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Madara

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A member registered Oct 19, 2022 · View creator page →

Creator of

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The game was nice and simple, and all the post-processing effects worked really well.

The game was good and fun — I really enjoyed the gameplay. Good luck!

Thanks for your feedback buddy

The game was really good and fun to play. I liked how you used the theme by implementing different bosses based on randomness — good job!

The game was good. I have one suggestion — if it could run in the browser, it would be much easier to play, since my primary device is a Mac.

The game was good. I have one suggestion — if this game could run in the browser, it would be much easier to play.

Thanks for your encouraging feedback, bro! It really motivates me to keep making games like this!

Ok buddy! Thanks for the rating.

Okay buddy, I can see your efforts.

(1 edit)

Okay buddy, thanks for your assistance.

Ever wanted to chase glowing fireflies across a cozy, moonlit sky? 🌌 In ZiggleWings, every catch is a spark of joy! Share your best score and see how far you can glow.

Play now 👉 artistmadara.itch.io/zigglewings

#ZiggleWings #IndieGame

Yeah but its not stretch the game to Fullscreen.

I had some difficulty adding a Fullscreen option, bro. The music was from an external asset, and the game art and UI were made by my friend.

Nice UI and UX flow, and the game itself was really good.

The game was really good, with smooth gameplay that fit perfectly with the theme.

The game was good base but need to work on Gameplay.

Thanks for the feedback buddy

Nice game with smooth gameplay and sound.

Thanks for the rating bro!

ok buddy!

The game’s UI design, gameplay, and overall game design are all smooth and enjoyable. Congrats!

Still not showing anything buddy!

Okay buddy, that makes sense! Initially, the game doesn’t show any player scores, which is why I mentioned it.

Thanks for the comment buddy!

The game’s level design and theme implementation were both really good. The only thing that felt a bit lacking in terms of gameplay was that the moving platform didn’t carry the dice when it moved. Overall, though, the game was excellent — congrats!

The gameplay in this game is really engaging — I just played for 10 minutes straight! (And yes, I’m the new high scorer… though the leaderboard doesn’t seem to be working, just kidding 😄). The theme implementation is well done, and while the UI could use some work, the game assets look cool. I also appreciate the variety of enemies and the weapon system, especially considering the short development time!

Thanks a lot for such a thoughtful comment! I’m really glad you enjoyed the ambience, visuals, and audio — that means a lot. I totally understand your point about the gameplay needing a bit more ‘oomph’ after each task, and your idea of adding a score combo system is great feedback that I’ll definitely keep in mind. Thanks again for the encouragement and kind words — it really motivates me to keep improving and creating!

The game has a good foundation, but it lacks in some areas. For example, the leaderboard didn’t work for me, and about 10% of the screen was cut off. Still, the gameplay itself was smooth.

The art style of this game is really good, and the sound and effects are great too. Makes me want to keep playing more!

Nice concept with good gameplay and a well-executed game theme.

A good, simple, and neat game — though some parts could use improvement.

The gameplay was quite unique and really fun to play.

Good concept but bit hard to understand. 

The gameplay was really smooth. The theme implementation was unique and well done — instead of just using dice, you went with random obstacle generation. Great work!

Good game. the gameplay clean and game looks smooth.

For those who mentioned they couldn’t see the ‘Roll the Dice’ theme — I didn’t use literal dice. Instead, I applied the concept of randomness. I built a Random Task Generation (RTG) system that creates tasks with varying insect catch counts, depending on luck.

Thanks again for the feedback and positive comments — they really motivate me!

For those who mentioned they couldn’t see the ‘Roll the Dice’ theme — I didn’t use literal dice. Instead, I applied the concept of randomness. I built a Random Task Generation (RTG) system that creates tasks with varying insect catch counts, depending on luck.

Thanks again for the feedback and positive comments — they really motivate me!

Thanks for the encouraging comment, friend! I really tried to complete the game properly, and it looks like it turned out that way. I hope you enjoyed it!

Thanks for the comment buddy!

Hey buddy, thanks for the kind words! Rather than using dice literally, I built the theme around the idea of ‘rolling the dice,’ which symbolizes randomness. This concept drives both the task generation and insect spawning, so each run feels luck-based and unpredictable.