Fun Game! A few lerps could really shine on the car movement animation.
GenericParadox
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This is a truly polished game! The mechanics were a bit confusing at first, but once you get them, it's actually very, very fun to play. I'm trying to think of ways I could suggest the confusion be alleviated, but it seems very difficult. I think you did close to the best that can be done regarding it, so kudos to you!
Love the aesthetics being polished to hell, the sound also complements the game nicely and you even got varying stages. Awesome!
Thank you so much for the review! That is a really good point about the visibility of the asteroid coming in. I might even have some solutions for it coming with the next update.
There could certainly be many ways to add to this little formula, and I'll be gladly experimenting with some of them. Especially the TurnBased RPG one.
With the control feature, I am pretty certain I know that you are experiencing, a couple of friends also had very similar feedback right before the deadline. So already working on a fix for it. I would be interested in knowing what resolution you were playing on, if you wouldn't mind providing that.
Really glad to see the art and music hit the right spot!
Thank you so much for the reviewing and providing feedback!
I just had the stupidest image in my head and really wanted to get it out as closely as possible. I was intending for it to be clumsy to pick up the dice, but not this jankily. I was hoping to get another sprite for the hand that would illustrate if you are hovering over ANY dice (didn't wanna make it too easy to choose).
There should be a fix coming out after voting ends, so be sure to follow if you'd like to see a better version.
Really solid game! Actually fun to just stack dies. I really hope you will improve it once the jam is over.
Right now the camera can go to an altitude where it allows you to roll the dice and if you roll weirdly the dice goes outside the scene and you can't grab it.
And it would be amazing if you could export it for Web, too!
I will never get enough of PS era graphics. Artstyle is stellar! And the gameplay is really fun as well, especially the accent placed on drifting. Really impressive stuff!
Would be nice to have the point shop also have items that also tweak the performance of the car, like more/less traction or accel/breaking capability
Thank you for the feedback!
There are certainly a lot of things I wished to be able to polish, and the hand sprite was certainly one of them. It will definitely be fixed once voting ends. The main fix would be another Sprite used for when you are hovering over a Die, which should clarify if you can grab or are aiming just a bit off the Die.
I am really glad to hear the visuals stuck, tho!
Thank you so much for the feedback!
I am pretty sure I can say that nothing is pre-rendered, all happening in realtime. It's all just invoker chains from a sequence controller. The asteroids follow a set path with some random variation on their curve. The shake is random, hence sometimes if you fire when the asteroid is too close different items will get stuck in unholy positions due to both recoil and asteroid impact shake happen at the same time.
Didn't get a chance to push a fix for, Chrome, no. Perhaps it is struggling if certain features are turned on in the browser setting? I believe the game can be a bit ram intensive, and Chrome just worsens that.








