoot either or separately. I think that could have been communicated more clearly somehow because I thought it was a bug and then looked it up later to find the rule.

I'm giving this one my highest rating so far because it's so simple, clean, and focused.

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thank you so much!! agree, it could be clearer it's not a pattern. we tried a few things for the visual language of the wanted dice and ended up on this, but it could always be better. glad you liked it!