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rjheklarjnator

25
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2
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A member registered Apr 28, 2020 · View creator page →

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I got immersed in this world more than I have in some triple A games. I love the concept, and would love to see this expanded to a full game with better visuals and content. Awesome job!

nice dreamy platformer, with awesome vibes and nice visuals, could have a bit more polished movement but overall very nice game!

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seems like a good idea is behind this but unfortunately i couldn't figure out the game so i think i failed miserably at playing it :P unless that was the purpose, then awesome!

cool game. had no idea what to do but i felt feelings and that's art :P

The essence of game jams in the flesh. Simple yet effective premise, super polished core elements, does one thing and does it nearly perfect, great job! 

simple yet super effective base idea, cute visuals, sweet vibes, really great work!!

nice visual aesthetic.  switch up mechanic is frustrating (in a good way :P) simple yet effective premise, would like something more that a simple QTE button tapping game 

fun premise, simple but effective game loop, nice visuals, cool concept!! 

A very cool idea that unfortunately for me, doesn't work well combined with this super basic platformer kind of game. Essentially it's turning something as simple as moving around into an unnecessary complicated process that ruins the fun of the mechanic's core. Maybe fleshing out the levels more would make this work, as people have stated its kinda "empty" atm. Also maybe I'd like to have the minimap always active so I can plan my moves in real time without being "forced" to break the pace of the game constantly. These are my constructive comments, cause I believe these are helpful, otherwise again, I loved the core idea very much. 

Sweet base for an addictive resource management game, really liked the aesthetics, gave me some old school lucas arts vibes 

thanks for feedback, I uploaded an update with a slider to adjust mouse sensitivity

well I love first person shooters so I like the concept of this but imho this is more of a prototype for a shooter rather than a game, the actual shooting needs a lot of smoothing and tweaking, plus the excessive camera motion when moving is kind of disorienting. In any case i actually think this is the base for a very solid "bodycam" type of tactical FPS, and a very good job for one week!

well I love first person shooters so I like the concept of this but imho this is more of a prototype for a shooter rather than a game, the actual shooting needs a lot of smoothing and tweaking, plus the excessive camera motion when moving is kind of disorienting. In any case i actually think this is the base for a very solid "bodycam" type of tactical FPS, and a very good job for one week!

Cute fun little game that would be much much better with all the quality of life improvements viperzer0 mentioned in a comment below, exactly my thoughts. Especially the being able to take ingredients off of the plate when you put the wrong thing. Overall very good job for one week's jam!

Cute fun little game that would be much much better with all the quality of life improvements viperzer0 mentioned in a comment below, exactly my thoughts. Especially the being able to take ingredients off of the plate when you put the wrong thing. Overall very good job for one week's jam!

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Sweet sweet concept, very cool narrator, clever idea. I think the difficulty curve could be a bit more balanced, and also this def needs some better implementation of the 2 players mechanic, right now it's kinda hard to figure out why you need 2 astronauts (and how to make them work together), but overall loved the vibes of this

loved the idea, unfortunately I also got stuck at at the mushrooms, wish this part was more clear

Awesome implementation of roguelite elements, short of basic gameplay. Would def play this as a complete bigger release, atm its just a cute little thing, but loved the wishes stuff

Fun wave shooter, best feature by far the movement with the combination of launching upwards and dashing forward, very fluid and sleek movement and camera. Didnt love the shooting part that much, as opposed to the movement, the shooting/aiming feels a bit clunky and unpolished. Overall though, the base for a very fun mech shooter is there and I actually enjoyed playing this!

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this core concept is amazing for people who love card games, strategies, board games etc, as it blends elements of all those. Had fun with it, but the kinda chaotic nature of it and not knowing exactly what i was doing, made me not enjoy it as much as I wanted. Very "lovable" idea though and clearly thought and care has been put into it

Very-very good idea, not so great execution as it is quite clunky for a platformer puzzle. However, highly expandable concept to a full game that could actually be veeery fun

Fun survivors style game, just the right amount of slightly annoying (controls, movement, aim) to make it addictive!

Fun little contained game. Main song was so funny. I would love if there was a list of events that randomly occur each time from a bigger "pool" of possible events to make this unpredictable and re-playable. Bugs and fires took too long to destroy and broke the pace of game. Overall had fun with the main idea of this, nice!

Fun little contained game. Main song was so funny. I would love if there was a list of events that randomly occur each time from a bigger "pool" of possible events to make this unpredictable and re-playable. Bugs and fires took too long to destroy and broke the pace of game. Overall had fun with the main idea of this!

Thanks for the feedback, yeah the downgrades was the part of my game where my planning fell short
even though it was supposed to be the gimmick of this game (I wanted to have like a 100 of those lol) but... classic solo game jams, time is never enough :)