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raysplaceinspace

279
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A member registered Jul 13, 2018 · View creator page →

Creator of

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Thank you for your kind comment!

Nice little game. Music is nice and calm. Great work!

Interesting idea. So I'm trying to win the favour of the people, but there's also an AI bot who is doing the same? Haha nice

Haha nice, I got 1500 points or so :)

Aw, sadly it seems to have an error when I run it "Unable to load build framework Build/Build.framework.js.br". In either case, I'm sure this was a lot of work and well done for submitting to the jam!

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Fun and creative little game! Was this made in Scratch (or TurboWarp or something)? I liked your little lens flare kind of thing when I was flying. Well done!

Nice work :) Interesting idea, and style. Sometimes I found I would do a gigantic jump and other times not so much and I couldn't immediately tell if it was because of my power level or something else because I couldn't seem to always do it with the same power level. In either case well done for making all this in 36 hours!

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Haha cool game :) I like the idea and the humour. Also I really like the art style!

Well done on submitting to your first game jam! Nice work getting all the graphics and making your own sounds :)

Well done on making a game in 36 hours! Nice colors and interesting concept :)

Honestly great game, cool concept, fun to play! Wasn't sure if I could reuse a piton that I had already put on the world, I did try a few times. Ultimately I couldn't figure out how to get past the section with the gap to cross to go up but that's probably me, your game is cool, I liked it!

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Honestly, great game! I didn't get what I was doing with the untangling, I think maybe because when I was pulling and pulling the rope I couldn't see if it was making progress. If I was doing the right thing, perhaps some visual feedback of making the bundle of rope smaller as I succeed. Either way though, I think this is one of the most creative games I've seen in any jam, not just this one. Great graphics, cool concept, nice and intuitive, really good!

I enjoyed it! Looks beautiful, quite funny how you can reduce the summit in the name of profits! Well done!

Well, I will have a go! I've been making a game engine with automatic rollback netcode called Easel and theoretically it should be good for fighting games, so let's give it a go! Looking forward to finding out what the theme is.

Thank you very much, glad you enjoyed it! I did actually think about being able to pick up the barriers yes! The main reason I chose not to was because I liked how building your for takes up more time because you have to keep walking around to the back of your crate to push it in the direction. I thought it'd be fun for people to constantly choose between fighting the current set of monsters vs building the fort for the future monsters, because there's not enough time to do both. I kept tuning the timings up and down during the gamejam so that you could only just get your fort complete in time for when the difficulty starts to ramp up and the monsters start attacking from all sides. Anyway, that's probably more than you wanted to know about but yes it was something I had considered and thought it was an interesting game design decision point. 

Thanks for playing! And also great job on doing all the ratings too, I think I've seen your comments on many other games too, which is great :)

Thanks for playing! And yeah fair enough, I'm still on my journey with learning how to do artwork, so it's good to get some practice in.

Thank you! Yes I spent quite a bit of time tuning the physics of the game. The fixed crates are actually circular colliders so you don't need to line up with them perfectly, if you just keep pushing they'll line up your crates for you. I used a proper physics engine for this game because I wanted the grouches to really be pushing down the walls of your fort and for that to feel scary. I completely agree sound effects would be great! Many thanks for playing!

Thank you very much! Yes, I was trying to simplify it all down and have the controls as easy to get into as possible. 

Thank you very much for your comment! Yes the game is designed to be played more than once in order to try to beat your high score, and you can try different strategies and techniques for making your fort each time. I realise this doesn't always work for gamejams since people only really play a game one time haha, so it's cool you ended up having a second go. I did try playing your game again as you can see. Thanks for playing mine!

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Thank you very much! I think I spent the first 2.5 days of the jam just trying to simplify the concept down to try to make the (hopefully) fun part stand out without anything in the way. 

Thanks for playing! Yeah I find the game lags on Safari interestingly, so I know there is an issue to deal with there. Thanks for all the feedback!

