Nice visuals ! I think they fit well with the atmosphere you aimed to create, but I had some difficulty understanding how to play. However, great work !
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Meltdown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #561 | 3.258 | 3.258 |
| Visuals | #770 | 3.273 | 3.273 |
| Overall | #874 | 2.947 | 2.947 |
| Audio | #894 | 2.803 | 2.803 |
| Innovation | #908 | 2.833 | 2.833 |
| Gameplay | #958 | 2.727 | 2.727 |
| Enjoyment | #1042 | 2.788 | 2.788 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
U can't let anything get wrong in this nucklear reactor, my thought on the theme was that nothing can go wrong with the dots means that everything will go wrong either way so that how my game is made
What code and assets did you not make from scratch during the jam (if any)?
walls texture
How many people worked on the game?1
Comments
Ok! So:
I think this game has potential. The mechanics are interesting, and the mixing of controlling parameters like in "Reigns" with "FNAF"-style micro-management works well and is pretty original.
The main issue is polish, for example:
- It's kinda hard to interact with things. Like the chair, or the lever when opening the door.
- The button scheme could be better, perhaps by a single interaction button for both sitting and standing up.
- The filters are a bit too strong. They definitely add to the atmosphere, but they also make shapes harder to distinguish (the low-resolution shader, in particular). I barely could see the bars on the PC screen.
- There need to be more sounds, specially with interactions, as feedback.
- Found the main menu music kinda obnoxious: I thought my speakers were peaking, lol.
Also, not sure if a bug, but I simply couldn't punch the intruder away.
On the good side:
- Mechanics like the intruder and the paper tasks worked nicely.
- Regardless of my filter comment above, the atmosphere was still well-done.
Fixing these issues will likely unlock the game's true form. Good job!
Very strong atmosphere! But i couldn't figure how to play, and failed. Maybe it's on purpose?
seems like a good idea is behind this but unfortunately i couldn't figure out the game so i think i failed miserably at playing it :P unless that was the purpose, then awesome!
Wow, this game has a really strong atmosphere. I really liked the visuals, but you might have gone a bit too far with making everything so dark. It could just be me, but sometimes it was a little hard to see. The leaderboard was a great idea because it pushed me to try harder, but the game was pretty difficult since I am not used to playing this type of game. Hope you keep working on it!
It took me a while to understand the game, and the visuals and sound created a really intense atmosphere. But despite that, the game is fun!
The game's fun , I liked the atmosphere a lot, and whatever that red ball is lol, made me scared at first
Nice game! Personally I don't play these types of games much because I hate dark rooms (esp with occasional flashing lights) and the game play loop just doesn't do it for me. That's just me though so I tried to view this game in a different lense. It was neat managing everything, even though the oxygen thing felt very tight with timing. The intruder was a nice thing too, I liked how dealing with it immediately wasn't the right move. Modifiers in any game also are great, especially for a jam game so the number of possibilities become endless. Good job, you should be proud!
That was a very fun game! I especially liked the modifiers that you could select at the start of each day, it adds more to the game and gives it more replayability!
A super interesting game, it had some feeling of 'escape room' vibes, where you are inside a room and need to survive / solve the problem to get to the next step (or in this case, the next day). The aesthetics were very nice, and I think you can definitely build on this to further your game (outside the jam). I enjoyed a lot of the lighting effects that you used in this game also. Well done!!
Games like Five Night's at Freddy's are always cool to see. Cool game!
Very interesting game! The visuals look quite good :D Id say only thing was that it was mildly a bit too dark, the darkness is nice but sometimes you can just get lost in the play area cause i couldnt see where i was going. Game was otherwise a good concept though!
That was a wonderfully frightening experience. The mood and vibes of this game are extremely well crafted, and definitely kept my heart racing as lights would flash on or eyes would appear in the doorway. I tend to panic easily, so I didn't do all too well, but I had a fun time none-the-less. Great jam game :)
The game seemed alright, though I couldn't get very far in it. Sometimes the tv screen was blank, leading me to have to guess how things were going, and when something went wrong not involving the desk, there wasn't enough time to get to the problem before it was game over. A little to difficult for my tastes, due to how strict the timing tended to be. It didn't feel random, but it did feel unreactable. Tone it down a few notches and I think it'd improve the game a lot!
I was rather confused at first, but got the hang of it. For some reason, I was attracted to open the door immediately when the game started and I kept doing that first. Doh!
I found the green text on the paper on the desk a bit hard to read.
Pretty tense 3d vibe going on and I was worried it was going to be a jumpscare at first. Thankfully not.
Well done on making a 3d game! At the start is was hard to figure out what to do, despite the tutorial, but I got the gist of it, you sign paper to ensure the reactor is working whilst considering the cost of each decision, cool concept! Something to consider would be, I didn't know how long a day was or how it was based but great effort!
In that case I'll just tell you what happened. I played 4 times. Twice while trying to read the paper. Once was told i went crazy, another said i ran out of oxygen, which supposed to see blue light, but i didnt see no blue light. Either i tilt my cam too low, or what the cause is, i have no idea. Twice, again, lost message "went crazy". Both have the guy that emits the yellow light. Tried punching him, doesn't work. Either my crosshair placement was off, or that's not the intruder. So i have no clue, what happened, what's going on. Hope this helps. (Or perhaps i'm just bad at it. Can always be the case)
I meant the big paper in the middle of ur screen right after hitting play. the punching is a little off bc u have to look at his eyes or a little above and about oxygen there will be a blue light in the valve but you have only 4 seconds or so to interact with it so yea its kinda hard. im planning on reworking the whole desk system bc now its useless to sit there u can just stand and see the stats. hope that helps!
I love the idea, but the execution could have been better. The game's events were too random, the few times that I played I was just waiting for an event to happen. And I still don't know how to punch the intruder.
great job on the atmosphere, it really pulls you in! also clear visual cues on what to look out for








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