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Teledoors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #237 | 3.000 | 3.000 |
Game Design | #332 | 2.920 | 2.920 |
Fun | #357 | 2.720 | 2.720 |
Audio | #369 | 2.640 | 2.640 |
Theme | #373 | 2.880 | 2.880 |
Overall | #385 | 2.733 | 2.733 |
Graphics | #540 | 2.240 | 2.240 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You use doors as a teleport
Did you write all the code and made all the assets from scratch?
Yes, we write all the code from scratch, but we took few UI icons and audio from the internet
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Comments
Great audio, great gameplay. Nice job! I had fun playing it :)
please can you vote on my game? :D
That was funny, great job!
Quite hard to get the hang of. Could use a tutorial level. Overall, great job! Congrats!
The bangers! Sweet music. If there is any feedback I could give to this game it would be to include more player feedback in a way that teaches the player what is possible example (when player on platform "press [t] to teleport") the puzzle design here is extremely well done it's makes you think of all possibilities. Congrats on the jam.
Very good concept! Congratz for the game!
Good game overall.
First off, I just noticed that the doors in your screenshots DOES NOT look like that in the game. Very misleading.
I like the concept of the game where you place doors around and using them to figure out the puzzle. I didn't know you could use those doors to teleport to each other until I looked at the comments.
I do agree with others in that there could have been a difficulty curve since it felt pretty hard. I'm not sure if the trigger worked for me but I tried pressing 'E' on the that white object on the platform on the top left but I don't think anything happened.
I LOVED the music! I was jamming so hard that I turned it ALLL the way up lol. I do appreciate you taking out the time to create volume settings! Not a lot of people do that and their music can be loud at times
Overall, great game. It can use some work and more visual representation on how things work. Maybe a tutorial!
P.S. You can use the blue door to just teleport to the door which makes it so everything else is unimportant. If that was intentional then cool!
This was quite a challenge, didn't expect it at first glance, but the puzzles were well thought out!
This was quite a challenge, didn't expect it at first glance, but the puzzles were well thought out!
Funny game with nice art style. good job !
It's a little confusing but otherwise an interesting game.
This is a cool concept. Having platforms be teleporters too is very cool. The game is pretty difficult though, and a bit unintuitive. I was very confused when I got to the red door because I didn't realize immediately that there was already another one in the level. I think with a bit of polish this could be very good. Maybe some kind of visualization between linked portals, like a particle chain or something. Regardless, great job :)
I really liked the concept would love to see it fleshed out into a full game. specially for mobile. And the song .... made feel like a gangsta. The type of music you would find in games like saints row :D
It's a very interesting game the concept is very unique and special. The theme is well fitting, You could've used some post processing effects but overall it's a good game. Left a rate it would be cool if you can leave a rating too.
I liked the concept and it has potential, but I felt there was a lot going on right from the very start. Perhaps having more, simpler levels before the one that’s in the game would’ve made it easier to grasp the mechanics. In that regard, it would’ve been nice if you could see the controls again when pressing scape or something like that. I had to reset the game once because I wasn’t sure I was pressing the right button.
Another thing to mention is that I never had the need to have more than one door at a time, so having more than one slot made me wonder if I was supposed to grab other doors that I couldn’t find. Still, perhaps what would’ve improved the experience the most would have been adding a sound to the lever, or a little animation, to get some feedback that it had worked!
Anyway, it was entertaining!
Hard to understand. I couldn't get past the first level. I got the green door placed and landed on it to get the blue and use it to teleport out. then I got red and teleported to the lever, but I could not get the lever to work for the life of me. I reset and tried a couple of times and same outcome. The doors are really hard to control, and placement was very awkward too.
You probably managed to use the handle but you didn't capture it because the door opened by that handle is out of reach of the camera. Yes, we made a mistake by not adding some sound to indicate that the lever was activated, but we were pressed for time. We made this game in the middle of the university exam period. I can't agree 100% with the criticism about controlling the door. I think that part was done very well. Could you be a little more specific and tell me exactly what you didn't like?
I've had the opportunity to play through the level again, and I'd like to share some feedback that could enhance the player experience.
Firstly, the instruction to use slots 1 through 5, yet restricting access to only the first slot for all three doors, was somewhat confusing. A clearer guidance or rationale behind this design choice would be helpful.
Regarding the symbols within circles, I understand now that 'B' stands for blue and 'R' for red. However, this wasn't immediately apparent, and initially, it led me to mistakenly believe that I needed to use the 'B' and 'R' keys to interact with the doors. A more intuitive representation could streamline the learning curve.
I also encountered a lack of in-game feedback when attempting to interact with objects using the 'E' key, which added to the confusion. Furthermore, the inconsistency in being able to pick up the green door with 'Q' but not the red door was perplexing. It seems the controls behave differently with various colored doors, which made me question if I was executing actions correctly.
To address these issues, implementing a Heads-Up Display (HUD) or an introductory tutorial could significantly clarify gameplay mechanics and controls. This addition would likely alleviate much of the confusion experienced and provide a more seamless and intuitive player experience.
Thank you for considering my feedback. I believe these adjustments could greatly improve the game's accessibility and enjoyment.
Nice game! A little difficult, but interesting concept of placing the doors.
Wish it was longer but what is there is a pretty solid puzzle!
I was stuck for while, but figured it out! Fun game, wish there was more levels.