This is such a fun one
I did have an issue telling which node is the next to be sent out but after a couple failed rounds I got the hang of it
| Criteria | Rank | Score* | Raw Score |
| Innovation | #94 | 3.875 | 3.875 |
| Gameplay | #272 | 3.500 | 3.500 |
| Visuals | #289 | 3.917 | 3.917 |
| Enjoyment | #395 | 3.542 | 3.542 |
| Theme | #494 | 3.333 | 3.333 |
| Overall | #539 | 3.306 | 3.306 |
| Audio | #1683 | 1.667 | 1.667 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Making mistakes makes the game harder. So nothing can go wrong or else you'll loose the game pretty quickly.
More details: If you don't deliver packets in time, they expire and a few more spawn at random locations. So making mistakes makes the game exponentially harder for you over time.
What code and assets did you not make from scratch during the jam (if any)?
Frameworks (Vue.js, Nuxt.js) & utility libraries
How many people worked on the game?1
This is such a fun one
I did have an issue telling which node is the next to be sent out but after a couple failed rounds I got the hang of it
Very cool! had a little bit of mini-metro / mini-motorway DNA but with its own unique twist, enjoyed it :)
This was really unique. I think there needs to be a visual cue to differentiate which packet is next to be moved. Maybe when you hover over the node, the next available packet also highlights? It became unclear for me once there were a lot of them which one was going to move when I created a path. I loved the art style here, too. Nice work!
The game had a very unique idea, however I think it starts out with way too many packets spawned. I also think having all of the packets move from one node and letting them stop at the nodes along the path as they go (e.g. there is a pink, red, and purple packet on one node. You connect that node through a path that includes all colors of nodes and they all start moving on their way.) Best of luck on getting more ratings!!
Simple yet addictive gameplay. Visuals are basic too but man it feels clean great game
Nice background story, the artwork is simple yet stylish. But couldn't figure out the gameplay :(
A wonderfully nerdy game and way too close to RL. Yes, yes, the algorithm is sound, nothing can go wrong! Enjoyed this a lot!
Great concept, reminds me of mini metro and mini motorways, but with exponentially growing complexity (which is good for such type of games). Fits the theme. However, what disappoints me is the lack of any kind of sound effects :( Overall, liked the game.
Thanks! You're right, it's definitely inspired by Mini Motorways.
Good point about the sounds. I couldn't really come up with a great idea at the of the jam, so I initially just gave up. However I had this idea on friday, so I had to make it work in like two days. Unfortunately I couldn't find time for sounds, even though I really wanted to. :(
But I will improve this a bit in the near future and this will include sounds ;)
Really cool using modern frontend tech to make a full game (good choice on Tailwind).
In typical web dev fashion, Firefox has issues; the lines don't show up for some reason. It could also be nice having a background music and SFXs (maybe through the <audio> tag?)
Other than that, great execution. Really like it!
Gorgeous game, I love the visuals! Also love that you did not use a game engine, as in your other game Bobbity, quite impressive! Even in easy mode after a while it was not so easy (especially after having a beer :) Congratz!
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