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juampy

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A member registered 92 days ago · View creator page →

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I suppose it is not for everyone. Thanks for playing, and for the sincerity!

Thanks youuu! Yeah, I originally thought of adding more images, but dropped the idea because of the time it would’ve taken to make them ;_;

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Thank you for playing! It was definitely timed, hahahaha. Glad you noticed it. I wanted that synth to enter at that moment, but didn’t really know how to do it. So what I came up with was playing them since the beginning at an extremely low volume as a separate track. When the right time came, I just increased its volume to a normal level :). There is surely a better way to do that, but it’s what I could do with the time given. I think a fade in would’ve made it even better, but I didn’t have time to try that out either ;_;

Thank you so much! I am glad you liked it (:

Thanks for playing! I am glad you liked it. I felt that if the game was longer, it would probably get tedious. Though maybe in the end it came out way too short

Thank you for your comment and for playing the game! I am really glad you enjoyed it. I really enjoyed yours as well <3

No need to apologize! English isn’t my native language either.

That’s such a cool story! Must be really nice to work in a game with friends from college. It also sounds like it was a good idea to invite that friend in particular, since he also brought someone else to join the team. Hope you had fun participating! And good luck with the ratings c:

This sounds awesome! Best of luck on this endeavour and your future projects. Practice makes perfect, and managing projects is definitely no easy task. Alos, being well rounded will definitely help you when working with a team in the future. You’ll more easily adapt to the needs of the team and, you’ll also be able to provide better feedback.

That’s totally fair! Working by oneself is perfectly fine, and it’s a good experience as well! :)

Oh, but your friends don’t have to be game devs to be able to participate. They can be artists, writers, composers… that’s the cool think about videogames! You can also try to find people participating in the jam if you ever want to work with other people in the future. Based on the screenshots though, the game you made looks great! I am all for voxel art. I don’t know if I’ll have much time to try it out, but I hope I do!

PD: I, too, met myself when I was born. Perhaps even sooner, when my brain developed! :p

That’s so unfortunate :c

That’s so nice! Kudos to you all for working together and finishing a game. I definitely agree that the jam can work wonders for meeting new people to work with. But I can see people working solo to test/try their own skills, or just as a personal challenge. Some people may also find it stressful to work with other people in something that is supposed to be for fun! The pressure is definitely different.

I see! It’s great that you had an idea already coming into the jam. Must have saved you some time! The first two days I spent them basically thinking what I was gonna do, only to scrap the whole story in the middle of the week, lol.

I get the struggle of working on those parts you’re not very used to, as well. My case was the opposite, though. I am a programmer, and had to come up with a simple idea to make the graphics for my game. I think they turned out alright, luckily!

Ohhh, that’s unfortunate that your friend couldn’t make it for the jam! But it’s great that you could use that as an opportunity to practice

Lovely story! Definitely a win win scenario. It’s so cool that you both could use the jam as an opportunity to learn and practice. Cheers to that! :)

I started learning programming a while ago because I loved videogames, but in the end, I never tried doing game development. So a few days ago, I got a sudden urge to try that out and decided that the best way to do it was to learn an engine and actually create something. That’s when I opened up itch.io, found out about this jam, and decided it was perfect for that objective. Since it was very last minute, and because I wanted to test myself, I went for it alone.

It was a very good experience. I slept really little during that week of the jam, but it was a lot of fun and I learned a ton of things. Having made a project from start to finish for the first time was wonderful.

Thanks for asking!

How curious! I always thought that working as a team would probably have the opposite effect, because more work could be done quicker, and because of the commitment with the team. Anyway, I also like working by myself sometimes, so I understand that.

BTW, I played your game and think it looks really good! If you don’t think you have the skills to create art, at least you can be confident that you do have a good eye.

That’s interesting! Working with coworkers must be really nice, because you probably know each other pretty well.

I know there are people here that worked as a team and people who worked on their games alone. I wanted to ask you guys:

  • Why did you decide to work solo/as a team?
  • If you are working with other people, how did you meet?

Woah, this game was so aesthetically pleasing! Felt like what you’d expect a game made by a graphic designer would be like. It also played really well, and the music was so well placed. I feel like it is kind of lacking an objective, but it makes up for it offering a very cool experience. Pretty neat!

Managed to escape! Thank you for the info. I couldn’t manage to find that out myself. I always stayed at the same spot where I spawned, hoping he wouldn’t get near. And he did every time! I was starting to think he always headed towards you nevertheless, but it was because I stayed, lol. Really interesting story!

That’s definitely helpful! I’ll try it again. Thank you for the response!

I absolutely love how this one looks! The pixelated effect is really well made, and it really adds to the game. The only thing I struggled seeing where the tiny plants, but the zoom was handy for that. However, I was unfortunately unable to hide even once! I don’t really know where I am supposed to move to. The guy always find me. I’ll probably try it again a few more times, but that’s been the situation for me so far. I am really intrigued as to how the game ends!

The music and the sound design were both pretty nice, but I wish there was some way to turn the radio off.

