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juampy

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A member registered Feb 10, 2024 · View creator page →

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This game was so cuuute! I loved it. The artstyle is lovely, and it is pretty fun trying to beat it in the least amount of turns possible! I got lucky once and managed to reach the lion in just 2 turns B)

Had a lot of fun with this gameeee! I found it hilarious that the idea in the end was sort of punching everything to get to the end, right when it was starting to feel like it was going to be all about puzzles with levers and stuff like that. Really fun twist! It also looks great and feels pretty polished. I unfortunately didn’t find the secret.

The only thing I would change is probably lowering the amount of things you have to punch to fill the wild bar. But that’s a very small thing that didn’t bothered me much.

Awesome submission!

Thank youuu! As soon as I found the shader I used for the background I thought “that’s perfect!”, hahaha. I am glad you liked it, and it’s great to hear you had a good time playing the game :)

Thank you! Glad you enjoyed it. Will definitely have to look into implementing upgrades or a similar feature.

Fun game! I think I might have beaten it, but I am not sure, as suddenly boxes just stopped coming. Could also be a bug, as I never had an ending screen or something like that.

Either way, I really liked the game! The limitation is perfectly considered, and the drawings, music and dialogs were great. Well done! :)

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Incredible work with this one! My favourite from the jam so far. It only took me a minute into the web version to sell me on the idea of downloading the desktop one, to be able to get the full experience. The graphics reminded me of the old yu-gi-oh games I used to play (which made me quite nostalgic) and all of the effects were on point. I am also amazed at how much personality you managed to put int a couple of cards with only words and stats in them. You even managed to fit in the theme of the jam perfectly.

The concept, the gameplay, the idea, the graphics, the music and sounds… I loved it all. Congrats on such an great game!

Hey, thank you for playing and for the kind comment! There is definitely a lack of mechanics to make those difficult rules more manageable, and I think your ideas would definitely help with that. I am still thinking how to solve that problem without giving too much control to the player, so that the inherently random nature of the dice gets lost. But I am definitely doing something about it after the jam, since it was largely felt like it was unforgiving. So thanks for the suggestions c:

I think I got something in my eye :’(

Hahaha thank you for sending the ending lines. I was truly curious!

Nice game! The music was great and really added to the game, and the idea was definitely in tune with the limitation of the jam.

I struggled a little bit to enjoy the game-play though, as I found myself clicking a giant skull what felt like a thousand times. Maybe giving a damage-increasing buff could do the trick, or just lowering its health! Another thing that bothered me was that the knife being swung from the back was unexpected, and at first I even thought it was a bug. That only added to the feeling that the weapon itself was pretty much the worst one, which made me just don’t even try to get the buffs in order to avoid getting it. Lastly, I also wanted to mention the lack of a health bar, but I read your comment saying that it was a bug, so that’s fine. Seven days is very little time to find those pesky bugs!

All in all, good job with the game though. I don’t mean to discourage with the previous paragraph, but rather give you all some honest feedback you could use! To make a game in only a week, with the amount of features you added, is a remarkable achievement! :)

I absolutely loved this one! It was really fun to play. It took me a while to get through the first level, but after I understood I just had to be quicker than the guys shooting (I was unsuccessfully trying to dodge the bullets before), it was a breeze. I did manage to dodge one bullet, which gave an awesome looking animation and I loved it.

I felt like the rules where there just because of the jam, but it didn’t really stick with the rest of the game in my opinion. I did chuckle the first time I got the inverted controls though, as it was so unexpected. Also, I couldn’t read the dialogs in the ending because I accidentally skipped them by pressing the right key, which is what I had to do to walk to the end of the level! T_T

In the end, I did it, sheriff. I gave ’em hell.

Lovely game! Unfortunately couldn’t get to the end because I got stuck in a wall, hahaha. But had fun nevertheless. The art-style is neat, and the concept is fun!

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Soooo after further playing, I found that the other bobbers are actually quite different from the first one. Originally, I only got the red one and the blue one, and I think the difference is mostly speed, with the blue one being faster. Maybe having the first bobber vary would make sense, as I struggled a lot at first and couldn’t get to play the other ones.

The game looks great and the idea is pretty interesting! I also found the concept of a bobber that fights with fish quite amusing, hahaha.

The game was fun, but I struggled to understand what was the difference between the characters’ abilities. That’s maybe because I also wasn’t quite sure when were my hits landing. I felt like I was only able to punch the enemies that were really close, but there was also a crosshair that was pretty far, so I was a bit confused most of the time.

Absolutely loved this one! The idea is awesome, the use of the limitation is clear and well-executed, the graphics look great, and it was pretty fun! One of my favorites entries for sure :)

Lovely game! I feel it was a bit slow for me, but I loved the graphics, the music and the overall idea. The use of the limitation was really creative!

