The dice sound effect was a very good choice. Please don’t forget to rate our game.
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ResonaDice's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #97 | 1.642 | 1.684 |
| Sound | #112 | 1.334 | 1.368 |
| Overall | #119 | 1.385 | 1.421 |
| Aesthetics | #121 | 1.282 | 1.316 |
| Gameplay | #123 | 1.282 | 1.316 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
game was fun , but hard to understand for me hehe...
rated your game , hope so you rate mine too
I will wait for your rating
Interesting concept, took me awhile to realize that left mouse button grabs the die and right mouse button places the die yos should give instructions in the description, also is there any limitations to where we can place build because it looks like it was not affected by physics.
p.s please try and rate my game

Won't lie I needed some time to understand all the mechanic. But after few re-reading and trying to understand, I immediately knew that this game is the one that has a really well thought-out concept.
Unfortunately this game is one of the cases of overscoping relative to the time you're given with in a gamejam. Outside this jam, I really want to see how the game get developed further given enough time and patience.
I'm really sure this game in its optimal version will give a new perspective to a normally careful and calculated puzzle game into a chaotic-ly calculated puzzle, which is something that I want to see come true especially with this briliant behind-the-scene idea.
I think you have something interesting here. With a bit more polish and better explanation of which elements collide with others it could be really great!


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