Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ojaoweir

146
Posts
3
Followers
1
Following
A member registered Jun 24, 2020 · View creator page →

Creator of

Recent community posts

Yeah, I wanted to do some more puzzle like elements, so some more thinking had to be done about the doors. But had a hard time figuring something out.
Thanks for your feedback and for playing!

Thank you for your feedback!
I spent a lot of time working on the the movement so nice to hear that it payed off :D

This is a fun concept and very well done!
I also very much appreciate that you have a proper tutorial

Thank you!

I like the stress athmosphere the background music makes with the chants. Fun game!

Glad you liked it, thank you!

Giving some overcooked stress vibes. 
Needs a bit of polishing, but good start. Well done

Thank you!

Nice visuals and sound design. I think the combat system could use some more depth though, since it is the main game loop.
For example if you were required to aim your attacks, or could make combos. Right now I mainly stand still and hold Mouse1

Glad you enjoyed it,  thank you for playing!

Fun short game with nice story. Well done!

Fun artstyle and music. The premise is solid and good base if you want to work further on it, I think you have something here!
The controls for dave could be a bit stiff at times, they could use some tweaking

Love the IKEA theme, love the idea. Hard to execute on, as said below the controls are difficult to get into, and a bit hard to understand the 3D space. But I love the playful creativity with this game, simple but delightful

Good sound, simple but effective mechanics and suprisingly good story. Well done!

The door transition was very cool. Although a bit annoying a night, one fix would be to disable the door at night.
This is good foundation that you can build more onto. I was very impressed with the scale of the crafting system

Glad you liked it, thanks for playing!

Cool dice roll sound effects, great athmosphere.

Simple but surprisingly fun puzzler. I'm suprprised by the amount of levels you were able to create. But you should look over the order of them so there is a progression in skill level.

Also, I think a nice contribution would be to have a counter for each level and a goal - "Try to finish the level in 5 placements" or similiar. Also switching between the different sizes/shapes with either numbers, 1,2,3 or scroll wheel would be a nice touch.

Was quite fun to play, didn't finish though, was too many levels that started to feel the same at the end

I like the environments and art-style of the game. But I was very confused with what I'm supposed to do in this game. I was supposed to go to the Oracle but it was locked and gave shortly after that since I had no idea how to progress.

Also thought it was quite cool how the walking paths generate in front of you as you are walking.

Thanks for the feedback!

Thanks!

Fun game, and cute!
I think it could use a bit more variety, to add some challenge.
It looks great, and the customers voices

Well done

Thanks for playing!

The game was too hard for me, I couldn't  even get to the first guy. I have no idea if there is something I'm missing, it would been ggood to have at tutorial.
The game looks great, and sound is good. But I think it needs more work in the game design

Thank you for your feedback!

The game looks great!
For some feedback:
It could have used a bit more playtesting and buxfixing.
You wont jump if you start walking and try to jump at the same time, then you only walk
The spike hitboxes are too big. A good rule of thumb is to make hitboxes on spikes and enemies smaller than the sprites, unless it can easily feel unfair for the players
The upside down character can jump while in-air.

Some more polish, this would be a great game, I hope you work on it some more, because it has potential.

Well done!

My first game did not look or work this great. You have a good foundation here and I hope you enjoyed making it. The hardest step in game dev is getting started and now you have now submitted your first project. Keep at it and you will get better and better, well done.
GL futher!

The theme of the game had good potential, and I would have liked to see where it would have gone if you had more time. But don't beat yourself down, this is a hobby and if you don't feel like working on it you shouldn't force yourself.
Also, Fall Guys is a pretty great game :D

This game blew me away. That you finished such a polished game in such a short time. Bravo!

I would have liked to be able to move the camera with my mouse, so if i push the mouse against the border of the screen the camera moves in that direction. Other than that i have nothing to add.

well done!

Thank you for the feedback.
Thanks for playing!

Thanks!
Im glad you liked it :D

It's pretty good, well done!

Thanks for you feedback and for playing!

The spaceship is really cool and well made!
As others said, it felt a bit repetetive after a while

Thanks for your feedback and thanks for playing!

Fun game, I like the concept!

The spikes had too big colliders, it is better to make the collider a bit smaller than the sprite so it does not feel as unfair for the player. Also I fell through the floor and died when I fell from a high height (this is something that can be fixed by setting the Collision Detection on the rigidbody2D to Continuous).

Good entry, well done!

Im glad you liked it, thanks for playing!

It's a good puzzle game!
Although there are some issues with hitboxes acting wonky, the characters sliding off of things when jumping and does not always respond when clicking on another you. But these are minor things that can be fixed, the foundation is solid!
Well done.

Yeah, the AI have  some issues. Im glad you liked the effects.
Thanks for your feedback!

Audio is great, and the effects when jump and running are cool.
I think the character moves too fast, it's to hard to stick even the simple jumps, but if you slow that down it will be a great game!