That's crazy!!
ojaoweir
Creator of
Recent community posts
Simple but surprisingly fun puzzler. I'm suprprised by the amount of levels you were able to create. But you should look over the order of them so there is a progression in skill level.
Also, I think a nice contribution would be to have a counter for each level and a goal - "Try to finish the level in 5 placements" or similiar. Also switching between the different sizes/shapes with either numbers, 1,2,3 or scroll wheel would be a nice touch.
Was quite fun to play, didn't finish though, was too many levels that started to feel the same at the end
I like the environments and art-style of the game. But I was very confused with what I'm supposed to do in this game. I was supposed to go to the Oracle but it was locked and gave shortly after that since I had no idea how to progress.
Also thought it was quite cool how the walking paths generate in front of you as you are walking.
The game looks great!
For some feedback:
It could have used a bit more playtesting and buxfixing.
You wont jump if you start walking and try to jump at the same time, then you only walk
The spike hitboxes are too big. A good rule of thumb is to make hitboxes on spikes and enemies smaller than the sprites, unless it can easily feel unfair for the players
The upside down character can jump while in-air.
Some more polish, this would be a great game, I hope you work on it some more, because it has potential.
Well done!
Fun game, I like the concept!
The spikes had too big colliders, it is better to make the collider a bit smaller than the sprite so it does not feel as unfair for the player. Also I fell through the floor and died when I fell from a high height (this is something that can be fixed by setting the Collision Detection on the rigidbody2D to Continuous).
Good entry, well done!