First of all, audio 5/5. The concept is really cool too, turning rhythm games into something new. I think it'd be cool if the sounds of the player felt a little bit more "part of the music", if that makes sense. A very cool one!
Play game
Perfect Timing's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #528 | 3.588 | 3.588 |
| Audio | #656 | 3.088 | 3.088 |
| Innovation | #734 | 3.029 | 3.029 |
| Theme | #775 | 3.000 | 3.000 |
| Overall | #782 | 3.054 | 3.054 |
| Gameplay | #869 | 2.824 | 2.824 |
| Enjoyment | #1037 | 2.794 | 2.794 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It is a QTE button tapping game so the appearing buttons can change unexpectedly making things unexpectedly GO WRONG
What code and assets did you not make from scratch during the jam (if any)?
The music and the 3d models used are not made by me
How many people worked on the game?1





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