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A jam submission

The Endless NightView game page

an Endless Rougelite
Submitted by GoldenRusher, JaneYWei — 19 minutes, 25 seconds before the deadline
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The Endless Night's page


CriteriaRankScore*Raw Score
Game Design#1153.5493.549

Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Fight waves of enemies, choose a door, and learn new abilities

Did you write all the code and made all the assets from scratch?
all code, art assets, and music were made during the jam.

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Viewing comments 51 to 32 of 51 · Next page · Last page

Nice game! Really good looking and polished for a jam, especially given that all assets are made by you, well done!


Really Fun Game! I love how quickly the difficulty ramps up and the simplicity of the game overall. Very quickly got used to the controls and enjoyed the subtle screen shake mixed with the nice audio and sound effects. Personal opinion but there could be some potential to implement some obstacles in the level or even have different level layouts that you could get by opening the doors.


Super cool game!

It all looks and feels amazing! I'm impressed that you could do all of this in just one week. It looks super clean, has a lot of personality, it all fits together really nice... congrats!

I love the 20 minutes til dawn vibes. I really like these kind of games. The upgrades are fun, there are multiple enemies to fight, overall it's a really fun experience. Super cool.

I would have liked to see some more crowd control upgrades. Multiple times it happened to me that I had an enormous blob of enemies simply because my upgrades weren't great for dealing with large amounts of enemies! Apart from that, the only thing that I can say is that the player hitbox is a bit unfair. I was hit at times where I was 100% certain I wasn't touching the enemy!

This was an 10/10 game and would love to see it be expanded on!


Power up is nice!

Dot art is cute :) Nice work!!


I love the effect when monster get hit, the UI game so polish ^^.


Very polished but theme wise it seemed like the theme was forced on to the game. Other wise its a great fun game!


Super polished and fun. The fat bullets go hard



this game is great i could play it all day if i had time!


The Buckshot + Glass Cannon combo rules!! I love these roguelike bullet hell games, reminded me of 20 Minutes Until Dawn 😄 Impressive work, making all assets throughout the jam! I think I might just come back and play some more, as kept dying around lvl 10 and I want to see all the synergies hah 


Hey! I'm glad you liked the game, 10 Minutes Till Dawn was something I used as a reference since I never made any roguelikes, hope my game is unique enough not to be called a copy LOL


Definitely wouldn't call it a copy, taking inspiration is never a bad thing 😁 And I didn't see any 1:1 similarities, I think you're off to a good start. And it's one of the very few games this jam which I'll come back to, if that means anything 👍


Means a lot thanks!


Great game! Loved the art style and the vibes. Kinda similar to the game Disfigured. Great job! 


This is a beautiful game. If you add some unique mechanics to enhance the gameplay this could turn into a nice game. Good job!


incredibly addictive and polished, though I feel that enemies spawn too fast and easily overwhelm/swarm you, maybe adding a rounds system would help balance this out


The graphics were nice. Overall nice game.


A really polished spin on the genre and with a lot more content than you usually see in game jam versions. The random upgrades adds a bit of gambling fun (and I liked the semi predictable good and bad doors) but it takes out the strategic depth of crafting a build. I like the idea of periodic resets to keep things from getting stale but it felt like it keep happening just after I got one of the cool powerups that really made things interesting so it was a bit of a bummer to get bumped back to the starting loadout. Overall though this is an excellent entry, the audio and visuals are fantastic!


The idea of giving abilities through opening doors in the "vampire survivor" logic is great!!


i loved dude. thats great.


its actually a really fun game but the hitboxes kinda janky and sometimes i dont feel like im getting hit by the enemy


Nice Game. The graphics was nice especially the main menu, and the music

Submitted (2 edits)

- I like the theme idea.
- Main menu is sick.
- Idk why the map isn't infinite, I got stuck at the corner and promptly died after.
- Some of the doors are stupidly OP or terrible.
- Why do people keep remaking Vampire Survivors I swear to god it's not even a good game concept???
- Enemy spawn rates are really stupid when you don't have a piercing attack.
- What is the point of FOV/light or whatever when the enemies glow in the dark? (or maybe I just didn't get far enough into the game)

Sorry for the terrible feedback, I just can't really say much about another V.S. style game... The game idea itself is too generic to me at this point.


Super well polished game, really nice artwork and sound effects. Great gameplay loop, good job! c:

Viewing comments 51 to 32 of 51 · Next page · Last page