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evengy

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A member registered Apr 15, 2021 · View creator page →

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1. 10 very satisfying :D

2. 10/10 very simple!

3. not bored, but since there is no objective and it is instantly clear I did like 10 - 20

4. sounds - 10/10 :) regarding the visuals - I would love to see more dynamics of otter swimming :)

5. Some notes:

  • It feels like there is a lot of oysters from the start - I don't think that is necessary, the amount can be increased with time. 
  • some oysters are swimming under the otter, I would leave them swimming around the otter instead.
  • I think some oysters could be harder to open - would be fun :)
  • the UI showing the oysters limit - I would place it somewhere else or even removed it, maybe add some mechanics showing "too many"

I think my main suggestion would be to add some objective, maybe player can collect something from the oysters.

There is an intentional white noise on the background, but it shouldn't increase... 

Which browser did you use? I saw some similar sound bugs in opera browser

Deployed trailer 

https://youtu.be/7T-Wl81FK5c?si=V7oFgXCV2oR1Y02H

Lol ye, I was trying to understand how the mechanics work 😅

I wonder wat did YT found in my playthrough :D :D

Funny :D

Is there a way to actually "clean the mess"? :D :D :D I noticed that sometimes I want to throw some "unnecessary pieces" away :D

So far this is my favourite gameplay from what I've seen on streams or from what I tried myself to play :)

I like how you have to fight for these customizations, but oh boi its hard :D 

Fits the task perfectly! you can easily put it in the description as an example :)

It is such a good foundation for the bigger game.

Not sure if you can harvest anything from my short playthrough, the game is so clear and answers the task 100% 

It was fun especially with the different sounds the slime was making

Simple and straight to the point. I like that you customizing while sort of in the round and can control the character movement. I like this approach - it could be a great start :)

Awesome pixel art!!!

I hope to see what kind of game play you will add in future rounds ;)

Nothing much value from my playthrough I guess, but here it is anyways :D

I bet you already know that you've made a great game ;)

It was really hard as well, I attempted to play a couple of times, but I couldn't get through the first room :D

Awesome atmosphere, artstyle and sound design!

Great craft!


I wish you'll add spiders for the future rounds :D

I really like the visuals and the Idea is very unique. Enjoyed playing it, I only struggled with the picking item mechanics, for the rest everything is very clear!

Here's my playthrough video in case you want to see a "player's" perspective and want to keep developing on this game for the future rounds :)

I like that you put randomized option! 

Nice one :) short but sweet!

I rage quitted :D :D :D

Nice game and I like the way it looks and plays :)

Had some hard times with lava :D

I hope this playthrough video will show the "player's" perspective and will be helpful if you want to continue developing on this game for future rounds :)

I like the spaceship customizations - the visuals are really good and the music fits well!

I enjoyed flying around but got stuck a couple of times. I tried more customizations outside the playthrough video but it seems they don't have effect on the flying mechanics :) other than that it looks like a solid foundation for future rounds. As for a feedback I would recommend to improve controls - some freelook camera that is not stuck to the target and would have a damping effect would be really cool to have for this kind of game :)

Had a blast playing this one :D but YT doesn't allow me to upload my playthrough lol :D

In short - I like the gameplay and I really liked the shop mechanics.

Some notes if you are planning to develop it for future rounds:

1. Some items in the shop are "better" than the others without visible trade-offs. maybe I missed something but sometimes I saw same price but more damage for example.

2. I wish I could use shop more than once - for example if I want to keep more critters and then sell them at once and I'll have more money to spend. Also the reputation might be helpful stat here - you keep critters => more rep => better long term sell (as an example)

I like the vibes of the game ;) 

(2 edits)

Thank you so much for an amazing feedback. It's all going to my Trello TODO list 😅

I felt the same about expeditions, definitely will add on them, I hope next round will bring some challenge so I could apply it for the expeditions 🙏

Thank you so much for kind words ☺️

Very good points. Adding all to my Trello board!

Thank you so much for the feedback ☺️

You can still keep slow motion but I don't think it is necessary to have it on separate control.

For example - when you hold button to edit character it can be on, when you release it's off.