Oh yay, well yes I've been making this game engine for many years now and now I get to enter all these gamejams using it, which is fun. Thanks for playing!

Wow, thank you for you incredibly kind comment and thanks for playing! Yes I like making music so I always make a new song for every game jam, so it was nice to have you notice that :)

Wow, honestly great game! I am glad you managed to publish it! I love how the menu and instructions are integrated with the game itself, very nice flow. The music is great, I like how it adapts to the situation. A nice fun little game loop. Very cool!

Thank you, yes this is the description I needed!

Thank you for the description. I played again and managed to complete the game and save Christmas! You've done well drawing everything and creating a whole world.

I think part of the issue is sometimes things looked like impassable walls to me for some reason and I didn't realise I could walk through them, but I did eventually find I could go through something to find the window up the top and then I was away, so thanks for the help figuring that out! Great job!

Thank you! Yeah the whole game is about optimizing your fort, some people have come up with interesting strategies. Thanks for playing!

Thank you!

Oh I see it now! I'm sorry. Once I cleared 2 levels I thought the 3rd level was quite entertaining - having to pickup trash in secret without getting caught by the guards. I was getting the idea the light rays showed where the guards were looking so you had to stay out of them, which was I thought was an interesting and unique challenge. Quite fun, thank you!

Oh I'm so sorry, I should've be kinder in my comment, please accept my apologies! I tried again and somehow I was able to walk around and move around your maze today, so I don't know what was going on yesterday. It was cool trying to figure out the maze in 3D and the gems helped encourage me to keep walking around and checking things out. Thanks for making the game!

Hi again, now that you've updated the instructions I managed to play it! It was fun shooting fireworks at the little slimes, and your pixel art is very good! Thank you for making this game.

Great unique idea. I like that the game taught its rules incrementally and at the right moment. I also really appreciated that it fast forwarded to the end once all the presents were delivered. I think the levels could have ramped up in difficulty a lot faster. I think I played until level 6 or so and felt like I could've handled a much bigger challenge by that point. Either way, great work, nice idea!

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Cool idea. I cleared the first level :). I felt like I wanted some progression of some form in the game, like maybe some upgrades or something. It also felt like the character would take time to accelerate a bit like they were a spaceship, which made the character not feel as responsive as it could be. I think if there was a set walking speed and no acceleration it would have felt better to control. But great job on all the artwork and good work submitting this game to the jam!

Fun! I liked the various upgrades and the variety in them. The boss was cool. It was a bit hard to pick up the green tokens after killing enemies, had to lead all the enemies away then come back for them. I wished they were a bit magnetic. Anyway, great entry :)

I ended up rejecting nearly everyone haha. I think more elements to check might have helped, and also if you could go through the people a bit faster. I think I've seen versions of this kind of game where there is too much to do in the little time and so you end up having to take a chance on some after checking only some of the criteria, and that's quite interesting. One game I saw had a real time waster element which was clever where you had to check if they, for example, sung all the words of the national anthem correctly, and so you always skipped that or made them sing 2 words then cut them off. Graphics are nice :)

Was pretty fun! I kept playing for quite a while. Great upgrades. I got to the point where I would clear the whole area in 0.1 seconds pointing my 5 guns and was ready to advance to an area with an absolute mass of monsters. Could be a great game in the future :)

This game looks beautiful but how do you actually play it? I walked around the whole house, tried every wall, clicked on everything, walked up to everything and pressed E, tried walking into the TV, the oven, the fridge. I feel like there probably is more to this game than the house but I can't find it.

This game doesn't look related to the jam

Great voice acting! This was a fun concept. I really liked the third round and felt like I could've played quite a few more versions of that game. The part I like most is trying to remember which word was what before it got erased. It was a good stretch of the brain to try to remember the words. I think that the game could have progressed to the typing a bit faster. In the first round I thought the game was going to just be a clicker, and there was a lot of waiting sometimes with nothing to click. The typing part is the best part and I would love to have the game start with that somehow. Anyway, great idea, great artwork, nice sounds, well done!