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raysplaceinspace

265
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A member registered Jul 13, 2018 · View creator page →

Creator of

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Thank you very much, glad you enjoyed it! I did actually think about being able to pick up the barriers yes! The main reason I chose not to was because I liked how building your for takes up more time because you have to keep walking around to the back of your crate to push it in the direction. I thought it'd be fun for people to constantly choose between fighting the current set of monsters vs building the fort for the future monsters, because there's not enough time to do both. I kept tuning the timings up and down during the gamejam so that you could only just get your fort complete in time for when the difficulty starts to ramp up and the monsters start attacking from all sides. Anyway, that's probably more than you wanted to know about but yes it was something I had considered and thought it was an interesting game design decision point. 

Thanks for playing! And also great job on doing all the ratings too, I think I've seen your comments on many other games too, which is great :)

Thanks for playing! And yeah fair enough, I'm still on my journey with learning how to do artwork, so it's good to get some practice in.

Thank you! Yes I spent quite a bit of time tuning the physics of the game. The fixed crates are actually circular colliders so you don't need to line up with them perfectly, if you just keep pushing they'll line up your crates for you. I used a proper physics engine for this game because I wanted the grouches to really be pushing down the walls of your fort and for that to feel scary. I completely agree sound effects would be great! Many thanks for playing!

Thank you very much! Yes, I was trying to simplify it all down and have the controls as easy to get into as possible. 

Thank you very much for your comment! Yes the game is designed to be played more than once in order to try to beat your high score, and you can try different strategies and techniques for making your fort each time. I realise this doesn't always work for gamejams since people only really play a game one time haha, so it's cool you ended up having a second go. I did try playing your game again as you can see. Thanks for playing mine!

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Thank you very much! I think I spent the first 2.5 days of the jam just trying to simplify the concept down to try to make the (hopefully) fun part stand out without anything in the way. 

Thanks for playing! Yeah I find the game lags on Safari interestingly, so I know there is an issue to deal with there. Thanks for all the feedback!

Oh yay, well yes I've been making this game engine for many years now and now I get to enter all these gamejams using it, which is fun. Thanks for playing!

Wow, thank you for you incredibly kind comment and thanks for playing! Yes I like making music so I always make a new song for every game jam, so it was nice to have you notice that :)

Wow, honestly great game! I am glad you managed to publish it! I love how the menu and instructions are integrated with the game itself, very nice flow. The music is great, I like how it adapts to the situation. A nice fun little game loop. Very cool!

Thank you, yes this is the description I needed!

Thank you for the description. I played again and managed to complete the game and save Christmas! You've done well drawing everything and creating a whole world.

I think part of the issue is sometimes things looked like impassable walls to me for some reason and I didn't realise I could walk through them, but I did eventually find I could go through something to find the window up the top and then I was away, so thanks for the help figuring that out! Great job!

Thank you! Yeah the whole game is about optimizing your fort, some people have come up with interesting strategies. Thanks for playing!

Thank you!

Oh I see it now! I'm sorry. Once I cleared 2 levels I thought the 3rd level was quite entertaining - having to pickup trash in secret without getting caught by the guards. I was getting the idea the light rays showed where the guards were looking so you had to stay out of them, which was I thought was an interesting and unique challenge. Quite fun, thank you!

Oh I'm so sorry, I should've be kinder in my comment, please accept my apologies! I tried again and somehow I was able to walk around and move around your maze today, so I don't know what was going on yesterday. It was cool trying to figure out the maze in 3D and the gems helped encourage me to keep walking around and checking things out. Thanks for making the game!

Hi again, now that you've updated the instructions I managed to play it! It was fun shooting fireworks at the little slimes, and your pixel art is very good! Thank you for making this game.

Great unique idea. I like that the game taught its rules incrementally and at the right moment. I also really appreciated that it fast forwarded to the end once all the presents were delivered. I think the levels could have ramped up in difficulty a lot faster. I think I played until level 6 or so and felt like I could've handled a much bigger challenge by that point. Either way, great work, nice idea!

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Cool idea. I cleared the first level :). I felt like I wanted some progression of some form in the game, like maybe some upgrades or something. It also felt like the character would take time to accelerate a bit like they were a spaceship, which made the character not feel as responsive as it could be. I think if there was a set walking speed and no acceleration it would have felt better to control. But great job on all the artwork and good work submitting this game to the jam!

