The constant freezing was both awful and great. Good way of mixing it into timing based platforming that wasn't too strict, but it also led to a lot of waiting for either recognizing the pattern, and waiting for a good number to move. Also I feel like checkpoints would be very helpful especially on that last stage. I really like this idea if done right, so if you work on it more let me know.
Play game
The Dice of Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2915 | 2.811 | 2.811 |
Overall | #3615 | 2.432 | 2.432 |
Presentation | #3685 | 2.405 | 2.405 |
Enjoyment | #4052 | 2.081 | 2.081 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player can only move in intervals determined by the roll of a dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.