Play game
It follows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #636 | 3.125 | 3.125 |
Gameplay | #771 | 2.958 | 2.958 |
Audio | #815 | 2.917 | 2.917 |
Overall | #884 | 2.938 | 2.938 |
Visuals | #950 | 3.042 | 3.042 |
Enjoyment | #975 | 2.875 | 2.875 |
Theme | #1036 | 2.708 | 2.708 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
"Undo" mechanics.
Player can teleport back in time even after died. So nothing can go wrong... Right?
What code and assets did you not make from scratch during the jam (if any)?
Music:
Future Horizons by Universfield -- https://freesound.org/s/745041/ -- License: Attribution 4.0
Tileset:
Brackeys YT tutorial -- https://brackeysgames.itch.io/brackeys-platformer-bundle
Dungeon Tile Set -- https://incolgames.itch.io/dungeon-platformer-tile-set-pixel-art
How many people worked on the game?1
Leave a comment
Log in with itch.io to leave a comment.
Comments
Cool concept! I think with a little tweak to the platforming and the control scheme you could do loads with this :))
Neat idea, nice job!
Really cute and coherent art-style and I like the shadow-that-destroys gameplay idea, forces you to play creatively. Well done, I hope you keep working on this idea!
nice little game, love the graphics -- good work!
Fun gameplay and really good platformer mechanics i loved it
Nice twist on the genre!
Very fun game mechanics, tricky to get the hang of. like a tongue twister for your brain.
Cool little game! It took me a while to understand the dash, so I got stuck in level 2 for ages ^^'. All the text blocks in the beginning are really intimidating, and it's easy to forget something ^^'. I think it would have been better to slowly introduce mechanics accross several levels rather that explaining it all in one go. Like don't mention the dash in level 1, but explain it in level 2, where it's truly needed ^^'.
Otherwaise, I liked the idea, good job =)
Very cool and fun game, its just i dont think it quite fits the theme
on its own very fun!
I love the mechanic of undo. Well-done!
Nice game! I've played it before the deadline actually, it was a great idea!
Nice Game!! litte hard... how to clear 2 stage?! π€£π€£
Thank you for giving it a try π
In level 2 you need to jump as far as you can so the shadow will follow, after you fall down wait a second or so and teleport back to the shadow and complete the jump π
Aaay, another fellow Godot Wildjammer. Saw you make some posts of it on the GWJ discord and had to give it a try. Super innovative concept with the shadow. Really loved it's use in the first level, however unfortunately, I could not for the life of me beat that second level. May need to come back to it at a later time.
I think my only feedback would be to maybe tweak that level to be a bit easier. Would be interested to see how you develop/developed that "going back to your shadow" mechanic.
Good stuff regardless and keep it up~!
- S.
Hey βΊοΈ thank you so much for giving it a go π
In the second and third level you need to jump with dash and double jump as far as you can and then fall, after shadow follows you to the middle of the gap you can teleport back to it (even after you died) and complete the jump (you'll have double jump reset after teleporting back to shadow)
Now I am thinking I probably should have left just 2 levels as the third and second are pretty much the same...
I cant remember seeing this mechanic before and I really like it. Level 1 was easy to grasp, I feel like the dificulty raise between level 1 and 2 was a little to big :D
Props for using the same assets as Brackeys did in his tutorial series <3
really funny and creative game! since I played 15 min and still struggle in level2 :(
i love the style, but control is hard :D
Hey π
Thank you for giving it a try.
Is it the key map or some particular mechanics are unintuitive?
I got a lot of feedback on the grip mechanics, and wall movement, did you have difficulties with that too?
Very cool concept of idea! I liked this game. I will be waiting for future levels. But what is the mechanical dfference of dash and double jump? Because both are meant to allow player to get to further objects. Also, if you have fast fingers you can accidentally get on top of the level :)
Dash + double jump will get you further rather than using one of them, and dash doesn't work vertically unless you are using jump - then your full speed will be horizontal speed multiplied by dash plus vertical jump speed (that will give maximum reach).
Also, in the second level the platform with the key is unreachable unless you use both jump and dash mechanics and your shadow mechanics. I know some players managed to find workaround :D by climbing outside of the level. I will change the position of the key in this level in the next update :D
Of course, 12.4k people. At least ONE had to be speedrunning the jam.
I think they are planning to release the game early and update it while the game jam is happening instead of finishing it and then submitting it
you are right :) I find early feedback very helpful. For example I got some feedback on double jump not working near the wall so I fixed it :)
NGL this actually could be rlly fun with more levels and puzzles you have to navigate through.