Loved the atmosphere, the poems and the art-style! Found myself really wanting does little dudes to be safe. However, I found the gameplay a bit cryptic, as in I wasn’t sure what some of the actions did.

Amazing entry! I loved the concept and the execution. The drawings are lovely, and the gameplay is fun.

The only thing that I found “weird” was that choosing a rule was hardly difficult. There was always a rule that was clearly better than the rest. One time I was shown a rule that said “Certain animals can move freely” and another one that said “All animals can move freely”, for example. But that’s just something tiny that could be balanced with more time.

Thankssss! c:

Hey! Thanks for all of the feedback and the kind words. I agree with literally all you said. I thought about the rules and potential benefits/powerups, but only managed to fit the former for the jam. That’s why it feels unfair sometimes. I am still thinking of continuing the game after the jam because I see the potential if I were to add all of those things!

Yeah, there is not actually a bonus score per hand, so you only have the sum of the dice’s faces. There probably should be a bonus per hand, as it makes sense. But this was for a jam, so there is just what I managed to fit in the time I had, hahaha.

Right now, each “rule” is sort of its own thing, and whether you need to keep high dice for the “rule” or not, depends on how far you’re from the score objetive of the level. Hope it makes sense. Thanks for the feedback!

Thank youuu! I am glad you liked it :)

Thanks for the comment! Glad you liked the game :)

I am guessing you are referring to the level screen, and you are absolutely right. It was the result of an early decision I made when I felt the game played better with the keyboard, which didn’t end up being the case. It should be “click anywhere to continue”. I just couldn’t find the time to rework that, unfortunately T_T

As a result of that early decision, you can also roll with space and commit with enter. I just never mention it because I feel that playing with the mouse is more intuitive. You also can’t hold the dices with the keyboard, so it is ultimately not the best way to play the game.

Thanks for the kind comment! I am glad you enjoyed it.

I totally get what you mean about the 5 of a kind being a very difficult rule to get. It’s there because I felt there had to be some difficult scenarios for the game to not feel like a breeze and actually make people be strategic with their holds. The chances of getting it are pretty low though, sitting at only 5%!

Overall, I feel like the game could use some more options for the player which could help against difficult objectives, like extra commits or dice that you could get somehow. That’d be fun!

Loved the idea, and it looks great! Came across a bug where I could place my king in the same spot as my queen. But other than that, it works really well. :)

My high-score was 6530! This was a pretty fun and entertaining game. It was also quite polished. Couldn’t catch any bug or anything that looked off, so props for that!

Thank youuu! :)

What a clever and funny idea! I found the game to be a little hard to play, mainly because of the timer, and also because the scales kept landing on their sides and it was hard to rotate them. But it was pretty fun :)

Thank you! We are definitely planning to expand on the ideas after the jam. Glad you found the gameplay satisfying :)

Absolutely loved this entry! It was fun to play, polished, and clever. The puzzles were also well designed. Really, I can’t think of anything to suggest. Had a blast!

Hey, not the developer, but you could actually jump with the space bar!

Hey, thank you for your comments and the suggestions! I agree there is definitely a lot of unexplored possibilities with this concept c:

Thank youuuuu! So glad you enjoyed it! The difficulty seems to be a common topic among everyone who played it, so you’re not alone, hahaha. We’ll definitely adjust that after the jam to make it reasonable! But it is great that you wanted to keep playing nevertheless :)

This game looks so goooood! For real, it’s really beautiful. I love the sound design behind it, too. The gameplay is fine and really polished. Such a good entry for the jam. Good job!

The amount of work put into this game is commendable! I was particularly grateful of the sound effects whenever you grabbed something, thank you very much. It was a nice touch that really contributes to the gameplay! I really liked the idea.

I felt that perhaps changing the hands wasn’t absolutely necessary, as you can’t easily tell which one you’ll need. I had to go back once because I needed the hand I had changed before. Also, being able to zoom out would have helped quite a bit, but perhaps that was intentionally left out.

The graphics are great, and the controls are really well explained!

It’s a game about scaling, as in climbing!

I totally get it! The very same thing happened to our game, hahahaha. Playtesting is key, and that’s something I also take from this jam.

And yeaaaah, thank you! I was so happy about the stream, hahahaha. I unfortunately couldn’t catch it while it was live because I was working ;_;

This was a quite fun game! My highest score was about 560k. I believe that the enemies were too difficult to shoot at! I realized that you were supposed to get to certain places to be able to shoot them, but then the elevator moved too quickly and I felt that in the end it was too risky to move away from it for long. Or, you know, maybe I just wasn’t as good as I should’ve been to play it, hahaha. Either way, it was fun!

Heyyy probably not a skill issue, hahaha! Several people found it way to hard, so I’d say it’s more of a design problem. Thanks for giving it a go! c:

Thank youuuu so much! My brother and I both loved your game as well. We are hoping to add more scales and stuff after the jam, so I hope you stick around <3