A very cool idea that unfortunately for me, doesn't work well combined with this super basic platformer kind of game. Essentially it's turning something as simple as moving around into an unnecessary complicated process that ruins the fun of the mechanic's core. Maybe fleshing out the levels more would make this work, as people have stated its kinda "empty" atm. Also maybe I'd like to have the minimap always active so I can plan my moves in real time without being "forced" to break the pace of the game constantly. These are my constructive comments, cause I believe these are helpful, otherwise again, I loved the core idea very much.