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I didn't like it. The player should understand how to play your game. In the first room, the head in the upper left corner is a box that needs to be placed on a slab, not a UI element. Furthermore, it turns out you need to press E when you reach it. Overdifficult.

The life counter is weird. If you lose, you start over. What's the point of all this? Remove this counter and just restart the room.

The double jump is poorly implemented. I managed to jump only once out of five times. A jump on W and arrow keys wouldn't hurt.

I didn't get past the second room.

(+1)

Epigrodel! Thank you for taking the time to stop by and play. I appreciate it!

Sorry to hear you didn’t enjoy it. Yes, the overarching feedback towards this game is the difficulty behind the puzzles. Very much looking forward to improving this. 

Thank you for the feedback on the head in the first room! I’ll review this as well. Interesting take on the lives system! I’ll certainly consider removing it, as it’s not extremely essential beyond level 1.

First time I’m hearing this feedback on the double jump. I’ll investigate. Appreciate you and thanks again for your game as well. :)