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(+1)

This one's great. We went for a similar mechanic of the movement sending you right to the end. This one definitely makes better use of that mechanic!

Thanks for playing. 

I liked your game, especially the visuals. I know it is a work in progress but I feel like a lore and some eureka movements(if you decide to go with puzzle genre) will further help to retain the player.

You're too kind! Just to clarify I meant that *your* game did it better, I wasn't coming here to gloat 😅

I'm right now working on simplifying the collision and cleaning up the UI, to then create an overworld and chunk up the map. Do you have any suggestions for any of those "eureka" moments? 

(+1)

No I understood what you were saying, I was just saying your game was good as well.

Now in a puzzle game, for the eureka moment, the solution must already exist in the world, just in a way player doesn't initially know about it or haven't realized it. When he find he could do it in that way as well and finally figure it out that's when he have those eureka movement. GMTK has a really good video on the puzzle games, and personally the game that made me feel like that in almost every level is "Baba is You".