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arlybird

101
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3
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A member registered Feb 23, 2017 · View creator page →

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Impressive range of mechanics, it must have been a ton of work to come up with all of these levels! One thought is that since the levels are linear and you show the level name on top, it might be nice to show the current level number as well so the player can gauge their current progress. But lovely work overall, great job!

Love the hand drawn style, brorb is such a cutie! Great puzzles as well, I really appreciated the hints haha.

Incredible aesthetic polish and mood! Would love to see more in this style.

Sweet and simple little concept that works really well. The art and audio work together perfectly to get a very tactile pool table feel, and I like that there's no superfluous scoring apart from the current loop. Awesome work!

Absolutely adorable concept and great job on the art and music! I love the x-ray view when you're flying through the macaroni, lol. I think a minimap could be a satisfying little polish feature, but the current setup was already very fun. Really nicely done!

Charming art and music! Related to the comment below about the fast-fall, I actually read the instructions but immediately forgot once I started the game, haha (maybe since the action starts pretty fast?) - so I think it could be helpful to embed the tutorial inside the beginning of the game itself. But really nicely done overall!

Great execution of a classic game, I love the responsiveness of the line placement. I think it would have been helpful to mark/animate the last placed line as well, as I was sometimes unable to tell where the computer had placed it. The AI was a tough opponent as well, nice job!

Elegant mechanic with a great selection of levels exploring the concept! I loved how immediately intuitive the mechanic is from the outset.

I have to admit I didn't really have a strategy and just mashed whatever became available, and from a certain point I was giving my computer a hard time lol, but it was so oddly satisfying that I had to see it till the end. I think if you can optimize the rendering, it would be even more satisfying to see the branching. A unique take for sure! 

Art and animation were top notch. Also on top of just looping maps, layering the jump (flip) mechanics was such a creative touch! Also really like that you invested in providing different options like timer/coins being optional to let players make it as hard-core as they want :) 

This became a fun co-op game when my wife controlled the keyboard and I controlled the slider lol, difficult but cool mechanics!

This is definitely a vibe. I especially like that you put relaxing, tranquil music (instead of obvious spooky unsettling sound effects) on top of this super scary art. That makes it seem... actually more deep sea like? It was pretty funny when I couldn't beat my high score set when i was just sliding on the floor before figuring out I could keep on jumping lol, but I eventually got the hang of it. Nice job!

Woah, I love the visual design on this one, the death animation is fantastic! The mechanics/interaction is also super intuitive - I just had trouble with thinking outside the box on level 3, but after checking out the solution in the comments the rest of the game was very doable. I wonder if there's some way to add a little hint for that level? Amazing work!

Very elegant mechanic, all the different actions felt really balanced and well thought out!

Creative idea, awesome work for a first game!

So satisfying, love the variety across all the different modules.

Took me a few tries to get the hang of it, but became quite satisfying!  Feels great once you get into the right rhythm haha

This was hilarious lol, the divorce option at game over is genius!! The aesthetics were amazing overall, I even love the loading screen so much.

Nice puzzles, once I figured out what I was seeing over the glass was and how I was supposed to solve the puzzles, it was so engaging! And the whole time I was wondering how these rooms were implemented lol

This was fun! As traffic started building up it felt like I was building my own city. Narrowly escaping your past self is super satisfying too. Also nice brutalist main screen lol, I dig it

Really nice art, feels super polished! Love the concept and the enemies each having their own patterns. The art tricked me - it was surprisingly challenging lol

Lool this made me chuckle. Nice one

Wow that was REALLY fun. I love the hoppy guy too lol. Looping dominos is such a nice take and integrates so well into the game, cuz I could just go linear but I get greedy and keep on trying to loop and end up trapping myself in skulls!

Crazy good art - felt like watching a scene from a movie. Hiding the targets adds a new layer to the looping style mechanics. Great job!

Really clean and intuitive puzzle mechanics, great work!

Such good juice, who would have thought it would be so fun to drive in one direction!

Nice take on death loops! I really liked the limit on the number of lives, it made each individual loop much more engaging and meaningful.

Loved the presentation here, especially the great pixel art and animations. I thought this was a very elegant take on the theme.

Hilarious and clever take on the loop theme!

Great collection of minigames, impressive breadth of content! The drawings were really nice as well.

Love it, it's like I was reliving the past few days!

Nice take on death loops, I appreciated that you could remove the old shells and it felt meditative to build up the stats across all three categories!

Such a charming game with many thoughtful touches. Waiting for the months to go by and training the snails in real time was great, the writing is very funny too!

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Thank you so much for the sweet review! :') This music was actually made by a friend for an older puzzle game - we were lucky that it fit the mood of this game as well!

Sweet and simple take on the loop theme. I think it would have been extra satisfying if the block moved a bit faster - fun puzzles nonetheless!

Nice little management game, enjoyed all the variety in screens and modules! Reminded me of a single player version of Spaceteam. Great job!

Very cool puzzle dynamic around timing the turns with the pickup/dropping - nice work!

Nice little twist on the survivor genre, the pixel art is very cute as well!

Great take on the theme, something about playing an idler in first person was especially satisfying!

Amazingly creative art style and wonderful drawings. The physics based recording mechanics were also fun to mess with once I got the hang of it!