Of course. Traveling at the moment, so targeting Tuesday evening.
IgginatorGames
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Hey my friend. First of all, thanks for coming back to my game. I appreciate you. Secondly, based off your feedback and the feedback of others, I think the best route here would be improving the clarity of the puzzles and their solutions. Once I’ve finished doing so, I’ll kindly shoot you back a message. This would be better than giving the solution and more hints out over our comments. Thank you once again for the feedback!
Epigrodel! Thank you for taking the time to stop by and play. I appreciate it!
Sorry to hear you didn’t enjoy it. Yes, the overarching feedback towards this game is the difficulty behind the puzzles. Very much looking forward to improving this.
Thank you for the feedback on the head in the first room! I’ll review this as well. Interesting take on the lives system! I’ll certainly consider removing it, as it’s not extremely essential beyond level 1.
First time I’m hearing this feedback on the double jump. I’ll investigate. Appreciate you and thanks again for your game as well. :)
Pretty fun! I had a good time and played for quite a bit. While not detrimental to the game in its current state, the only constructive feedback I can give is that it would be wonderful to have more immediate feedback to getting a pattern. There's a slight delay before the pattern clear. And a slightly larger delay when a chained pattern clears. Thanks for the game!
Thank you HappyNE! Yes, this is the ongoing trend it seems. Certainly a learning lesson. In case you don't want a spoiler and wish to revisit this project in the future, I've added to the description the disclaimer that the game does include 4th wall type solutions such as interacting with the UI or interacting with things you typically wouldn't interact with.
Regardless, when I'm back home, this will be my top priority to make it so that the solutions are more apparent. Thanks again!
Wow! That was fun! Really great hit feedback. The camera shake when shooting was the icing on the cake. Having the jam meter on the bottom gave me the largest urge to want to maintain it somehow. For example, not shooting for a while, I was hoping the jam meter would gradually lower.
Either way, I really enjoyed this one. Thanks for the game!
Fruit Puzzles! I enjoyed seeing the fruits waving at me after finishing their puzzle. Ended up not being able to continue past a pear fruit. Not sure if I reached the last level or if the game just stopped working on me. Similar to Knoxy's feedback, the gameplay feels like it's missing some more feedback or additional score parameters to help make the gameplay loop more exciting. Just a little something extra and you might have something here.
Tetris + Puzzles! Wonderful combo. I agree with the constructive feedback from prior commentors towards the slight delay after placement and the background and puzzle pieces being too close in shade. While fun, I could imagine players trying to play much faster and enjoy themselves even more if they could see the puzzle pieces more clearly on their targets and get more instant feedback on placement. You got something here. It's a very satisfying feeling to get the puzzle pieces in place.
How dare you allow me to build trust with such a friendly looking figure and destroy that trust on the very next level!!! JK. Thanks for the game! I was able to navigate through many levels without issue. My only call out is that for me dropping the cube was done with the letter "G". I don't believe that's in your controls list in the description for the game. Might want to add that in. Good touch having the cube respawn if it fell off the map. That would have led to MULTIPLE restarts for me. :)
Very cool puzzle mechanic. Similar to a previous comment, I got an immediate Baba is You vibe, which I really like. Took me a while to understand the pressure plate mechanic, so maybe an opportunity there to make that a bit more clear. I also would have liked a larger screen to play from. Aside from that, looks like you got something here! Thanks for the game!
Big fan of the art! Love the 2D puzzle over the 3D background. Even the baby's hand coming into frame to occasionally scramble the puzzle pieces was nice. I came across only one bug, or maybe it was an intentional challenge and I didn't understand why it was happening, but when I would try to match two pieces together every now and then, it would not work until the baby scrambled those pieces. Thanks for the game!
Very creative puzzle mechanic! I kept coming back until I beat that first level. Although most likely intentional, there's a cool bug where you get launched in the air and if the puzzle is under you, you keep bouncing off of it and going higher and higher. Would have liked for the player itself to be able to move a bit quicker, but as you mentioned in the previous comment, I understand the race against time. Thanks for the game!
