Really good game! The mechanics are simple and the gameplay is really fun! Good job!
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Color Ricochet's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #163 | 3.745 | 3.745 |
| Gameplay | #283 | 3.489 | 3.489 |
| Enjoyment | #389 | 3.553 | 3.553 |
| Overall | #770 | 3.064 | 3.064 |
| Audio | #1029 | 2.638 | 2.638 |
| Theme | #1183 | 2.532 | 2.532 |
| Visuals | #1362 | 2.426 | 2.426 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Player has to dodge perfectly and attack, nothing can go wrong. If it does, they're back to square one.
What code and assets did you not make from scratch during the jam (if any)?
Sound assets
How many people worked on the game?1
Comments
Short but with a great little concept that forced me to think a little different, and I think something like this could be built into a little game with a couple dozen short and fast levels with a timed scoreboard. Great job!
Good puzzle idea with good gameplay implementation. Well done.
Great job, bro! That is quite an interesting concept I have never seen before!
Great job, bro! That is quite an interesting concept I have never seen before!
the colour change is intresting, makes a shooting game into a puzzle, love that concept.
An interesting game! Would love to see maybe like a dotted lime to aim showing what the path will be like that way it could be easier to aim your ricochets, besides that it was a good game!
Trickshot simulator! I did find that if you spam the attack and keep moving, you pretty much will automatically win eventually. Maybe if the player's movement was paused when they shoot or something? Not sure. Nice concept regardless
Fun little game, the last purple enemy wasn't attacking me, I don't say it's bad (good for players that's not killing them), someone may find it frustrating that the last enemy doesn't attack. There is lots of space after you defeat the last enemy. Definitely see lots of potential for further development
Fun concept. I think the bullet size can be a little bigger, and like others have said, having a limit on the number of bullets would make it more challenging. I also think you can add a "ghost" impression of where your first bullet will land to help people line up their shots. I can see some challenging levels being made from this.
I thought your concept for changing bullet colors was really neat! Good work! It was fun!
Very cool game. I love the game mechanic.
Work on it after Jam. This needs some cool visuals and Music tho.
I was having a hard time aiming but then realized I could spam bullets to create a stream as an aim assist. That was fun.
You could keep this or limit number of bullets depending on what direction you want to take the game in. Need more levels.
The mechanic is both entertaining and different. All around enjoyable!
One small nitpick is that sometimes (at least for me) the sound effect when an enemy explodes gets cut off and reduces the satsifaction of blowing them up. :P
The core mechanic (changing color when hitting the wall) is quite interesting, and it's challenging since the player needs to use the bounce-back bullet to kill the enemy.
If you're interested, please also rate our game. Thank you!
Well put concept, may i suggest that ricochet angles also show on ui(like pool games)?
Interesting idea! The process is a bit short, I haven't had enough fun yet!



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