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GenericParadox

185
Posts
9
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11
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A member registered May 18, 2022 · View creator page →

Creator of

Recent community posts

Fun Game! A few lerps could really shine on the car movement animation. 

Hope all is well! Game is still pretty solid nonetheless

Nice idea! I am facing some low fps on Opera tho. But Well done!

Haha cool concept! Would be awesome to play vs an AI

Really good game! It feels like you can just go on forever tho, but I might have gotten lucky on the first treasures. Impressive varieties!

Nice game! Like the idea

Really fun game! The mess of what's happening on the screen is barely decipherable and I love that! Maybe show the player HP a bit more obviously, like just have some hearts somewhere on the screen? it was nearly impossible to check it, but other than that it works really well@

Haha, genuinely cool idea, gameplay was so close to being perfect too. With the animations fixed, and the HP bar integrated could be something really cool, Awesome!

I am having some trouble understanding the controls, but the dice physics are fun! 

With a bit more polish could be a very solid game. Well done!

Really nice and smooth gamplay dude! One of the more solid entries on this list. Only thing to say is maybe the hitbox of the player is not fully working? 

I was surprised to see so many mechanics, with nice variations on them. Well done!

This is a truly polished game! The mechanics were a bit confusing at first, but once you get them, it's actually very, very fun to play. I'm trying to think of ways I could suggest the confusion be alleviated, but it seems very difficult. I think you did close to the best that can be done regarding it, so kudos to you! 

Love the aesthetics being polished to hell, the sound also complements the game nicely and you even got varying stages. Awesome! 

Thank you so much for the review! That is a really good point about the visibility of the asteroid coming in. I might even have some solutions for it coming with the next update. 

There could certainly be many ways to add to this little formula, and I'll be gladly experimenting with some of them. Especially the TurnBased RPG one. 

With the control feature, I am pretty certain I know that you are experiencing, a couple of friends also had very similar feedback right before the deadline. So already working on a fix for it. I would be interested in knowing what resolution you were playing on, if you wouldn't mind providing that. 

Really glad to see the art and music hit the right spot!

Thank you so much for the reviewing  and providing feedback! 

I just had the stupidest image in my head and really wanted to get it out as closely as possible. I was intending for it to be clumsy to pick up the dice, but not this jankily. I was hoping to get another sprite for the hand that would illustrate if you are hovering over ANY dice (didn't wanna make it too easy to choose). 

There should be a fix coming out after voting ends, so be sure to follow if you'd like to see a better version.

Solid entry! It really does what it says on the tin. Had to force myself to quit it like 10 minutes in, so I don't just spend another 3.5h into a clicker game. 

Solid game! Some lerp on the dice move would do wonders I think as it feels a bit clunky to move. Otherwise, Really fun and very neatly packed together. Well done! 

I am so upset I couldn't get the hand to work seamlessly, already got some fixes in the works, which will be uploaded once voting ends. thank you for playing!

Nice aesthetics. And the idea and execution is fun! would be nice to have some input on the betting process

Nice take space invaders, but the dice mechanic could use some balancing, especially the "deduct score" option. Well done! 

It seems my score didn't get saved. I like the idea, and despite having almost no replayability, it can be expanded to be a single standing one time play game. Very nice! The aesthetics are pretty nice and soothing as well

Cool platformer, but it's bit difficult to get what the large die is doing

Style is really cool, but it needs some explanation on how to play

Solid game! 

I think you have something interesting here. With a bit more polish and better explanation of which elements collide with others it could be really great!

Really solid game! Actually fun to just stack dies. I really hope you will improve it once the jam is over. 

Right now the camera can go to an altitude where it allows you to roll the dice and if you roll weirdly the dice goes outside the scene and you can't grab it. 

And it would be amazing if you could export it for Web, too!

Love the art theme! 

haha! Cool concept. I really like the aesthetic, and good call to show the player which input turns to what. DON'T RUN INTO ONCOMING TRAFIC!!11!1

Fun! it's a bit unclear how to interact with the random dice tho

I love the presentation and gameloop. May I suggest having a sort of passive generation as right now the lives feel like they can't do much as they all go down in one volley if you run out of points. 

The gun position is a bit weird, but otherwise, fun shooter!

Concept is really cool! Would be nice if all the creatures moved at the same time as the player but the player doesn't know the direction so you can try and weigh the odds for the best move. 

I quite like the visual choice! The hits feel impactful.

I will never get enough of PS era graphics. Artstyle is stellar! And the gameplay is really fun as well, especially the accent placed on drifting. Really impressive stuff! 

Would be nice to have the point shop also have items that also tweak the performance of the car, like more/less traction or accel/breaking capability

Thank you for the feedback!

There are certainly a lot of things I wished to be able to polish, and the hand sprite was certainly one of them. It will definitely be fixed once voting ends. The main fix would be another Sprite used for when you are hovering over a Die, which should clarify if you can grab or are aiming just a bit off the Die. 

I am really glad to hear the visuals stuck, tho! 

Thank you so much for the feedback! 

I am pretty sure I can say that nothing is pre-rendered, all happening in realtime. It's all just invoker chains from a sequence controller. The asteroids follow a set path with some random variation on their curve. The shake is random, hence sometimes if you fire when the asteroid is too close different items will get stuck in unholy positions due to both recoil and asteroid impact shake happen at the same time. 

Didn't get a chance to push a fix for, Chrome, no. Perhaps it is struggling if certain features are turned on in the browser setting? I believe the game can be a bit ram intensive, and Chrome just worsens that. 

Surprisingly fun, nicely done! It seems a bit difficult with so many inputs on one button but the main ones: jumping/moving feel nice.

Nicely done! I thought it was simple at first, but somehow the sound plus the immediate stop on the dice after a kill made it actually very fun to play. You all really squeezed every last bit of value from all the assets you had available to you, bravo!