This game is very good and addictive. I do not understand why the O2 is lost while all is repaired on board. Although I'd like to have an icon that can remind me of the tasks I'm supposed to achieve. I did not understand that the doors are doors in my first playthrough. Keep up the good work! You game is in my collection now :) Did you try Angry Shepherd?
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S.O.F.I.E.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #191 | 3.704 | 3.704 |
| Audio | #323 | 3.444 | 3.444 |
| Overall | #536 | 3.309 | 3.309 |
| Visuals | #601 | 3.481 | 3.481 |
| Gameplay | #629 | 3.111 | 3.111 |
| Innovation | #723 | 3.037 | 3.037 |
| Enjoyment | #813 | 3.074 | 3.074 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits the theme "Nothing Can Go Wrong" because you're relying on your AI companion, S.O.F.I.E., to keep the ship running smoothly—but in deep space, things always go wrong. As systems fail and problems arise, you'll quickly realize that "nothing can go wrong" is more of a false hope than a reality.
What code and assets did you not make from scratch during the jam (if any)?
VFX URP - Fire Package by WALLCOEUR
How many people worked on the game?9
Comments
Rated -- great vibe and I was surprised by how quickly I got immersed into the game's world!!
First of all, kudos for creating a 3D browser friendly game! Not an easy task in less than a week. What you made is off to a great start, but needs some extra tweaking to make it more playable. I tried about a dozen times in total. Only once was I able to extend the timer, but that didn’t get me much extra playtime. Sometimes the end was triggered quite a bit before the timer actually ran out – not sure if that is a bug or intentional. Add some visual labels to the tools & equipment to help them stand out as interactable objects (especially for people that are red/green colorblind!) One more, but possibly my biggest complaint: leave unfinished tasks visible for the player – I got tasked with 2 things in a row with almost no time to finish reading the first, and by the time I read the second task I couldn’t remember what I was looking for to satisfy the first task. Overall, I liked the environment, the audio and the smooth controls and felt that your game was a good fit for the theme. I just wish I knew if it is even possible to experience a successful mission.
I feel you. We were in the playtest phase way too late and realized that it wasn't as intuitive as was were hoping. We did what we could in the final hours to try and help but we just ran out of time and submitted 15 minutes before the deadline. I was working on a ui for the events but was needed to fix breaking bugs. Thanks for playing.
Intuitive Gameplay. First I had no idea of what I am doing, but after few tries I managed to get better in fixing the ship. I think adding vocals could boost the game, because when I saw the timer on top I wasn't interested in reading the important info that was changing on the screen.
It was a little confusing as the rooms where resources are to be placed have the same icons as the rooms where you obtain the resources. After a while I just remembered the locations :) Nice submission for the jam!
I've played your game, and I found it a bit confusing. If you work on a more cohesive color theme and assign a specific color or a distinct shape to interactive objects and buttons, it would greatly improve clarity. Sometimes, it's unclear whether something is just part of the background or an interactive element.
Aside from that, congratulations on the game!
Good music and tempo and I wish to be able to adjust mouse movement settings but this is a game for just one week so good job.
I like the atmosphere of the game. The option to adjust the mouse sensitivity is great, especially for an FPS game made in just one week. The game is fun and offers a lot to do, but it takes me quite a while to figure out when to do what.
That was really fun! There was a bit of a learning curve to it to learn the ship and the different tasks but once I got that locked down, it was fun to try and survive!
The game is pretty fun with plenty of tasks to keep you on your toes, but there were two major problems:
- Figuring out how to solve the tasks relied HEAVILY on trial and error. A lot of the items could benefit with a tooltip label when you hover over them (e.g. the oxygen tank).
- Besides the O2 timer, the tasks didn't have any timers, so I didn't know how much time I had to fix something.
I wasn't able to know where things were, and I had too little time to explore the place to find out. It was still fun.
Great time all around! I do wish the difficulty scaled up a little more over time and that I am allowed to pile duct tape in the main room. The audio was great though! I loved how it was used to help tell where a problem was happening.
Pretty cool i just have to say the UI is so good and the main menu buttons are so satisfying. The game it is self exept for the effects looks really good (the models). Unfortunately I didnt complete the game (I wasnt sure how to complete some of the tasks and why it said i lost) and I have to say putting the oxygen level near the timer is pretty confusing.
Please also try out and rate my game.





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