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Thanks for playing! Yeah, doing this all myself didn't leave much time for 3d art, so I took about every atrocious shortcut I could in that department. Glad to hear you still had fun despite that.

The game was somewhat inspired by a time when I worked at an escape room. where I had to keep things flowing despite guests somehow finding a way to break and misuse every prop we give them

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that actually makes even more sense than a theme park!

your submission taught me that i should give more games the benefit of the doubt even if the presentation doesn't immediately catch my eye :P