Oh yay, this is a very nice compliment and it makes me happy to hear it. I am continually working on Easel and it will keep getting better and better! Thank you for trying it!
raysplaceinspace
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This is cool :) Like the nostalgic vibes and the textured polygons. I liked the moment when Level 1 ended and then it switched to the sunset level, I was not expecting it and it was cool. I've found it's sometimes better to use the spread shot weapon so I'm not in the firing line of the enemies. I was trying to figure out how to use the dash. It seems that sometimes the enemies have a shield and I need to dash into them, but the rest of the time it is a bad thing to dash into the enemies, so that's what I was trying to do.
Anyway, great work returning to the world of gamejams after a year!
Wow, this is such a good game! The concept, the sound, music, visuals! I like the tension between needing to choose when to boost and not to boost.
Was just checking out how you did this and just in case you didn't know, you can flatten out the `with` block like this in Easel:
with BoostLevel {
with ViewZoom {
with OverheatFlashOn {
with ShakeOffset {
This can be:
with BoostLevel, ViewZoom, OverheatFlashOn, ShakeOffset { }
Really really awesome work!
Cool game! I like the idea of making tag kinetic and having to manage your momentum while playing.
In case it helps, I think it's sometimes easier to implement your settings using the Preferences in Easel which persistently store values. Then you could use Numbers instead of Strings which means you won't have to do all the String to Number conversion that you are doing. But whatever works, you made it work either way, and it's cool!
I found this game quite intuitive and fun. It's a cool moment when you get stuck on a wall and are frantically jumping your way back up.
One thing I want to do is make the game full screen, it's about 1/4 of my screen on the itch.io page. Itch normally puts a fullscreen button in the bottom right hand corner of the embed but I'm not sure why there isn't for your one.
Wow, great job! It was cool seeing the boss. I like how there is replayability with the upgrade system. Is there any difference between the J and K buttons or do you just have them both so it's easier to rapid fire?
Small suggestion, I think you could center the speed and score in the panel by setting H2(margin=0)
Nice work :) Interesting idea, and style. Sometimes I found I would do a gigantic jump and other times not so much and I couldn't immediately tell if it was because of my power level or something else because I couldn't seem to always do it with the same power level. In either case well done for making all this in 36 hours!
Honestly, great game! I didn't get what I was doing with the untangling, I think maybe because when I was pulling and pulling the rope I couldn't see if it was making progress. If I was doing the right thing, perhaps some visual feedback of making the bundle of rope smaller as I succeed. Either way though, I think this is one of the most creative games I've seen in any jam, not just this one. Great graphics, cool concept, nice and intuitive, really good!
Thank you very much, glad you enjoyed it! I did actually think about being able to pick up the barriers yes! The main reason I chose not to was because I liked how building your for takes up more time because you have to keep walking around to the back of your crate to push it in the direction. I thought it'd be fun for people to constantly choose between fighting the current set of monsters vs building the fort for the future monsters, because there's not enough time to do both. I kept tuning the timings up and down during the gamejam so that you could only just get your fort complete in time for when the difficulty starts to ramp up and the monsters start attacking from all sides. Anyway, that's probably more than you wanted to know about but yes it was something I had considered and thought it was an interesting game design decision point.
Thanks for playing! And also great job on doing all the ratings too, I think I've seen your comments on many other games too, which is great :)
Thank you! Yes I spent quite a bit of time tuning the physics of the game. The fixed crates are actually circular colliders so you don't need to line up with them perfectly, if you just keep pushing they'll line up your crates for you. I used a proper physics engine for this game because I wanted the grouches to really be pushing down the walls of your fort and for that to feel scary. I completely agree sound effects would be great! Many thanks for playing!
Thank you very much for your comment! Yes the game is designed to be played more than once in order to try to beat your high score, and you can try different strategies and techniques for making your fort each time. I realise this doesn't always work for gamejams since people only really play a game one time haha, so it's cool you ended up having a second go. I did try playing your game again as you can see. Thanks for playing mine!
Thank you for the description. I played again and managed to complete the game and save Christmas! You've done well drawing everything and creating a whole world.
I think part of the issue is sometimes things looked like impassable walls to me for some reason and I didn't realise I could walk through them, but I did eventually find I could go through something to find the window up the top and then I was away, so thanks for the help figuring that out! Great job!
Oh I see it now! I'm sorry. Once I cleared 2 levels I thought the 3rd level was quite entertaining - having to pickup trash in secret without getting caught by the guards. I was getting the idea the light rays showed where the guards were looking so you had to stay out of them, which was I thought was an interesting and unique challenge. Quite fun, thank you!
Oh I'm so sorry, I should've be kinder in my comment, please accept my apologies! I tried again and somehow I was able to walk around and move around your maze today, so I don't know what was going on yesterday. It was cool trying to figure out the maze in 3D and the gems helped encourage me to keep walking around and checking things out. Thanks for making the game!









