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IgginatorGames

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A member registered Mar 01, 2023 · View creator page →

Creator of

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Would love to play the game, but I don't have an android device. I hope you get some good feedback from those who can play!

Really fun game. I don't know how you managed to do it, but I believe that the alert cone evasion portions where you need to be resourceful with your speed usage of the shoes is on point. 

I didn't catch much from an improvement standpoint. There were a few typos in the text, but nothing really bad. Thanks for the game.

What a fun game. Very easy to pick up and play. I saw Pioneerose got a 42! That, along with the hilarious death texts kept me playing until I got a score of 49. lol

For Constructive Feedback I have very little:

1. I'd love a high score text somewhere maybe on the top right of the screen to show me where I'm at and what I need to beat.

2. (Disclaimer: This is me being very nitpicky just to help with feedback) The three hearts system is interesting. If you collide with something, it tends to eat up more than one heart most of the time. You may want to consider, doing away with the hearts system altogether. The player will understand that they can only be hit a few times. Either that, or provide a few seconds of invincibility on a collision to ensure only one heart is consumed and truly give the player three attempts before failure.

Other than that, you have a solid game that gives me Flappy Bird + Geometry Dash vibes. Thanks for the game!

I enjoyed this game! I like the story behind it. I enjoy the art work very much! The only area I rated poorly was audio, as I don't believe there was any in the game. 

You asked for feedback on the UX experience! Here you go.

1. Bug - If you click on the piece of paper that has the credits while playing the game and then step back, your title screen will pop back up and will not go away. It can also not be interacted with. Fun Fact: I share the same last name as your UX designer!

2. The left and right turning mechanic - It took me a while to realize that in order to effectively use this turning feature, you needed to click and hold on the left arrow or right arrow. I recommend changing the color of the arrow to black when the player's cursor is hovered over it as well as revising your controls section in the description to specify holding the button. 

3. The saw can be acquired early but cannot be used until after the guy is fed an egg. This may confuse the player into thinking they can't use it on the dogs chain if they tried it prior to feeding the guy. I recommend making the saw only accessible when it can be used.

4. There seems to be a door blocking the view of the stove. Not sure it's intentional so that it can only be spotted when turning right in the kitchen, but just wanted to point it out.

Other than that, I really enjoyed it and rated it well! Thank you for the game. :)

This was very enjoyable! I'm very impressed that you created this with Scratch. I button mashed my way into finding out what my attack buttons were. That's my only constructive feedback. Maybe a controls section somewhere for the player to know how to move and use their attacks. Other than that, I had a fun time!

I went to download this game, and for the first time ever, Itch.io told me this page is quarantined and warned me about downloading it. Not sure if this is something you need to get resolved, but wanted to bring it to your attention! 

Hey hey! Thanks for the game. I did enjoy the gameplay loop. It's quite addicting once you get the hang of it. Not sure if its just for me, but when you click "Run Game", it shows a black screen for quite a while before the game actually starts. I'd hate for that to drive away other players thinking its not working before they get to try your game! 

Wonderful game! Very cool idea to make it so that you have to figure out the entire path before you go. I enjoyed strategizing and timing when those pesky spikes would appear. I see a lot of possibilities with how you leverage the blocks too. Thanks for the game! :)

Elwizz! Thanks so much for dropping by! Yes, I need to put more time in making the solutions a bit clearer. This is wonderful feedback. I appreciate it.

Quick update. I've added the solutions to each level as revealable spoilers in the description for the game. I'll work on improving this in the game itself Tuesday evening. Thanks again.

Of course. Traveling at the moment, so targeting Tuesday evening. 

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Hey my friend. First of all, thanks for coming back to my game. I appreciate you. Secondly, based off your feedback and the feedback of others, I think the best route here would be improving the clarity of the puzzles and their solutions. Once I’ve finished doing so, I’ll kindly shoot you back a message. This would be better than giving the solution and more hints out over our comments. Thank you once again for the feedback!

Hey hey flyingrollercoaster! Thanks so much for dropping by and playing the game. I really appreciate the feedback and glad you enjoyed it. Very much looking forward to playing your game! :)

Epigrodel! Thank you for taking the time to stop by and play. I appreciate it!

Sorry to hear you didn’t enjoy it. Yes, the overarching feedback towards this game is the difficulty behind the puzzles. Very much looking forward to improving this. 

Thank you for the feedback on the head in the first room! I’ll review this as well. Interesting take on the lives system! I’ll certainly consider removing it, as it’s not extremely essential beyond level 1.

First time I’m hearing this feedback on the double jump. I’ll investigate. Appreciate you and thanks again for your game as well. :)

I see it! It actually is only visible if you're in full screen! Thank you!

Fun Game. I was going through level 2 thinking "Wow! This level is way easier than the first one!". Then I realized that the whole floor was the puzzle. lol Thanks for the game!

