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Bridge Run's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1672 | 1.677 | 2.286 |
| Theme | #1815 | 1.677 | 2.286 |
| Gameplay | #1835 | 1.572 | 2.143 |
| Overall | #1890 | 1.572 | 2.143 |
| Visuals | #1943 | 1.572 | 2.143 |
| Innovation | #1944 | 1.468 | 2.000 |
| Enjoyment | #1966 | 1.468 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Nothing can go wrong as you cross a bridge with traps and guards. One wrong move and it's game over. This game was made for Brackeys 2025.1 Game Jam.
What code and assets did you not make from scratch during the jam (if any)?
Character models, animations, Floor texture and Chest model
How many people worked on the game?1
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Comments
Nice 3D platformer, hit boxes are probably a little large and enemies should probably reset on death - otherwise great stuff!
The presentation is nice and the controls are responsive. The hitboxes are pretty unforgiving, though. Good work!
A fun sidescrolling 3d platformer. I like the animations. It would be nice to have some idea of how far I got (maybe a difficulty curve, where level 1 is super easy with no obstacles, but then the guards, wires, coins and the such get introduced in later levels). the levels were quite linear, so it was easy to see what to do, which was nice. I got about 50 stars before giving up as I was constantly being reset to the beginning, which I found quite annoying. The enemies were fun, but didn't reset their position after I died, so I could be in a game state which wouldn't allow me to pass. VFX (clouds) , SFX (picking up coins and dying?) and music were great. Good job :)
Pros:
The movement felt good, and I was very impressed by the enemies that chased after me! That certainly kept me engaged. The models looked great and I got like 70 something coins (though my coins didn't reset after I died).
Cons:
I think the camera angle is difficult to work with, and I think that the visuals and music don't create a strong sense of atmosphere - but maybe you weren't going for that. I also didn't make it terribly far.
It's a good game