Great work on this one, I was on the edge of my seat !
DelightfulDev
Creator of
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First off, really cool game! It controls well, has a good atmosphere, and the music is amazing! The gameplay while fun I think can benefit greatly from a few minor tweaks.
Before anything though, the game is currently incredibly difficult. I had to turn down enemy spawns to 70% to even get past the 1st quest. And subsequently turned it down to 50% to beat the last quest.
This game wants you to play as fast as possible but there isn't enough incentive for it (other than the core % increasing faster). Having more mechanics in place that reward players for playing at high speeds would really help out. Something like increasing size based off velocity to make it easier to take out enemies, or maybe if you do kill an enemy at a high speed it heals your core.
Another problem I had was accidentally entering the core and leaving a level before I had completed my current quest, from what I can tell the quests are linear so I think it would just make sense to only open the core when the current quest is complete.
This is all my opinion obviously but I really think this game can be amazing with just a couple changes :)
Excited to see what you do next!
Hey everyone!
Your feedback has been really nice to go through and read, so much so that I'm going to release the full version of this game on Steam (in a few months) Wishlist it if you're interested :) https://store.steampowered.com/app/2858320/Night_Shift_Dissonance/
I also made a devlog if you wanna see my development process!
Great game idea! (wink) I like the tutorial notes sprinkled throughout, though there was no note explaining the actual goal. It controlled nicely and the PSX look is always a plus. I felt there was a bit too much randomness with item spawns, I went through 5 days and didn't see much rat poison or hedgehogs, that paired with the large map made it hard to persevere. Tightening up the map I think would fix most of your issues! Solid entry.
Really polished, great art, and the story was intriguing. The looping mechanic was cool and it was fun to figure out which items gave me the best resources so I could progress. My only complaint is that after going through the door to the infirmary I wish it had become free to enter again, since I accidentally went to the kitchen and didn't want to go back a few loops to get back into it. Otherwise, great entry!
I recommend randomly pitch shifting the gun firing sound each time or even use a 2-3 different sounds (this goes for any sound that will repeat a lot in your game). I thought the upgrades were cool and the enemy variety was nice, at some point I felt insanely strong just demolishing everything but then when I faced the boss I was a little shrimp that got killed instantly.
Great atmospheric horror, I think keyboard controls would have felt a little tighter but it's hard to tell. My biggest complaint is that there isn't enough things to do to warrant the 6 minutes, for the current version I think 3 is plenty. Also if the TV was actually playing something that woulda been awesome.
Very cool use of the theme and well executed too! This one does it better than most because you have some indication of what could be behind the door due to the emojis but you still aren't quuuite sure. Played really well and the different weapons were cool, I got the bombs though so I couldn't get rid of the arrows in the final fight quick enough. Great work!



















