Hello, I am looking for a sound designer for my team.
@superhighlevel (Sasaki Yuuto) in Discord if ya interested
AzyrGames
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Anything from 5 minutes to an hour. It could be good for the jam
But you also should focus on the player experience rather than the game duration since that is more important.
Players will not play your 1-hour game if your first 5 minutes are not good, or somewhere in your game player gets stuck or has a bad experience
Thanks for the feedback
We can totally add some more gimmicks for the game, but the time frame does not allow it. So we make use of what we have.
That push-up mechanic was indeed intended xD, we found it quite cool, so we decided to leave it and make it act like a hidden mechanic. The velocity boost could be very nice, but it may make or break the game, and we designed this game to be a puzzle-focused, not platforming, so... We still have room to explore the mechanic a bit more by making a downward level, but as u may have guessed, not enough time xD
Thanks again, hope you had a good time playing our game
The mechanism is interesting,
But it needs a tutorial in-game to teach players how to use it.
The spike was not very visible, and I thought died from nothing.
The hit box is quite large, and dealing with multiple enemies at once is not that fun
I hope the level design was more fleshed out.
The visuals and music were okay.
Good work
Play our game if you can: Spectral Mask <3
Very Good and Creative game
I love how you can multitask, making coffee and making the bill at the same time. tho the switching has a bit of problems. I was not sure how the draw was calculated
The tutorial was also very lovely introduction to the game
The art style was so cozy, and the audio was fitting to
Great work
Also play our game if you can: Spectral Mask
Very cool game.
Very interesting interpretation of the theme and implemented mechanic.
But the control was lacking a bit on forgiveness, and the color and masking were a bit confusing for me. Not really sure why I can't jump certain platforms
The writing and the visual style were nice, it got the polishing job down.
Super good work.
Very cool game, it gives me the Papers, Please vibe.
Great dialog writing and story progression
But the control was not so intuitive, I wished this game were mouse only, and I don't have to close the chat dialog whenever I need to check the Card
Also, no Fullscreen option makes reading quite hard.
Good work!
We was also consider add mouse but don't really have time to implement and make sure it's balanced.
Maybe we will make a post-jam update to add mouse control
You can toggle the Timer in Setting Menu :D, we disable by default to not pressure normal player.
There is also a developer console to playaround with.
WARNING: This Page Has Been Quarantined
Maybe the account was freshly made
Any way the game is very basic. I like how you can jump to an enemy to jump up the platform.
I also encountered many bugs, can't restart the game
Please keep up the good work
Also, play our game: Spectral Mask. We have a very cute ghostNice 3D entry, I think the game is missing a Linux and Mac port for the rule
Anyway, the visual style is nice, and the shooting mechanic feels okay. And I think the map is procedurally generated very well. But the jump is impossible to make?
The enemy can kill you in 1 hit, which was quite bad.
Good work.
Also play our game: Spectral Mask, we have a cute ghost