Thank you HappyNE! Yes, this is the ongoing trend it seems. Certainly a learning lesson. In case you don't want a spoiler and wish to revisit this project in the future, I've added to the description the disclaimer that the game does include 4th wall type solutions such as interacting with the UI or interacting with things you typically wouldn't interact with. 

Regardless, when I'm back home, this will be my top priority to make it so that the solutions are more apparent.  Thanks again!

Wow! That was fun! Really great hit feedback. The camera shake when shooting was the icing on the cake. Having the jam meter on the bottom gave me the largest urge to want to maintain it somehow. For example, not shooting for a while, I was hoping the jam meter would gradually lower.

Either way, I really enjoyed this one. Thanks for the game!

Thanks for the game. Was able to make it to level 3. I disabled the wall Knoxy mentioned in his comment, but I don't really know how. I just shot the wall. Level 3 seems impossible, unless I'm missing a key component of the game. 6 enemies with three bullets. 

Thanks for the game! I can totally see this as a fun game to play with a friend. While not the priority, I also want to point out that I experienced the same bug when playing vs bot where I win regardless of the outcome. 

Fruit Puzzles! I enjoyed seeing the fruits waving at me after finishing their puzzle. Ended up not being able to continue past a pear fruit. Not sure if I reached the last level or if the game just stopped working on me. Similar to Knoxy's feedback, the gameplay feels like it's missing some more feedback or additional score parameters to help make the gameplay loop more exciting. Just a little something extra and you might have something here. 

Tetris + Puzzles! Wonderful combo. I agree with the constructive feedback from prior commentors towards the slight delay after placement and the background and puzzle pieces being too close in shade. While fun, I could imagine players trying to play much faster and enjoy themselves even more if they could see the puzzle pieces more clearly on their targets and get more instant feedback on placement. You got something here. It's a very satisfying feeling to get the puzzle pieces in place.

What a good time! Played it all the way through. Level 5 was far more challenging than the other levels, but addicting enough that I didn't mind the additional retries. Thanks for the game!

This game's awesome! Very enjoyable! I agree with the first comment that it would be nice to skip dialogue. Even though the dialogue sound effect is hilarious. Aside from that, I enjoyed myself. Thank you!

How dare you allow me to build trust with such a friendly looking figure and destroy that trust on the very next level!!!  JK. Thanks for the game! I was able to navigate through many levels without issue. My only call out is that for me dropping the cube was done with the letter "G". I don't believe that's in your controls list in the description for the game. Might want to add that in. Good touch having the cube respawn if it fell off the map. That would have led to MULTIPLE restarts for me. :)

Really enjoyed using my inventory in such an innovative way. Thank you for the game!

Very cool puzzle mechanic. Similar to a previous comment, I got an immediate Baba is You vibe, which I really like. Took me a while to understand the pressure plate mechanic, so maybe an opportunity there to make that a bit more clear. I also would have liked a larger screen to play from. Aside from that, looks like you got something here! Thanks for the game!

Big fan of the art! Love the 2D puzzle over the 3D background. Even the baby's hand coming into frame to occasionally scramble the puzzle pieces was nice. I came across only one bug, or maybe it was an intentional challenge and I didn't understand why it was happening, but when I would try to match two pieces together every now and then, it would not work until the baby scrambled those pieces. Thanks for the game!

Very creative puzzle mechanic! I kept coming back until I beat that first level. Although most likely intentional, there's a cool bug where you get launched in the air and if the puzzle is under you, you keep bouncing off of it and going higher and higher. Would have liked for the player itself to be able to move a bit quicker, but as you mentioned in the previous comment, I understand the race against time. Thanks for the game!

The solution isn’t jumping. Similar to level 1, the solution requires out of the box thinking. The message above is most important.

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This is really good feedback on difficulty scaling for me in the future. Thank you Ulysses

Sure! Without spoiling it, the “Use Your Head” and “You can handle it” is also quite literal.

E to interact :)

Thanks so much for stopping by! I’m beginning to think I may have made the game a bit too difficult to solve without further guidance. I appreciate you leaving the feedback! Looking forward to to improving the experience. :)

Knoxy! Thank you for taking the time to leave a comment! I appreciate the feedback! I’ll look into making the movement a little less sensitive. I’ll also reconsider/revise any potentially confusing verbiage! Trying to go for a blend of inspirational/clue-giving. Thanks again! :)

I appreciate you! Thanks so much for the feedback as well! 

My friend. Thanks for the game. Wonderful Solitaire game. The use of the limitation didn't take away how wonderful the game looked. Very well done. :)

I really appreciate the feedback. What a wonderful idea to do one unique mechanic per song! I'll certainly consider that in the future along with adding more clarity behind how interacting with each pickup works. :)