Nice and easy game, liked the simple gameplay and the idea that your momentum could cause spikes to pop up. All in all great
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Pinchudito ✨'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #26 | 2.857 | 2.857 |
Gameplay | #33 | 3.071 | 3.071 |
Overall | #36 | 2.839 | 2.839 |
Theme | #46 | 3.000 | 3.000 |
Aesthetics | #50 | 2.429 | 2.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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https://twitter.com/dimitrycastex/status/1688607061624406016
Comments
Interesting concept with the speed limiter spikes. Nice, chill game.
Although I found it too easy to sustain any Foddian elements myself, it does fit the Foddian criteria I believe.
Would you like me to continue developing this game? There are several improvements that have been mentioned to me, such as a speedometer or the possibility of playing on smartphones, however, since I have a job, I don't usually spend a lot of time developing video games.
Please consider subscribing to the game, I'll take it as "we want you to continue development, we are your fans, we love you" hahaha
It is fun to gain a lot of momentum and fly into the air, feels good to play, good job!
Very cool Idea. I really like the balance you have to strike between maintaining some spin and not extending the spike. Really cool.
My only feedback would be some indicator beyond the spin rate of the sprite to indicate how close you are to spike speed. Maybe a color change, maybe a speedometer somewhere, idk. But it would be useful for the player to have an idea of exactly how close they are to deploying the spikes.
I think you also did a great job designing the level for the mechanics.
I really hope you keep working on this one. It has potential.
Thanks!
thank you so much! I thought about the speedometer and the indicator but I didn't have enough time, however if I continue development, it will go yes or yes as an improvement.
How gratifying it is to read that the level design is well done, I spent a lot of time thinking about it so that the mechanics could be explored 100% in a level that is not very large due to the limitation regarding the time to design it.
thank u!
Sooo frustrating in the first parts but then once I got over them it got easier. The spikes were confusing and they seemed to happen randomly, had to read the description to understand. Nice one anyway!
Well use of theme, and I like that it's shorter for jam period and still has the Foddian elements letting you actually complete it.
I noticed one thing, your platforms seems to jitter at bit, I don't know what game engine you're using and how you are moving it, but it's usually one of two things.
1) You're moving your object using physics in the normal update tick rather than the fixed/physics update
2) Your camera is on a different update loop.
How that help :)
Thank you very much for your comment. I am aware of the platforming problem (I use unity engine) and I spent all Sunday trying to fix it, but I needed to finish the game and finally I did not find the problem, in fact if I make the speed of the platforms faster, everything becomes weird haha.
I tried to set the platform as a parent so that it would move in the same frame but I had problems with deformations in the scale and finally I left the problem as it was, thank you very much anyway for helping me to see what the error is, I will definitely do it i will repair
Good game with a solid mechanic! I actually got confused with the spikes because I'm a player that only read instructions when I have no idea what is happening, but after understanding it, it was very fun to get through the level trying to activate the spikes at the right time or avoiding activating it at all.
Not sure if this was an intended design choice to make the game more challenging, but I felt a "speedometer" bar would do wonders in making the player understand why the spikes are activated (when the bar is full it activates), and helping me controlling the speed on the very edge of activating the spikes.
I feel this game has potential if you ever with to keep developing it!
thank you so much! I had planned to do something that would indicate when the player reached the maximum speed at which the spikes are activated, however, time was not enough for me to do it. I also thought to do something to teach to the player to the first mechanics (I tried to do that in the first part of the level) but I was missing something more graphic, again, because of time. Thank you very much for your comment, if I continue developing the game, I will take into consideration the speedometer :D
Really interesting concept! Love the sound and the art all tied well together
I like how this one isn't too hard so you can speed run it. Mechanics are smooth and the bounce pads are really fun. Fun to speedrun!
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