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GenericParadox

141
Posts
9
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10
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A member registered May 18, 2022 · View creator page →

Creator of

Recent community posts

It's pretty refined. I might suggest having to press the key twice to toggle if it's up or down in the water. Or reduce the back force you get from pushing the paddles forward. Otherwise it's pretty well designed and cohesive. Nice job! 

Interesting concept! Quite fun but I would definitely recommend showing the cursor.

The effects look amazing! Well done!

This is really fun! Well done! Truly lovely mechanics

UFOs indeed. Those are likely to be the least of our problems, when it comes to it! 

There is an a sequence to regain control. It's on the left panel. The left most button resets your levers, and the top two buttons must be pressed and the lever pulled. This will immediately stop all ship movements. However, this is unlikely to be available outside the simulation. We appreciate your efforts, greatly! 

Game is quite interesting. The aesthetics are certainly a choice. It's a bit confusing tho as to what is truly damaging. But quite a fun experience! 

F this game. Foddy/10. Well done. Love the richness in mechanics, and how smooth they feel. Also god damn the sound track. 

Loved the homage! I may suggest one thing, replacing the string with a harpoon could add a lot to this theme. Wouldn't even require significant gameplay changes, just a different VFX. But still. Banger of an experience. I hate your voice now, haha

It's a pretty interesting concept and it plays quite well! Nicely done!

Insane mechanics, love it!

Love the feel of the mechanics! Well Done!

We are not certain, but we think there might be something else out there, with the real vessel. We appreciate your attempt at the course! 

It's definitely a solid game! A lot of got features into the gameplay!

Fun concept! I love the implementation!

Thank you! I really enjoy making models, even if it does end up taking a chunk of time out, haha

Love the concept! And the game is quite fun indeed!

Very impressive! The level of polish of the overall experience is insane! 

An added step to the complexity could be to have 2 sets of upgrades and having the player choose one. 

Really enjoyable game!

Thank you so much for trying out the game! The asteroids do span and increase speed with time, but it is rather unnoticeable at the moment as the lose of control feels like it ramps up the difficulty enough. And I definitely agree with needing a few more contextual SFX and globalising the font choice.

Your feedback is much appreciated! 

Very enjoyable game! Well done!

I like the visuals quite a lot. Well done! 

It certainly is one of the plans. I would like to add multiple planets as well for the levels, as well as having some preset ones to go through!

Thank you for playing and providing feedback! 

Thank you so much for playing and rating! I am glad you feel that way, simple yet hard to master controls is  definitely the area I am trying to hone in on as a developer :D

Fun game! mechanics were nice to use! Well done!

I really think the idea is amazing, and it seems to work quite well, too! Well done!

the artwork and the placing mechanics are really awesome! Well done!

Quite the interesting game! Very fun to play! 

Thank you so much for trying it out and rating it! It is an interesting idea, but as it is a field, there is no real edge to the gravity in this game. I could however look into adding a color coding view (like gravity vision) to illustrate the intensity of it). could be a fun little challenge, haha! 

Concept is really cool! And It's quite fun to play. It seems jumping doesn't work when on the boxes. But otherwise it seems really well put together. Well done!

Another solution would be to have a defined grid, where the objects can be placed. I think that could also do the job, by giving a lot of precision and allowing you to ramp up the difficulty as much as you'd like :D

What a damn ride this was! Well done! Quite exhilarating to play haha, so much chaos, loved it!

Ah of course, I mean the period between hen you set the mirror and it being impacted by the blade. Especially since it requires a bit of precision, it might benefit having a 3rd surface to use, and perhaps set up moves in advance. Especially considering some rooms require moving around the map with the keys.

Thank you very much for playing and rating! I totally agree. I would like to add an increase in difficulty so that asteroid and ships spawn more frequently as time passes. And you might be correct on the increment sizes, I will likely experiment with having much smoother control. 

I love the idea a lot! And is seems well implemented except the screen resolution seems to greatly impact gameplay as plants and creatures spawn outside of viewable area. Other than that it's really damn solid. Well done! 

Mu'Riel promises they just want to help. Honest! Thank you so much for playing and rating!

Seems to be a bot, or something very suspicious. Doesn't even work, but I will not try it outside of a fake environment. 

Love the idea a massive bunch! I would definitely recommend adding a 3rd surface early on, as the time gated events don't seem to do justice to the puzzle mechanic. But truly, a really damn fun game. Well done to all of you!

Awesome design, art and even execution. Only observation would be that it's a bit difficult to gather exactly what some of the objects do and how they interact with each other.  But it's clear that a lot of work was put into it and it really shows, amazing work!

Thank you so much for playing and rating my game! And yes it is intended to be a bit difficult as actually we don't know why Mu'Riel is helping humans. The death count certainly adds doubt. Once rating is done I will tinker with the physics a bit more and perhaps add multiple types of ships as well, some easier to spin around, and some a lot harder but worth more human souls.

Fully agree! I would love to add little animations to everything, especially Mu'Riel and the ships. Perhaps even have different classes of ships with different properties. Thank you playing and rating the game!