Haha yes I made the music! And I agree, would love to have the sea deeper with more fish. Thank you for playing!
raysplaceinspace
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Nice graphics :) It's nice how you can see that something is coming on the right of the screen. I could understand that some of them were bonuses and should be caught but it was difficult to distinguish which was which, and even if I did, there might not have been enough time or accuracy to get lined up in the right spot, so I just avoided everything. Great work making this in Love2D!
Great game! It was fun! I wish I could just pound my fist anywhere, even on the towers. It was difficult to have to avoid the towers when clicking. It looks good and I thought the pacing was good - rounds not too long, only upgrading towers between rounds, some pauses in between the run to choose upgrades. Well done!
It's a clever idea :) I think it would help if there was some ground texture to show which direction I am moving, without a frame of reference it took me a few goes to see what effect the keyboard keys are having. I think also if the game were to ramp up in difficulty over time could make it interesting to play for longer. Really good job for one day of work!
The game looks great! I sadly don't have a gamepad so had to try to make it work with my keyboard and mouse so couldn't get very far since I could only shoot to the right. It seems like it would be fun to play with full controls from the little bit that I could play. Well done for releasing your first game!
I ended up just choosing to use bullets for everything and max them out. They are pretty fast to reload and so it seemed pretty effective. Controlling left and right with the mouse buttons was a bit tricky. I think having the controls written in the game would help. Well done for making a game in 6 days!
Thank you! It's one of those weird things where I read the theme, then I thought about it and thought about it until I forgot where I started, then just made the game, and then when I went to submit it I realised it wasn't very "man vs nature" haha. It is tricky to get it just right, that's good feedback, thank you!
Interesting idea to have the different characters have different abilities. I could see what I needed to do with the frog, but it was quite hard to avoid those spikes going up that vertical section. Maybe the controls are a bit too sensitive for the precise work needed to avoid those side spikes while still landing on the top of the blocks? Nice work creating all of this for the game jam!
Well done on what you made in 4 days with everything else you had on! I am not sure if I figured out what I was doing. Took me a while to figure out where the keys were, and then I'm guessing the bar at the bottom was the boss because it was bigger, so I kept trying to bring that down. I found dashing through the boss constantly was the only thing which seemed to reduce that so I just spammed that but it was super slow and probably would've taken 100+ hits. So wasn't quite sure which way to play this. But it looks cool! The character having no inner body was novel.
This is a great game! I love exponential growth games and this is one! I did spend a lot of time initially clicking and nothing was happening, so when it came to mushrooms I didn't try clicking them. But then I kept wondering about the picking mushrooms upgrade and did eventually try to pick one up and realised I could. Then I realised I had another meter which might be more spores so I placed those everywhere and it accelerated the takeover by a lot. Great game!
Looked interesting, I kept dying within 0.1 seconds though sadly. Was hard to react in time, and difficult since you only have one chance. The idea is interesting and the transitions up and down were immersive but also meant I spent most of the time in transitions and only maybe a total of 0.3 seconds playing and I wanted a higher playtime vs not playtime ratio. Good work making the game though!
Haha, interesting take. I would have liked to speed up the dialog, I could read it a lot faster than it came up. I wondered about whether the tutorial could be shown more rather than told interactively during your first "customer". I thought the view lens thing and the cork board were great ways of naturally creating interaction with the physical world and the text details. Well done :)
Haha yeah, I thought of them as a team who were all different ages and genders who had taught each other many things and loved each other, so I wanted to express that. It was hard for me to find an interpretation of "death is an opportunity" which was positive and so when I figured this out I knew I wanted to build this into the game.