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i'm gonna be honest, i was skeptical at first bc of the screenshots (my bad tbh), but i ended up absolutely loving this game. it's like a simulator of being an underpaid worker of a terminally understaffed theme park. the "heroes" do feel like absolute children (with breaking boxes necessary for completing the puzzle, getting mad when there's no challenge or no treasure), you're constantly on the run trying to put out various fires and there's no end in sight... the writing is super funny, all the gameplay stuff is simple but precise, and overall the game just keeps you non-stop busy for the entire loop which is so fun :) felt kinda bad throwing dead goblins in the garbage though..

i genuinely feel like if you can find out a way to expand on this idea with more levels and possibly co-op, you'd have a banger game like overcooked on your hands. stellar entry!

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Thanks for playing! Yeah, doing this all myself didn't leave much time for 3d art, so I took about every atrocious shortcut I could in that department. Glad to hear you still had fun despite that.

The game was somewhat inspired by a time when I worked at an escape room. where I had to keep things flowing despite guests somehow finding a way to break and misuse every prop we give them

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that actually makes even more sense than a theme park!

your submission taught me that i should give more games the benefit of the doubt even if the presentation doesn't immediately catch my eye :P