And then you can give space for jumping. I pressed it many times with intent to jump as a habit 😅

(1 edit)

I made quite some changes since last time. But here's the original trailer for the game :)



The main idea was to create something so tiny in scope that I could also push that to the steam.

Since the task is about customization and because xanderwood is making a top down space shooter as his steam game, I didn't think twice and decided to make a space shooter as well :D

So basically the game is about customizing the spaceship, you can send expeditions to find more customizations, collect experience from the missions and invest it for permanent upgrades of the spaceship. Customizations and upgrades are supposed to work together and multiply each other's strengths :) There is also autosave btw :D


Originally I had made a huge game design mistake by making spaceship that is implying mobility static like a tower... It's fixed now and the game feels more dynamic :)

I probably wouldn't have noticed that if not for early release of the game before the deadline and some kind sirs pointed that out in the game comments.


If I could give any advice for anyone starting the gamedev journey - ask for the "negative feedback" and don't try to prove that whoever gives it is wrong. Gather all the data, analyse it and as  soon as you will fix all the "painful" points you will have much better game.

"Like and subscribe"

"I'll be back"

I like the atmosphere a lot!

The grass is so cozy and the sfx complements it well.

There are a couple of notes I have:

1. When you start the tutorial text is not fully visible

2. I didn't find the reason to use slow motion for editing the character. if you just press 1,2,3 and then edit it would be much easier

3. I wish there was an option in game to turn tutorial messages off because on the second run I already know what to do basically :)

Really like the vibe of the game :) I am curious to see what's next!

Addressed some feedback below:

  • added spaceship movement
  • added shortcuts for using upgrades
  • removed range stat
  • improved precision of upgrade costs

Thank you for giving it a go 🙂

I'll make sure to make it easier to use upgrades in the next build. Planning to update it tonight and also will let ship to move this time - it will also make it easier to get upgrades 😉 It was kinda silly to leave it static lol 😅

I noticed that I might have made a game design mistake by making spaceship static.

The spaceship implies mobility, but I left it stay still like a tower.

I'll add WASD for the ship as soon as I'll get back to my laptop tonight 😅

Thank you for pointing out, it might be related to the rounding of the cost issue... Will check that as well, thanks 

Thank you so much for giving it a go :) 

And thank you for pointing out the bug, I'll fix it!

Love the vibes!

Nice work on implementing the OS 😅

I like how you can resize the email, it's very responsive. Appreciate you added this feature - it adds to the feel of realistic use of OS. 

At the moment the drag and drop seems to select object under sometimes when multiple items are stuck on each other 

Thank you for giving it a go 📦

I'll do my best 😎

controls are really smooth!

Appreciate mobile friendliness ☺️ 

I have only some UI Notes

1. Main orange colored area with Ship stats, career stats. This can be placed in the middle UI container that seems to be unused. And placed as a "base" section. So on the left menu you have "base" and the options are placed in the middle UI container which are ship stats, career and so on.

2. When you select options from the left, the middle UI container automatically shows default selection, but the right UI container with details is not updated until you reselect an option.

Thank you so much for giving it a go 🙏

Ye, the money are not in use yet, I am planning to work on the upgrade system when player could learn new kicks in karate school. Hope it will be fun 😅

Physics ye 🤣 requires a lot of rework... At the moment it is completely separate from the kick itself and comes from applying impulse in direction of raycast. I have a couple of ideas I hope implementing soon

Thank you so much for the feedback! 

I love the idea of having cash info on the map as well, it will make sense with the next dev goals 🙂

I will probably need to rework kicking mechanics a bit. Thank you for pointing out an issue with the sense of control 👍 I really appreciate the detailed explanation on that 🙏

Good points! Adding to my Trello board ☺️

I'll extend the deadline 😉

Theme revealed usually slightly before the jam officially starts so most timezones would be included and will have a fair start.

If you are new to the competition I would highly recommend to watch previous years videos on xanderwood's channel :) 

And also, focus on the task, don't overscope, keep it very simple and to the point of the task. Then you are most likely will get to the next round. With next rounds the competition would get tighter and you will be able to show your game dev skills in full :)

In general two weeks is very good time to develop a playable build which will be task related :)

Thank you :)

I really like the TD classy-ness and old-school -ness of this game

Aaand here's the steam page 👌

Wishlist on steam

The music and SFX fit so well!