Done
Wiz Programmer
Creator of
Recent community posts
I'm not trying to cheat! You're terribly mistaken I'm not asking the people to make my game win!
- I didn't disrespect anyone, you're the one who keeps pushing it......a guy dreaming isn't bad
- I agree other devs have made it better than me so you don't have to put salt on my wounds.
- if I or any other dev who wasn't able to make what they imagined somehow ends up in the top 10 with their unfinished game I won't be unhappy!
- By what you already said this means I should stop joining jams.....since it's hard to make something good enough while making it solo(if you're a solo dev you'd understand, but by the way you speak it seems you don't understand)
- Me dreaming of to be on the top ten has nothing to do with any of the other dev's games since all of them should dream that too....
- Me trying to reach the top ten doesn't mean others can't reach the top too ! So you're acting childish!
Oh I think I get what you mean.....you mean the press Right mouse button to lock cursor could be like -> mouse cursor can't be locked and the player does have to look back to know if they're being chased or not.......so the player controls the player like in roblox where W & S keys move the player forward and backward and the A & D keys rotate the camera FOV
Rated your game, it's currently set in the hard mode my Highest score was 253. what you can do to improves this game is add some 2d spiky overlay to make it look that the player is running very fast. Among the BG musics used the one with the beat was a better choice for this game. Also remove all the soothing BG music. Overall nice game, needs some polish to rival the sonic endless running games. I didn't use the weapons so I don't know what's the use of them or how they are related to your game world so please explain why you added them......Also right now after jumping the player falling down is a bit slow so it seems they are falling in slow motion which according to me is hiding the satisfying feeling that players get when they jump in an endless running game like yours.......so I recommend you increase the gravity for the player so they reach the ground a little faster.....
Rated your game it's nice but you should've enabled the itch's in built fullscreen button to help your game be more easy to use/play since while playing I accidentally pressed the "Rate ZiggleWings" link and had to restart playing from start.....other than that good art and soothing music....did you by any chance make the music yourself ?
Why ?
It's a survival Horror with Shoot em all mechanics, the game uses the dice mechanic to control the player's fate of how long they can stave off their impending doom. Also I this game is nowhere near completion but I added most of the info about the game that came to my mind......So if you don't understand something - Please explain which part you don't understand/find unsatisfying in detail so that I can fix/explain that ?
Also I'm grateful that you took the time to play/rate my game......
Thank you!
Thanks for rating/commenting !
Currently the game does count a score but it's not shown on the screen, when you submit the score it shows, though it seems there's a bug that prevents the leader board to record the player name. This game is like megabonk without the exploration but in sequels I'll add everything starting from lore, exploration etc.
Also I'm sorry I didn't add any audio since I used up that time planning my "stupid cinematic gun reload animation" that I eventually couldn't add in the end....I know due to the lack of audio most likely this game might not even rank in the top 10.
I think this is just me but during gameplay some mushes appear out of nowhere from the LHS of the screen and they vanish into the RHS of the screen.
Other than that, well executed graphics reminds me of Lep's world (mario type of games on google play store).
Also please check play/rate my game too, your support would mean a lot to me 🥺!
Thanks! 😃
"also i did eventually end up with zero enemies spawning after a while so i was kind of softlocked"
I didn't get enough time to fine tune the enemy spawning but the plan was to have 3 enemy variant but spent too much time on playgama SDK and my stubbornness to stop trying to make a cinematic gun reload to make the game more appealing.
Thanks!
With the time constraint that's as far as I could finish, I feel bad that I couldn't add sounds even though I had a file in mind.....Plus I spent the most amount of time trying to animating the gun properly and figuring out the Playgama SDK. I wish I didn't fall alsleep two days prior then by working on the game overnight I might have had a better submission than now.....
yeah you're right but using a circle uses less vertices than a Square pyramid since the circles are not meshes but just an image texture for a face of a cube. I did this while thinking of my game's future where there will be a mode which will have more bigger arena and more mobs who act like mobs from Megabonk (the mobs get on top of each other) while trying to catch the player). Also since this will be multiplayer and I'd like it if the players don't have to play a lagging game due to a lot of meshes on the screen.
Thanks a lot for your reply!
Let me run you through what actually happened, so that you may give this game another chance.......
Nothing motivates you to move, you can just sit in the corner
The game is on easy mode to let players like me actually have it easy the first few rounds, starting from round three the game starts showing it's true colours by removing all the safe tiles and setting the mobs on you until you die.
Platforms falls without warning
True, I noticed that but couldn't do anything since I was short on time.