Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Adoorable Corp.View game page

Scout people's house to send the correct salesperson
Submitted by SpicyFrog (@GamesSpicyFrog), Vylozeny, MetalFoxDioxymore — 10 minutes, 7 seconds before the deadline
Add to collection

Play game

Adoorable Corp.'s itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#154.0004.000
Game Design#453.8333.833
Theme#603.9863.986
Fun#663.6943.694
Overall#693.6413.641
Audio#1533.3893.389
Graphics#3562.9442.944

Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You need to scout what's behind the door to send the correct people

Did you write all the code and made all the assets from scratch?
ALl the code yes, assets were downloaded

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 40 to 21 of 57 · Next page · Previous page · First page · Last page
Submitted(+1)

This is a fun concept and very well done!
I also very much appreciate that you have a proper tutorial

Developer

Thank you! We worked hard on having a tutorial to guide the player so it's appreciated when people like it :)

Submitted(+1)

This game was amazing! One of the best! The premise is suuuper cool. It's hilarious to think one corp is behind all of the usual different solicitors  and that they scout you to know what to send. The gameplay idea is well designed too. Finding clues is a really fun way to know what a person likes, and having them walking around their houses works out really well. Aaand, I also really liked that there are more intricate ways of getting to some places, like in the last level that you have to go through the roofs to get to one spot of a house. It's really good!

The music fit the game really well. The upbeat sound matches the bizarre nature of what we're doing it. It's cool how the music changes and dims when you enter a restricted area, and that through the music you can also tell when a house member spotted you. 

I liked the idea of interacting with the guards to mark them for a while. It's a nice touch that as the timer of that mark fades, the red outline does so too. You can tell how long you have before it disappears simply by looking at it, no other UI needed. That's great design! I did think that the time it gave you was a little too short, especially on the big houses! 

I also believe that the graphics fit the game style well. The smooth textures suit the wacky / silly context of what we're doing.

I have to admit that in the big house on the last level I could never find the three clues, two at most. Managed to guess but still, it was hard.

I do have to mention a bug that happened to me. There's a gray square that stays to the left of the map, and then when the level finished goes to the middle, and finally goes back to the left. I don't know what caused it, and it doesn't really affect the game, but it's still there. This is what I mean:

Other than this, amazing game!

Developer(+1)

Okay, so first of all, wow, thank you SO MUCH for taking the time to leave us such a detailed feedback, this is exactly the kind of comment we like the most <3

Come on, you're telling me you had never heard of Adoorable Corp. before? They must be doing things right :D
We tried to vary the way to get the clues, yeah, with some parkour to get to the upper floor, good to know you enjoyed that!

We always strive to make our music adapt to the gameplay of our games, so it's always enjoyable when people like you notice it :D

The time for the marking of the "enemies" could maybe be more fine tuned, yeah, I believe we set a value that felt appropriate when implementing the feature but never got the time to come back to it, do some testing with the levels done to be able to adjust the duration, that's just how game jam works, haha

The content and placement of the objects are random, so you'll never have two identical playthroughs, and even though we never personally ran into issues regarding the placement of the clues in our testing, maybe you've run into a bug, something to keep in mind, should we ever update the game.

And OMFG, we know about the grey square problem, it's supposed to be the layer that does the transitions between the scenes, hence its appearance between levels. I've implemented this feature, never ran into any trouble, not in the Unity Editor, not in the web build, not in the native build, but a few hours before the deadline, my friend finally tried the web build and he had the same problem, and I couldn't find the solution on time, so that's why there's the "we recommend using the Windows build" message on the main menu...
I hope it didn't prevent you from  enjoying the game still.

Anyway, thanks again  for your super nice comment, it really means a lot to us!

Submitted(+1)

Amazing! The level design is very reasonable and I found myself enjoyed peeking into people's house LOL. It's quite fun to climb onto the wall and try to figure out what's behind the door. Good job!

Developer

Thank you very much for your nice comment! Peeking into people's house does feel awkwardly cool, right? :D

Submitted(+1)

I love the idea of the game and having so much fun ! It's kinda creepy for me, but it's nothing for me because the BGM is easy listen

Developer

Thank you! Good to hear that you had fun playing our game and that you enjoyed the music :)

Submitted(+1)

Game fits the theme really well and feels well made too. It's a really fun and simple concept that could be expanded in so many ways. Nice work!

Developer(+1)

Thank you very much! We're glad that our weird little idea resonated in some way with you!

Submitted(+1)

This was such a good oneeee! The idea is really funny and the game was so much fun. It also included recorded voices for the dialogs, music, a very comprehensive UI and quite a few levels. The level of detail was remarkable.

