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raysplaceinspace

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A member registered Jul 13, 2018 · View creator page →

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Haha yes I made the music! And I agree, would love to have the sea deeper with more fish. Thank you for playing!

That's a great idea, yeah I think I will add that! Thank you for playing!

Thanks very much for playing!

Nice graphics :) It's nice how you can see that something is coming on the right of the screen. I could understand that some of them were bonuses and should be caught but it was difficult to distinguish which was which, and even if I did, there might not have been enough time or accuracy to get lined up in the right spot, so I just avoided everything. Great work making this in Love2D!

This was fun, clever idea playing with the physics. I was pleasantly surprised to see the ball arriving to make it more challenging. Great work!

Looks great and is fun! Love the isometric viewpoint! I'm sure with some balance it could be interesting, it was very easy to spam knights as you know. 

Great game! It was fun! I wish I could just pound my fist anywhere, even on the towers. It was difficult to have to avoid the towers when clicking. It looks good and I thought the pacing was good - rounds not too long, only upgrading towers between rounds, some pauses in between the run to choose upgrades. Well done!

The game looks and sounds really good. I was confused by stop at speed bumps also and tried to sync up my paintbrush with the speed bump. I think the game could have been faster, I was expecting to have to really work hard to dodge those obstacles. Well done on making this game!

I see a lot of potential here! I can see where you might go with making this into a puzzle game. I hope you get to finish it!

It's a clever idea :) I think it would help if there was some ground texture to show which direction I am moving, without a frame of reference it took me a few goes to see what effect the keyboard keys are having. I think also if the game were to ramp up in difficulty over time could make it interesting to play for longer. Really good job for one day of work!

The game looks great! I sadly don't have a gamepad so had to try to make it work with my keyboard and mouse so couldn't get very far since I could only shoot to the right. It seems like it would be fun to play with full controls from the little bit that I could play. Well done for releasing your first game!

I ended up just choosing to use bullets for everything and max them out. They are pretty fast to reload and so it seemed pretty effective. Controlling left and right with the mouse buttons was a bit tricky. I think having the controls written in the game would help. Well done for making a game in 6 days!

Oh thank you very much! Yes I have an iPad and I've found this game feels much better on a touchscreen. You get to really throw the planets!

Haha okay, I think I figured out how you did it and have patched it out and removed your score. Very clever :) Feel free to try again haha

Thanks very much for the kind feedback! Yeah I think I will be working on this more in the future, that's a nice idea!

Thank you! It's one of those weird things where I read the theme, then I thought about it and thought about it until I forgot where I started, then just made the game, and then when I went to submit it I realised it wasn't very "man vs nature" haha. It is tricky to get it just right, that's good feedback, thank you!

Oh, I am so delighted to hear about how your son reacted to this game! Yes I would love to do more with this idea in the future for all the 12 year olds in the world :)

I'm using Easel! It's a game engine I'm making for 2D webgames with a hierarchical behaviors model and automatic multiplayer.

Thanks very much!

Haha, I kept dying. I wasn't sure what I was meant to do bringing fists to a sword fight. Tried punching them, dashing into them, over them. Anyway, good job making this game for the game jam!

Interesting idea to have the different characters have different abilities. I could see what I needed to do with the frog, but it was quite hard to avoid those spikes going up that vertical section. Maybe the controls are a bit too sensitive for the precise work needed to avoid those side spikes while still landing on the top of the blocks? Nice work creating all of this for the game jam!

Well done on what you made in 4 days with everything else you had on! I am not sure if I figured out what I was doing. Took me a while to figure out where the keys were, and then I'm guessing the bar at the bottom was the boss because it was bigger, so I kept trying to bring that down. I found dashing through the boss constantly was the only thing which seemed to reduce that so I just spammed that but it was super slow and probably would've taken 100+ hits. So wasn't quite sure which way to play this. But it looks cool! The character having no inner body was novel. 

This is a great game! I love exponential growth games and this is one! I did spend a lot of time initially clicking and nothing was happening, so when it came to mushrooms I didn't try clicking them. But then I kept wondering about the picking mushrooms upgrade and did eventually try to pick one up and realised I could. Then I realised I had another meter which might be more spores so I placed those everywhere and it accelerated the takeover by a lot. Great game!

This is a truly beautiful game. You are a very very good pixel artist. It is true, the cover is not doing the game justice - I think you should zoom in way more to the detail of your main character so people can see how good it looks in a lineup of thumbnails. 

Haha. Well, I just held down the button and walked forward. It was a bit tricky to see the enemy bullets vs my own because they were the same color and shape and height a lot of the time, so they overlapped over each other. Well done making an interesting take on the theme!

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Looked interesting, I kept dying within 0.1 seconds though sadly. Was hard to react in time, and difficult since you only have one chance. The idea is interesting and the transitions up and down were immersive but also meant I spent most of the time in transitions and only maybe a total of 0.3 seconds playing and I wanted a higher playtime vs not playtime ratio. Good work making the game though!

Interesting twist on the platforming genre by having to almost memorise the level because you can't see it all at once. It's intriguing as a concept and could be interesting more fleshed out. 

Haha, interesting take. I would have liked to speed up the dialog, I could read it a lot faster than it came up.  I wondered about whether the tutorial could be shown more rather than told interactively during your first "customer". I thought the view lens thing and the cork board were great ways of naturally creating interaction with the physical world and the text details. Well done :)

Haha, interesting mechanic with the ghost. It was good you had some constraints for the ghost with the no-crossing zones so there was greater distinctions between the abilities of the two characters.

The matrix style is cool :) Interesting I've noticed a few "jump on your corpse" style games in this jam as I've been rating them (including my own) and it's interesting the different takes people have on the concept. 

Oh, thanks very much for playing!

Thank you very much for playing!

Haha yeah I have wondered that too. Maybe in a future version! Thanks very much for playing!

Thank you! Yeah I love gamejams because it's about focusing one concept down into a few minutes of great fun. Having it small means you can iterate a lot, which is great!

Haha yeah I wanted it to be a bit funny to balance out all the death!

Thank you very much, yes death is an opportunity!

Haha thank you! Well, I'm glad you stumbled across it and enjoyed it!

Haha yeah, I thought of them as a team who were all different ages and genders who had taught each other many things and loved each other, so I wanted to express that. It was hard for me to find an interpretation of "death is an opportunity" which was positive and so when I figured this out I knew I wanted to build this into the game.

You made it, well done! Thanks yes making the music was actually a third of my time (1 day) but I think it's vitally important to the game so I thought it was worth spending that time, so thanks for appreciating it!

Haha great! Yes it's the leaderboard which is meant to keep people coming back, so that's good! I'm glad you appreciated the music, it took me a whole day out of the gamejam to make!