Impressive range of mechanics, it must have been a ton of work to come up with all of these levels! One thought is that since the levels are linear and you show the level name on top, it might be nice to show the current level number as well so the player can gauge their current progress. But lovely work overall, great job!
arlybird
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Charming art and music! Related to the comment below about the fast-fall, I actually read the instructions but immediately forgot once I started the game, haha (maybe since the action starts pretty fast?) - so I think it could be helpful to embed the tutorial inside the beginning of the game itself. But really nicely done overall!
I have to admit I didn't really have a strategy and just mashed whatever became available, and from a certain point I was giving my computer a hard time lol, but it was so oddly satisfying that I had to see it till the end. I think if you can optimize the rendering, it would be even more satisfying to see the branching. A unique take for sure!
This is definitely a vibe. I especially like that you put relaxing, tranquil music (instead of obvious spooky unsettling sound effects) on top of this super scary art. That makes it seem... actually more deep sea like? It was pretty funny when I couldn't beat my high score set when i was just sliding on the floor before figuring out I could keep on jumping lol, but I eventually got the hang of it. Nice job!
Woah, I love the visual design on this one, the death animation is fantastic! The mechanics/interaction is also super intuitive - I just had trouble with thinking outside the box on level 3, but after checking out the solution in the comments the rest of the game was very doable. I wonder if there's some way to add a little hint for that level? Amazing work!