Thank you so much for playing and for such a wholesome review! I got emotional too when I showed the game to my girlfriend. Guess having people you love around you makes you really consider what’s shown in the story :’)

The graphic part of game development is definitely the one I struggle with the most, so there certainly is work to be done there! Glad you could enjoy it in spite of that. And I hope your little brother liked it to <3

The atmosphere and the scenery are pretty well made, but I couldn’t find a single key, unfortunately :c. I would’ve kept searching, but there were quite a few issues with the lights and some rooms were particularly dificult to navigate because of that.

I also had some problems with the frame rate. I thought that maybe it had to do with the browser, but I couldn’t test it as there isn’t a Windows version that I could use.

The mansion and its surroundings look really good, though. Great work with that!

La tengo de nombre, pero por desgracia no tuve la chance de asistir todavía! No sabía que tenía tal reputación

I came here to give some love to one of the other visual novels of the jam! The amount of content you managed to produce in a week is impressive. The artstyle is really nice, and I loved the character designs. I liked Cosmo’s the most! As for the story, I found it pretty touching and well written.

Great job!

Mirá vos! No estoy muy enterado del mundo del game development en américa latina, pero me sorprende que no se haya hecho una jam así todavía. Supongo que el área está un poco verde por el momento. Pero es bueno saber que hay iniciativa para que este tipo de eventos tomen forma, y que hay organizaciones apuntando a ese objetivo

100% de acuerdo, vecino! Estaría bueno tener algo así. Habría que averiguar si no existe ya algo por el estilo

This one was so lovely! I really enjoyed playing it. The animals are really cute, and the idea is great. The door effect when getting a new pet is so satisfying. I found myself looking forward for the button to appear so that I could enjoy the animation again, while metting a new beautiful animal!

I think that adding a little tutorial at the beginning would’ve been nice, since at first there isn’t much to do. But once you get the first pet, everything goes pretty smoothly.

Good job!

I am from Argentina! My game is a visual novel, so you don’t have to play it if you don’t want to (as I read in other comments that those are not quite your cup of tea). But I wanted to comment that it’s awesome finding some South American presence in the jam c:

Thank you for playing! :)

Yessss, I think the only reason I got that far is because I managed to bank many hearts, as you mention. At one point I had a little more than 3 rows. But then eventually there are so many enemies that they get really hard to avoid, and that’s why having many hearts is essential to getting past that point.

I think you did well in making it that hard though. Of course there is room for balance, but you’ll have time for that after the jam. Looking forward to that update!

Very touching story. The artstyle was trully beautiful, and probably what I liked the most about the game. The music was pretty nice. I actually played the game without music from the browser the first time, and came here to comment on that. That’s when I read about the bug in a comment. So I donwloaded the game and played it again, but now with sound. It definitely added to it.

A few things I want to comment about the gameplay:

  1. I think that having some faint indicator that something can be clicked would improve the experience a lot. I found myself clicking almost everywhere to make sure I wasn’t missing anything.

  2. When you’re reading the notes, you can actually click what’s behind the UI that comes with them. In my first playthrough, I missed the last notes because when I tried to click one of the arrows, I clicked the door that was behind it.

  3. The arrow to read the previous notes doesn’t seem to be working.

But those were all minor issues. The game was lovely. I found myself unwilling to put the last photo in its spot at the end, just so that the character could stay there for a while longer. Excellent work!

Thank you so much for playing and sharing your experience. I hope it was the good kind of crying :’)

Such an interesting game this one is! To be completely honest, I don’t think I really understood its whole meaning, unfortunately, so I’ll just comment on the other aspects of the game. Perhaps what’s the most impressive and captivating is the atmopshere. It’s so eerie, depressive and uncanny that you can really feel the weight of the situation in your shoulders. I really liked that. The artstyle contributes to that a lot, and so does the music and the sounds. The gameplay is a bit minimal, but it is pretty enjoyable still.

Good job!

This was such a good oneeee! The idea is really funny and the game was so much fun. It also included recorded voices for the dialogs, music, a very comprehensive UI and quite a few levels. The level of detail was remarkable.

Great job!

Such a fun game to play! The dark hole looks so massive and menacing that you really feel the preassure while playing. I lost on time once and being dragged like that really makes you feel small.

A little something that I’d add is some sort of reloading animation or an indicator of some sort, so that you can more easily tell when you’re about to finish reloading. I would have also loved some more information about what was I fighting against.

This is a really good looking game! It played smoothly, and it seemed very polished. The models and the textures were all pretty impressive. It’s a pity you ran out of time to add more levels. I really wanted to keep going! But of course, it’s bound to happen in these game jams.

The only thing this game is lacking is some good ambient music! That would’ve really added to the experience. I also feel like the font chosen doesn’t match the whole aesthetic really well, even for the title. I would’ve gone for something more subtle. Regardless, it was a very entertaining game! Good job!

I liked the concept and it has potential, but I felt there was a lot going on right from the very start. Perhaps having more, simpler levels before the one that’s in the game would’ve made it easier to grasp the mechanics. In that regard, it would’ve been nice if you could see the controls again when pressing scape or something like that. I had to reset the game once because I wasn’t sure I was pressing the right button.

Another thing to mention is that I never had the need to have more than one door at a time, so having more than one slot made me wonder if I was supposed to grab other doors that I couldn’t find. Still, perhaps what would’ve improved the experience the most would have been adding a sound to the lever, or a little animation, to get some feedback that it had worked!

Anyway, it was entertaining!