Awesome presentation, really feels like I'm on the other side of the screen of an NES!
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Mad Mallard Has Had Enough's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #471 | 4.146 | 4.146 |
Enjoyment | #477 | 3.750 | 3.750 |
Overall | #513 | 3.861 | 3.861 |
Creativity | #1156 | 3.688 | 3.688 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's basically Duck Hunt, but you're the duck. And you have a gun too.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Very unique idea, love the presentation and snappy feeling as well
Nice game! I loved it. It's the best duck hunt game I've seen so far. GG! I loved it a lot!
Really cool game! love the way you fit the theme in, it would be so cool if you had to manually reload the gun in a mini game and the hunters had to slowly move towards you, adding panic. Well done!
Could you rate my game? I would really appreciate it, thanks!
very fun game, although it gets too difficult to play once there is more than one hunter
the duck is so funny yet so adorable at the same time i love it so much! so fun helping mad mallard take their revenge >:) one of my favourites this jam!!
Love it. I love the duck finally getting his revenge. The gameplay is fun and the aesthetics are great! You be great to play different levels of this game.
Love Mallard! Who can blame the poor guy!
As others have mentioned, more weight regarding risk-reward mechanics would have helped keep me engaged for longer. Just hiding the mouse would have made it much more interesting since you wouldn't be able to aim out of cover. I am also thinking about a reload mechanic that would make you vulnerable for a period of time.
Overall nice work!
I love the concept! The game felt great to play as well. It just got a little same-y after a while. Would be interesting to see different enemy types or environments. Overall I had a lot of fun!
"Reverse Duck Hunt" was one of the ideas I floated for this jam and I'm so glad to see that someone actually went with it.
The game is good casual fun, even if there isn't much depth to it. I think the main thing missing is some mechanic that forces you to go out of cover, instead of you being able to just hide forever waiting for the perfect timing. If you add that, the game would instantly become twice as enjoyable.
Fun concept! Would've been neat if there were different enemy types/other animals you don't want to aim at, but overall the art and game was really nice, great work! :)
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