Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

So first of all, I really like the base idea of integrating dice  into bullet mechanic. But honestly more dice mechanics need to be expanded in the game. Just seeing that this game was meant to be a survival horror FPS already paint a great picture in my mind on how will this game turn out to be given the time and resources.

Imagine this, you're in a room with monsters, and ur out of ammo every minutes. Each of those breathtakingly scary moments made u wish the dice don't fumble, that will surely keep me on my seat. Initially I thought needing to hold M2 to lock into gun view is kinda weird. But WHAT IF, what if when you're unlocked, you can anywhere without removing movement direction. Pair that up in a chase scene where you need to look back and you can get jumpscared any moment, that will surely get me.

This is really one of unfortunate cases where the lack of time and resource halt some of the progress, but I can really see this being a very solid game on its peak that u can enjoy in a game night  hearing your friend scream in a Discord call getting jumpscared.

Oh I think I get what you mean.....you mean the press Right mouse button to lock cursor could be like -> mouse cursor can't be locked and the player does have to look back to know if they're being chased or not.......so the player controls the player like in roblox where W & S keys move the player forward and backward and the A & D keys rotate the camera FOV