Great job!

Developer(+1)

Thank you so much for your feedback, it's greatly appreciated, glad you noticed the things we tried to work hard on!

Submitted(+1)

Wow never felt so creepy in my life, thanks for that I guess, game was really cool, I have never seen something like this, you should expand on this, I hope you'll work a bit more on graphics.

Developer(+1)

Hahaha, you're welcome! We provide this digital experience of being a stalker so you don't have to do it in real life :D

Our artist was not available for the jam so we had to make due with assets on internet, hence the look of the game, but glad to know you still enjoyed it!

Submitted

I understand the struggle, our artist stopped drawing mid jam, I had to improvise my self as a pixelartist

Submitted(+1)

Awesome idea well executed, I'd love to see this developed into a full Hello Neighbour style game. Great work!

Developer(+1)

Thank you very much! You're not the first to mention interest for a longer version, so who knows? :D

Submitted(+1)

The level design in this game is absolutely stunning. It's evident that a considerable amount of thought and effort was invested in crafting such a captivating experience. Good job on creating a visually and intellectually engaging game!

Developer

Thank you so much! We're so glad you enjoyed our game! The last levels were made during the very last hours of the jam, so it's good to know that even sleep-deprived, our level designer can still work properly :D

Submitted(+1)

The level design in this game is simply beautiful.. It's clear that a lot of thought and effort went into creating such a captivating experience. Bravo!

Developer

Thank you so much, we tried our best to offer the best experience possible even though my dear level designer friend stayed up all night to finish the levels, so thank you for your appreciation and kind words!

Submitted(+1)

I had a blast playing this! I really love the writing and the mechanics + music really compliment the design! Great work :D 

Developer

Thank you very much, always nice to read when people appreciate our game, thank you for playing!

Submitted(+2)

Very cool game. A silly idea executed pretty well!

Developer

Thank you!

We take "silly" as a compliment in this context :D

Submitted(+1)

Audio really adds a lot to this game, it encapsulates the current situation perfectly. Important objects being randomized and the ability to see guards through the walls temporarily were nice details to the gameplay. Very solid entry!

Developer

Thank you so much, we always try to work on the audio of our games so it means a lot that you noticed it <3

Actually every object is randomized (except furniture, obviously) so no two playthroughs will be the same :D

Submitted(+1)

I had a fun time playing your game, the music really added to the suspense of getting caught lol. I like how you added some "parkour" to sneak around and see inside the houses. I feel like this is a really original idea that could be taken even further. It reminds me of the VR Break In game. Great job finding a way to make the theme fun. Keep up the good work. 

Developer(+1)

PARKOUR!

That exactly what we were going for with the music so it's cool to know that it worked :)

Thank you so much for the kind comment, it really means a lot to us and help us keep making games :D

Submitted(+1)

Neat game and very original!

Hope you continue to work on this ~ I could see it being sold as some sort of chill deduction game

Developer

Wow, thank you very much for the nice comment! We'll make sure to tell you if we end up selling a full version so you can enjoy it even more :D

Submitted(+1)

Great game! Really creative use of the theme and the music fits perfectly, especially the subtle change when you're sneaking or not. With some small improvements and some more content it would a sellable product, well done!

Developer(+1)

Thank you very much! That's a very high praise, telling us that it could be sellable with some improvement, warms our heart <3

We always try to have the music adapt to the gameplay in our games, so it's cool to know you noticed it! :)

Submitted(+1)

Such a shame, i couldnt made the game run, but i read the story and i loved ahaha good laughts about it! "Adoorable people" uhum... i know

Developer

Oh no, I'm sorry to hear that you ran into some troubles to run our game.

Would you mind describing what happened? Did you use the web version or did you download the native build?

Submitted(+1)

Yeah, I enjoyed it a bit, I especially like the detail of the music changing if you were trespassing or had been seen. Overall, quite a nice little game.

Developer

Thank you! I'm sure our composer is very glad you noticed the changing music!

Submitted(+1)

Great game! The intro cutscene didn't play for the first time (yeah, I played it twice), but did the second time, and with it, it was an amazing game with a cool concept. It's amazing you did this in a week! Had a few glitches here and there (especially ui and sound) but nothing game breaking. Well done! Amazing narrator, 5/5 audio

Developer

Oh that's weird, we've never had that intro cutscene bug, maybe something to look into.

What were the glitches with the UI and sounds you had?

Anyway, thank you very much for playing our game and for your feedback, it's greatly appreciated!

Viewing comments 40 to 21 of 57 · Next page · Previous page · First page · Last page