Great idea, I think you should remove the camera rotation it made me sick, this should definitely be a full game on steam!
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Foddy Ropey Doo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #17 | 3.136 | 3.136 |
Overall | #18 | 3.250 | 3.250 |
Gameplay | #20 | 3.364 | 3.364 |
Aesthetics | #27 | 3.136 | 3.136 |
Theme | #29 | 3.364 | 3.364 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very original and fun concept, It's not foddian in a traditional manner but it is very annoying which I think fits the theme well, Love the soundtrack, but the controls can be a little overkill. Great game, Very creative!
Had fun playing it, feel like after the portals you should have a a second without losing that much control since you cant see, its pretty original also, and loved the sounds, great job!
Fun Concept! It was kind of hard at the beginning getting thrown straight into it without knowing what to do but was still really fun. If you want it would be nice of you to try my game. :)
I could not get past the crouch part because pressing ctrl + D opens up the chrome favorites menu and the game loses focus, leading to a fall. Anyway solid entry and nice execution! well done
I liked the basic concept, the balancing itself felt very nice.
In my opinion that would have already been enough in terms of mechanics. Adding the fast walk, crouch, jump etc. on top made the game too frustrating. Especially with the input mapping.
I wish the arrow keys were an optional movement input so I could focus on the balancing with one hand and do the walking etc. with the other.
Spent around 20 minutes playing it, but never got through the jumping part (although I did jump sometimes to try some shortcuts) (I'm very potato).
Absolutely loved the concept, the mechanic was novel for the jam, and I had a lot of fun trying to reach higher. Every time I fell it usually was because I was being too careless trying to run all the way back to where I was. And soundtrack was an easy 10/10.
The only frustrating bit was that I was playing in the browser, and sometimes when I right clicked to jump, the mouse menu would appear, grabbing the input from my keyboard and making me fall in the game. Not sure if you have to set up mouse capture on the Unity build to avoid this kind of problem (when the mouse stays "hidden" in the game, like in FPS).
Great game, congrats!
No need to be sorry, I really appreciate the honesty and any criticism so thank you! Didn't think it could bother someone, that's actually very useful to know. You're definitely not imagining the adaptiveness, I wanted it to be even more noticeable but there's only so much range before the pitch becomes insane.
F this game. Foddy/10. Well done. Love the richness in mechanics, and how smooth they feel. Also god damn the sound track.
Couldn't help but smile, really unique idea, that's well executed. I like the polish of the music speeding up with your speed, and really like your recovery mechanic.
The camera also felt really nice with how it rotated with the player.
I think my only notes is: could you please put the crouch button on space, ctrl + w is a close tab shortcut XD
it would had been nice if you introduced the momentum mechanic earlier on with a smaller hole to teach the player how it works.
anyways well done
Thanks! You can crouch with the left mouse button too if you want. In chrome I have problems with ctrl myself that I only noticed when the time was running out so I couldn't fix it.
You're probably right about introducing it earlier, I wanted to put just one new thing on each "floor" but maybe it's not necessary. Momentum matters since the beginning tho because the faster you move the harder to balance.
What a cool game! Unique take, fun to play, easy to understand, and the music is awesome! I love that it reacts to the speed!
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