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I Who Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #581 | 3.733 | 3.733 |
Overall | #712 | 3.578 | 3.578 |
Enjoyment | #789 | 3.400 | 3.400 |
Presentation | #1079 | 3.600 | 3.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You ARE the dice! And you ROLL also... Yes!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Fantastic game! Nothing else to say other than I wanted more! Very clever take on the theme and the platforming and combat elements were a lot of fun!
Thanks a lot! Glad you enjoyed it
OMG PLZ make a mac build
or webGL
I don't even have the mac compiler installed haha
But uhh, I'll look into it :)
This is sick. Great job
Really liked the idea and the presentation, the enemies are a bit stationary tho.
couldn't agree more.
I'll keep working at it 💪
The game ran pretty badly on my computer but I think the game is really cool. With some improvement I definitely can see myself playing a game like this. Really great idea and solid execution!
The game ran pretty badly on my computer but I think the game is really cool. With some improvement I definitely can see myself playing a game like this. Really great idea and solid execution!
The game ran pretty badly on my computer but I think the game is really cool. With some improvement I definitely can see myself playing a game like this. Really great idea and solid execution!
Hey! Sorry to hear about your experience.
You can press the "-" key on your numpad to decrease the quality :)
Thanks for the feedback!
Interesting combat system, I just wish the character control would feel more like a round ball instead being bumpy like this, but overall interesting idea! :D
I found it hard to control the player, but I do like the concept of the player/dice jumping in order to roll itself to damage enemies.
Pretty Game. I liked the ability to "wall jump" and also sort of guide the landing number before an attack happens. That adds some skill variety more than just pure randomness.
Thanks for the comment!
I'd love to continue to add more skill based elements to the game to weight out the rng :D
Great Idea!