Woah woah woah hold on, what is this banger?
At first I thought this is just an average number turn-based game. But as I get more dice types, more powerups, more enemies spawning in the same room, I can't get off from the game. More dices types coming in with unique effects, then I start to try building my dice around focus fire light cost build with some aoe. Turned out pretty great.
But, idk if I'm just lucky or the game need higher risk to spice up the gameplay. I didn't need the health potion at all because every room my health got restored to full (Is it a bug or a mechanic that I really don't understand?).
I imagine this game will even be better with the addition of bossfights or recruit more goblins so that I need to calculate my moves more in order to keep all of my goblins alive.
You know what's better than slapping a base idea to a gamejam? A well-polished base idea, and this game is one of them. It's amazing how well-polished this game is. I also appreciate the fact that you put convenient tooltip for every dice that I have in hand.
Viewing post in Goblins Roll jam comments
Unfortunately, that was a bug. The health was supposed to carry over between rooms, which is why it would make sense to choose between gaining an extra die or healing.
We’ll be making a post-jam version fixing all these issues and adding more features.
Thank you so much for playing and for your excellent feedback!