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evengy

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A member registered Apr 15, 2021 · View creator page →

Creator of

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Thank you so much for kind words ☺️

Very good points. Adding all to my Trello board!

Thank you so much for the feedback ☺️

You can still keep slow motion but I don't think it is necessary to have it on separate control.

For example - when you hold button to edit character it can be on, when you release it's off.

And then you can give space for jumping. I pressed it many times with intent to jump as a habit 😅

(1 edit)

I made quite some changes since last time. But here's the original trailer for the game :)



The main idea was to create something so tiny in scope that I could also push that to the steam.

Since the task is about customization and because xanderwood is making a top down space shooter as his steam game, I didn't think twice and decided to make a space shooter as well :D

So basically the game is about customizing the spaceship, you can send expeditions to find more customizations, collect experience from the missions and invest it for permanent upgrades of the spaceship. Customizations and upgrades are supposed to work together and multiply each other's strengths :) There is also autosave btw :D


Originally I had made a huge game design mistake by making spaceship that is implying mobility static like a tower... It's fixed now and the game feels more dynamic :)

I probably wouldn't have noticed that if not for early release of the game before the deadline and some kind sirs pointed that out in the game comments.


If I could give any advice for anyone starting the gamedev journey - ask for the "negative feedback" and don't try to prove that whoever gives it is wrong. Gather all the data, analyse it and as  soon as you will fix all the "painful" points you will have much better game.

"Like and subscribe"

"I'll be back"

I like the atmosphere a lot!

The grass is so cozy and the sfx complements it well.

There are a couple of notes I have:

1. When you start the tutorial text is not fully visible

2. I didn't find the reason to use slow motion for editing the character. if you just press 1,2,3 and then edit it would be much easier

3. I wish there was an option in game to turn tutorial messages off because on the second run I already know what to do basically :)

Really like the vibe of the game :) I am curious to see what's next!

Addressed some feedback below:

  • added spaceship movement
  • added shortcuts for using upgrades
  • removed range stat
  • improved precision of upgrade costs

Thank you for giving it a go 🙂

I'll make sure to make it easier to use upgrades in the next build. Planning to update it tonight and also will let ship to move this time - it will also make it easier to get upgrades 😉 It was kinda silly to leave it static lol 😅

I noticed that I might have made a game design mistake by making spaceship static.

The spaceship implies mobility, but I left it stay still like a tower.

I'll add WASD for the ship as soon as I'll get back to my laptop tonight 😅

Thank you for pointing out, it might be related to the rounding of the cost issue... Will check that as well, thanks 

Thank you so much for giving it a go :) 

And thank you for pointing out the bug, I'll fix it!

Love the vibes!

Nice work on implementing the OS 😅

I like how you can resize the email, it's very responsive. Appreciate you added this feature - it adds to the feel of realistic use of OS. 

At the moment the drag and drop seems to select object under sometimes when multiple items are stuck on each other 

Thank you for giving it a go 📦

I'll do my best 😎

controls are really smooth!

Appreciate mobile friendliness ☺️ 

I have only some UI Notes

1. Main orange colored area with Ship stats, career stats. This can be placed in the middle UI container that seems to be unused. And placed as a "base" section. So on the left menu you have "base" and the options are placed in the middle UI container which are ship stats, career and so on.

2. When you select options from the left, the middle UI container automatically shows default selection, but the right UI container with details is not updated until you reselect an option.

Thank you so much for giving it a go 🙏

Ye, the money are not in use yet, I am planning to work on the upgrade system when player could learn new kicks in karate school. Hope it will be fun 😅

Physics ye 🤣 requires a lot of rework... At the moment it is completely separate from the kick itself and comes from applying impulse in direction of raycast. I have a couple of ideas I hope implementing soon

Thank you so much for the feedback! 

I love the idea of having cash info on the map as well, it will make sense with the next dev goals 🙂

I will probably need to rework kicking mechanics a bit. Thank you for pointing out an issue with the sense of control 👍 I really appreciate the detailed explanation on that 🙏

Good points! Adding to my Trello board ☺️

I'll extend the deadline 😉

Theme revealed usually slightly before the jam officially starts so most timezones would be included and will have a fair start.

If you are new to the competition I would highly recommend to watch previous years videos on xanderwood's channel :) 

And also, focus on the task, don't overscope, keep it very simple and to the point of the task. Then you are most likely will get to the next round. With next rounds the competition would get tighter and you will be able to show your game dev skills in full :)

In general two weeks is very good time to develop a playable build which will be task related :)

Thank you :)

I really like the TD classy-ness and old-school -ness of this game

Aaand here's the steam page 👌

Wishlist on steam

The music and SFX fit so well!

Very cute. I like the general feel, and the style consistency 🙂

The starting scene is so funny lol 😂 

A quick update - had to resubmit for the steam review of the game description

Thank you so much for giving it a go 🙂 

Ye, the balance is on an easy side, I put too many premade wave setups 😅 And probably should've made a blink on forecast to make player know there is something. 

Btw, there are more ambient music when you select abilities for auto cast - each ability with auto cast has its own track ☺️

Thanks 😎

Ye, 100$ is just a placeholder for the progression system. I am planning to continue this prototype into a full game.

Appreciate mobile friendliness ☺️

Very cute game!

And awesome implementation of the dragging mechanics - feels really great.

I also liked how clean and clear the game was - you instantly get what you gonna do 🙂

Niiiiice

On itch there will be a specific field when submitting, but on discord you can ask any time - you can plan your improvements in sprint planning, you can ask for play testing, you can ask for the feedback swap and so on :) 

😂

Haha ☺️ thank you so much for giving it a go

So much style! well made, very professional. 

I didn't manage the boss fight but here's my playthrough :) I really enjoyed this one!

So addictive :) I couldn't stop before I finished it all :D

Really satisfying mechanics! Very unusual but when I got used to it it was so much fun :)

Thank you for the awesome game. Here's my playthrough, I hope it will help you if you want to develop it further :)

P.S. I found the last level not as ultimately hard as the one before it :) 

Thank you so much for giving it a go! In the hard mode the doors are a bit further 311-348 instead of 211-238. I will doublecheck the labels, there are a lot of doors :D :D :D I might need to rework this level layout in the future though :)

Ok, I might have "hot fixed" it 😅

Ah ye, thank you so much for noticing this.

I will try to create a fix for this tonight. I think I need to show buttons at the end of the animation so no accidental clicks would go through.

Hey thank you so much for the game, I really wish I could rate it, such a creative idea :)

I didn't have much time for playthrough tonight, but I enjoyed the vibes and I will definitely try to come back to go through all the levels :)

I like the atmosphere and tone of this game a lot!

I found controls a bit laggy and not sure what to do exactly - I figured the desk part because it showed the proximity so I could locate it but I couldn't find the computer to interact with ;D

Please let me know where I was stuck and I will try to get back to this one to continue :)