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A jam submission

Foddy Ropey DooView game page

Momentum based bonkers tightrope simulator
Submitted by Jackaljkdan — 49 minutes, 16 seconds before the deadline
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Foddy Ropey Doo's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#173.1363.136
Overall#183.2503.250
Gameplay#203.3643.364
Aesthetics#273.1363.136
Theme#293.3643.364

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Great idea, I think you should remove the camera rotation it made me sick, this should definitely be a full game on steam!

Submitted(+1)

My brain died, you gave me some form of brain damage or something. reagt ameg!

(+1)

Hey! I made a video of the top ten games from this jam. You should check it out!

[Spoiler alert, this game is in it :) ]

https://youtu.be/qQeIIwZ0HoA

Developer

Thank you for the review, really appreciate it!

Submitted(+1)

Very original and fun concept, It's not foddian in a traditional manner but it is very annoying which I think fits the theme well, Love the soundtrack, but the controls can be a little overkill. Great game, Very creative!

Submitted(+1)

Had fun playing it, feel like after the portals you should have a a second without losing that much control since you cant see, its pretty original also, and loved the sounds, great job!

Submitted(+1)

Fun Concept! It was kind of hard at the beginning getting thrown straight into it without knowing what to do but was still really fun. If you want it would be nice of you to try my game. :) 

Submitted(+1)

I could not get past the crouch part because pressing ctrl + D opens up the chrome favorites menu and the game loses focus, leading to a fall. Anyway solid entry and nice execution! well done

Developer

Yeah sorry, I have the same problem and noticed it too late in the build. You can use left mouse button to crouch instead.

Submitted(+1)

I liked the basic concept, the balancing itself felt very nice.
In my opinion that would have already been enough in terms of mechanics. Adding the fast walk, crouch, jump etc. on top made the game too frustrating. Especially with the input mapping.

I wish the arrow keys were an optional movement input so I could focus on the balancing with one hand and do the walking etc. with the other.

Submitted(+1)

Spent around 20 minutes playing it, but never got through the jumping part (although I did jump sometimes to try some shortcuts) (I'm very potato).

Absolutely loved the concept, the mechanic was novel for the jam, and I had a lot of fun trying to reach higher. Every time I fell it usually was because I was being too careless trying to run all the way back to where I was.  And soundtrack was an easy 10/10.

The only frustrating bit was that I was playing in the browser, and sometimes when I right clicked to jump, the mouse menu would appear, grabbing the input from my keyboard and making me fall in the game. Not sure if you have to set up mouse capture on the Unity build to avoid this kind of problem (when the mouse stays "hidden" in the game, like in FPS).

Great game, congrats!

Developer

Thank you! I do capture the mouse and set it to confined mode but did it last minute and forgot to test it. In fact it doesn't work. Sorry about that, you can play fullscreen to avoid that type of issue tho.

Submitted(+1)

very good game !

Submitted(+1)

I usually find this kind of soundtrack insufferable (sorry), but in your game it was adaptive, if I'm not imagining it. And the adaptive part was very well done. I also really enjoyed the guy's animation, it never gets stale. Very smooth gameplay, great job!

Developer

No need to be sorry, I really appreciate the honesty and any criticism so thank you! Didn't think it could bother someone, that's actually very useful to know. You're definitely not imagining the adaptiveness, I wanted it to be even more noticeable but there's only so much range before the pitch becomes insane.

Submitted(+1)

F this game. Foddy/10. Well done. Love the richness in mechanics, and how smooth they feel. Also god damn the sound track. 

(+1)

Very fun. I liked the leaning into turns aspect especially.

The vocal music track is also very well executed. The tempo increasing with the speed of the player as well as the panicky noises as you begin to fall.

Well Done!

Submitted(+1)

Couldn't help but smile, really unique idea, that's well executed. I like the polish of the music speeding up with your speed, and really like your recovery mechanic.

The camera also felt really nice with how it rotated with the player.

I think my only notes is: could you please put the crouch button on space, ctrl + w is a close tab shortcut XD

it would had been nice if you introduced the momentum mechanic earlier on with a smaller hole to teach the player how it works. 

anyways well done

Developer (1 edit) (+1)

Thanks! You can crouch with the left mouse button too if you want. In chrome I have problems with ctrl myself that I only noticed when the time was running out so I couldn't fix it.

You're probably right about introducing it earlier, I wanted to put just one new thing on each "floor" but maybe it's not necessary. Momentum matters since the beginning tho because the faster you move the harder to balance.

Submitted(+1)

Yeah I ended up playing it with my mouse :)

Submitted(+1)

Actually really original, I liked it!

Submitted(+1)

What a cool game! Unique take, fun to play, easy to understand, and the music is awesome! I love that it reacts to the speed!