Fun! I liked the various upgrades and the variety in them. The boss was cool. It was a bit hard to pick up the green tokens after killing enemies, had to lead all the enemies away then come back for them. I wished they were a bit magnetic. Anyway, great entry :)

I ended up rejecting nearly everyone haha. I think more elements to check might have helped, and also if you could go through the people a bit faster. I think I've seen versions of this kind of game where there is too much to do in the little time and so you end up having to take a chance on some after checking only some of the criteria, and that's quite interesting. One game I saw had a real time waster element which was clever where you had to check if they, for example, sung all the words of the national anthem correctly, and so you always skipped that or made them sing 2 words then cut them off. Graphics are nice :)

Was pretty fun! I kept playing for quite a while. Great upgrades. I got to the point where I would clear the whole area in 0.1 seconds pointing my 5 guns and was ready to advance to an area with an absolute mass of monsters. Could be a great game in the future :)

This game looks beautiful but how do you actually play it? I walked around the whole house, tried every wall, clicked on everything, walked up to everything and pressed E, tried walking into the TV, the oven, the fridge. I feel like there probably is more to this game than the house but I can't find it.

This game doesn't look related to the jam

Great voice acting! This was a fun concept. I really liked the third round and felt like I could've played quite a few more versions of that game. The part I like most is trying to remember which word was what before it got erased. It was a good stretch of the brain to try to remember the words. I think that the game could have progressed to the typing a bit faster. In the first round I thought the game was going to just be a clicker, and there was a lot of waiting sometimes with nothing to click. The typing part is the best part and I would love to have the game start with that somehow. Anyway, great idea, great artwork, nice sounds, well done!

Played it through to the end (of Village 1)! Was fun. Somehow I had such an excess of karma that I could have Strong Faries on 100% of the time, and I kept pressing Santa Boost as quickly as I could. It took me a while to understand how it worked, with the pushing the line of demons back, but was cool once I got it. I wish there were more buttons or options because once I had 1400+ karma I had the time to do more and was mostly waiting to press Santa Boost, but I'm sure in a bigger version of the game there could be something. I really like your hand-drawn artwork. 

Also, not sure if you know but the graphics seem to glitch (at least on the web version). It seems after the first 30 seconds or so, I only see shadows of sprites and not the actual sprite images.

The sci-fi sounds of the assault weapon were quite satisfying. I spent quite a lot of time waiting in this game. I first placed my santas at the back and then waited a long time for the enemy to reach them. Then I placed them up front and it died quickly, so I placed another one but then waited another 20 seconds for the next wave to start. I think if it skipped to the next wave when there were no enemies left it might help. Good job submitting a game to the gamejam!

I like that I was able to make quite a bit of progress through the level, so wasn't too hard but also wasn't too easy.

Pretty neat game and looks great. 

Was fun floating around and shooting the UFOs. I initially wasn't sure if it was safe for my sled to go backwards and upside down but it seemed to work :)

Haha, fun game, nice upgrades. Lighting is good. Well done :)

Haha fun little game. The movement feels good. I liked jumping around and firing power balls. Was fun :)

Cool game! The voice acting is very good! I like that there was a safe area to start with where you could explore the game and learn the controls before going out into the main world.

Yeah, actually with a bit more polish this could be a pretty solid game I think. Drawing symbols to cast spells is novel and cool.

Well done on submitting a game! I eventually figured out how to double jump and get to the alien area. It seems the weapon fires when you release the mouse button, rather than when you click it? And maybe there is some kind of cooldown so you can't shoot sometimes? Either way I did try to go up to the aliens and shoot but wasn't sure if it was doing anything. Maybe they just require a lot of hits.

It looks great, nice 3D models. I like that when you walk up to the tree you automatically start chopping. Well done for submitting!

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I can see lots of effort went into this. Loved the storyboards at the start and the music. Wasn't sure how to play the game itself. I did open the notebook and I could see I could check and cross things, but wasn't sure what the left column of icons were referring to. Looked interesting though and great submission!

Quite a fun concept. It was fun grabbing the blocks and launching them at the enemies with lots of force. I fairly quickly cleared the whole level of enemies.