Will try to take those into account ~
Just a bit busy these days! I plan to also add a tutorial so people aren't confused haha
Added some initial progression to the game and level ups. See my dev log for details!
https://ichit.itch.io/flower-shop/devlog/688307/player-progression-prototype
I am trying to think of powerups that would be cool. but not try to make this game completely automated.
Thanks for giving me feedback! It's definitely rough and I appreciate you still checking it out. I'll address the lack of instruction in my next update.
Just for context, you are running a shop that grows flowers for customers for different occasions.
My current idea for the game is making it incremental -- after you complete enough orders you'll rank up eventually.
Ranking up will give you:
- more orders you can do (which means more dialogue / plants to grow)
- unlocking different order types (i.e. completing an order in a short time, choosing flower combinations to give to the customer)
Other than that I am still thinking more about fleshing it out. Just trying to keep it simple as I tend to go to wide too fast I feel.
Thanks again!
Hey ~ just wondering if I can get some feedback on my game.
It's a small prototype:
https://ichit.itch.io/flower-shop
I am trying to make a somewhat relaxing, chill game that me or others can play when they watch videos or want to relax. Not much commitment from their end. But just keeping their hands busy. A bit weird to say, but just an idea.
Questions I want to ask (answer any of them or none of them):
- Do you feel like the game is fun? If no, why not?
- Do you feel relaxed when playing the game? If no, why not?
- Would you play this game more if it had more content and progression? Or are you okay with randomized quests?
- What inclusions would you add to this game to make it more enticing?
- Any other feedback you have?
Love the gameplay and voice acting of the game. I could see the core gameplay being used for a western RPG with stories and dialogue!
Only notes I had is sometimes in the house it was easy for me to lose the player when fighting inside the houses. I think if the camera followed the player or maybe adding more contrast it might help~
I love the idea of the doors having traps and stuff behind it!
It makes it for a very fun and light game!
I think it would be cool to have the good doors to have special scenes behind them. Like someone giving you a power up. Or maybe they tell you what other doors are safe.
The only critical feedback I have on this is besides from using the powerups to prevent it I feel like the doors are too random. It might be nice to have tells. Maybe you hear murmuring behind the door. or a gun being loaded. Or scuff marks at the front of the door. And over time players can build up a mental map of what could possibly be behind those doors.
-- I think the tells might not need to just say it's good or bad (in a black / white sense), but maybe it could be a tell that it could be a good or bad. So that maybe they would want to strategize and just look for the definitive good doors first before they go for the more chancey doors.
Anyways, cheers, and good work!
This seems like chill game!
I've some feedback:
- Might be neat to be able to store ingredients that might be needed for later
- Maybe some recipes need ingredients in a particular order
- Knowing how much of what ingredient for a recipe would help (I got stuck on the pancake one)
- More movement / interactions options could make it a bit more fun. Like a dash or a run or a throw ingredient to pot.
Overall I think it's pretty unique and just want to say great work overall. I like the use of the theme in here.
Notes while playing the game:
- I would try to split out the words so there is no scroll bar or make the height of the game a bit bigger. So I don't need to scroll to read the text
- I like the setting of the story and the way it is written. I can sense the coldness and the quietness of the world.
- I also like that it's short. I do a bit of reading every now and then. But reading longer stuff feels like a commitment. I could see more short stories done like this as some sort of anthology. Could also get people more into reading haha.
- Might be nice have some ambient music or sound effect after you choose a choice. (something you can toggle on / off)
- Second choice made in the game is oddly worded. I think I would just remove the sentence before it. (I see it work pretty well in the lines after this)
- Also the building where the player isn't sure. Maybe you can preface by saying it's some institutional building, that may have been a school, hospital, or prison. Then you can link text saying "Enter the institutional" building
Overall the game is enjoyable to me and would like to read more like this. Keep up the good work!
I like the idea of the combat. It's a bit like Megaman battlenetwork!
Some ideas/suggestions I thought of while playing:
- I think it would be cool to have abilities you can unlock down the line while playing or having characters that have special abilities you play with. i.e. character might be able to preform a charge shot
- Maybe at the end you can fight a boss, and the time stops, but you take damage as time.
- Could be neat to also introduce some blockades / obstacles that you have to dodge, or break through
- Would be nice to be able to shoot and move
Other feedback:
- Sounds are a bit loud and sharp.